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AgeCommit message (Collapse)Author
2004-05-04texture compression: getting warmerDaniel Borca
2004-05-04add r200 x86 sourcesDave Airlie
2004-05-04switch to X86_SOURCESDave Airlie
2004-05-03Skeletal fallback-only DRI driver. Initial checkin, not quite working yet.Adam Jackson
2004-05-03remove this use the one from the DRMDave Airlie
2004-05-03the config is included by the Makefiles that includes this file...Dave Airlie
2004-05-03add asm sourcesDave Airlie
2004-05-03clean up the common objects..Dave Airlie
2004-05-03unbloat namespaceDaniel Borca
2004-05-03get rid of last few XF86DRIClipRectDave Airlie
2004-05-03fix up build for solo/driDave Airlie
2004-05-02fix StoreImage calls, remove dead code (Adam Jackson)Brian Paul
2004-05-02restored _mesa_rescale_teximage2d()Brian Paul
2004-05-01minor vertex/fragment program tweaksBrian Paul
2004-04-30FXT1: getting warmerDaniel Borca
2004-04-30If we can't allocate the rowimage - bailAlan Hourihane
2004-04-30Define GLX_DIRECT_RENDERING in Makefile.templateKeith Whitwell
2004-04-30AMD64 changes from Ronny V. Vindenes.Keith Whitwell
2004-04-29Remove several files that are only used in the XFree86 / Xorg libGL.so.Ian Romanick
They are *not* linked into the *_dri.so drivers.
2004-04-29Allow *_dri.so to build in Mesa tree with the 'linux-dri' target.Keith Whitwell
2004-04-29FXT1 preparationsDaniel Borca
2004-04-28updated makefilesDaniel Borca
2004-04-27Use the dispatch table directly instead of calling GL functions.Ian Romanick
2004-04-27Remove include of texutil.h to get build working.Ian Romanick
2004-04-27updated other makefilesBrian Paul
2004-04-27Removed the old teximage code.Brian Paul
Moved all code related to specific texture compression modes into new texcompress_s3tc.c and texcompress_fxt1.c files (but not implemented).
2004-04-27transfer routines for compressed formats (avoid SEGFAULT, also prepare for ↵Daniel Borca
external packers)
2004-04-26accomodate newtexstoreDaniel Borca
fixed wgl interface for fxMesa
2004-04-26remove DitherValuesAlan Hourihane
2004-04-26bring over build fixes from stable branchAlan Hourihane
2004-04-24call drmUnmapBufs() in mgaDestroyScreen (Tilman Sauerbeck)Brian Paul
2004-04-23minor fixes for entrypoint name manglingBrian Paul
2004-04-23Convert R200 driver to use the t_vertex interface.Ian Romanick
2004-04-23GL_DOUBLE doesn't follow GL_FLOAT, fix indexing (Keith Harrison)Brian Paul
2004-04-23init mgaScreen->irq (Tilman Sauerbeck)Brian Paul
2004-04-23Added ctx->Vertex/FragmentProgram._Enable flags. Set when vertex/fragmentBrian Paul
program is enabled AND the currently bound program is valid. Check _Enable instead of Enable to prevent things from blowing up when someone calls glEnable(GL_VERTEX_PROGRAM_ARB) without actually defining a program.
2004-04-23remove some errant code from previous check-inBrian Paul
2004-04-22s,CHAN_BITS/8,sizeof(GLchan),Brian Paul
2004-04-22fix bracket at wrong placeRoland Scheidegger
2004-04-22Fix order of EMIT_4UB_4F declarationsKeith Whitwell
2004-04-22use FetchTexelf() in GetTexImage() to return float textures correctlyBrian Paul
2004-04-22fix some include file glitchesBrian Paul
2004-04-22obsoleteBrian Paul
2004-04-22New glTexImage code.Brian Paul
The gl_texture_format struct now has a StoreTexImageFunc that's called by glTex[Sub]Image[123]D to convert the user's texture data into the specific texture format layout. Now it's much easier to add new texture formats (like the 16/32-bit floating point formats). The texutil.[ch] and texutil_tmp.h files are obsolete.
2004-04-21Fix up some assorted issues with initialization of vertex program registers.Brian Paul
Some need to be set per-vertex, other per-primitive. Cleared that up. Only need to init temp/result registers if executing an NV vertex program.
2004-04-21only init temp regs to zero if executing NV fragment programBrian Paul
2004-04-21check return values of _swrast_CreateContext, etcBrian Paul
2004-04-20Add printing for recently added opcodes.Keith Whitwell
2004-04-20add SciTech's GLDirect driver for Windows.Alan Hourihane
This code is donated to Mesa which allows the usage of a Direct3D layer (DX7, DX8, DX9 or complete software fallback). No build system exists for this code yet, that will come.....
2004-04-20Simplify last fix slightly, apply to vtx paths as well.Keith Whitwell