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2009-04-21st: play it safe for now and check _NEW_PROGRAM for shader const buffer atomBrian Paul
When a new program is bound but no constants are updated we still need to update the Gallium const buffer.
2009-04-21swrast: simplify state update logic for fragment shader const buffersBrian Paul
2009-04-21st: use the static atoms[] array directlyBrian Paul
We can simplify this now that we no longer have any dynamic atoms.
2009-04-21st: do away with dynamic state atom for const buffersBrian Paul
Just use the new _NEW_PROGRAM_CONSTANTS flag instead.
2009-04-21mesa: new _NEW_PROGRAM_CONSTANTS flagBrian Paul
This state flag will be used to indicate that vertex/fragment program constants have changed. _NEW_PROGRAM will be used to indicate changes to the vertex/fragment shader itself, or misc related state. _NEW_PROGRAM_CONSTANTS is also set whenever a program parameter that's tracking GL state has changed. For example, if the projection matrix is in the parameter list, calling glFrustum() will cause _NEW_PROGRAM_CONSTANTS to be set. This will let to remove the need for dynamic state atoms in some drivers. For now, we still set _NEW_PROGRAM in all the places we used to. We'll no longer set _NEW_PROGRAM in glUniform() after drivers/etc have been updated.
2009-04-21mesa: print internal.current[i] attribBrian Paul
2009-04-21mesa: print parameter list dirty state flag maskBrian Paul
2009-04-21i965: const correctnessBrian Paul
2009-04-21r300: r300 hw doesn't support any input modifiers in tex instsMaciej Cencora
2009-04-21st: report GL_OUT_OF_MEMORY instead of assertingBrian Paul
2009-04-20swrast: fix pointer arithmetic error in get_texel_array()Brian Paul
This came from commit 1b2ab023673261b4b942e1126c0b599d02fbd4a0
2009-04-20gdi: Don't implement broken gl_dispatch_stub_xxx.José Fonseca
2009-04-20mesa: Correct the gl_dispatch_stub_xxx prototypes.José Fonseca
2009-04-20mesa: Handle failure to create a transfer.José Fonseca
2009-04-20st: assert on pipe_buffer_create failureKeith Whitwell
This needs a proper fix to propogate the out-of-memory condition back up to Mesa and the app as a GL error. Until then, at least catch the problem at its source.
2009-04-20r300: fix register-negate branch merge regressionMaciej Cencora
2009-04-20gallium: Fix glDraw/CopyPixels fragment program leak.Michel Dänzer
2009-04-19st: Wait to create bitmap transfer until neededJakob Bornecrantz
2009-04-18i965: use region width, height in brw_update_renderbuffer_surface()Brian Paul
Fixes a regression from commit 2c30fd84dfa052949a117c78d932b58c1f88b446 seen with DRI1.
2009-04-18intel: #include polygon.h to silence warningBrian Paul
2009-04-18mesa: add switch case for GL_VERTEX_STATE_PROGRAM_NV in _mesa_new_program()Brian Paul
Fixes bug seen in progs/tests/vptest1.c
2009-04-18intel: Handle ARB_vertex_buffer_object state in intel_clear_tris().Michel Dänzer
Fixes gearsvbo app by Michael Clark.
2009-04-17intel: make sure polygon mode is set properly in intel_clear_tris()Brian Paul
Fixes progs/glsl/skinning.c demo.
2009-04-17mesa: suppress extra newlineBrian Paul
2009-04-17i915: fix broken indirect constant buffer readsBrian Paul
The READ message's msg_control value can be 0 or 1 to indicate that the Oword should be read into the lower or upper half of the target register. It seems that the other half of the register gets clobbered though. So we read into two dest registers then use a MOV to combine the upper/lower halves.
2009-04-17mesa: build a float[4] value in _mesa_add_sampler() to avoid random valuesBrian Paul
2009-04-17dri: __driUtilMessage(): not all messages are errorsBrian Paul
2009-04-17mesa: minor tweak to error messageBrian Paul
2009-04-17i965: updated CURBE allocation codeBrian Paul
Now that we have real constant buffers, the demands on the CURBE are lessened. When we use real VS/WM constant buffers we only use the CURBE for clip planes.
2009-04-17gallium: Create OGL state tracker wrappers for various CPU access operations.Thomas Hellstrom
There are two usage types of buffer CPU accesses: One where we try to use the buffer contents for multiple draw commands in a batch. (batch := sequence of commands that are flushed together), like incrementally adding bitmaps to a bitmap texture that is reallocated on flush. And one where we assume we can safely overwrite the old buffer contexts, like glTexSubImage. In this case we need to make sure all old drawing commands referencing the buffer are flushed before we map the buffer. This is easily forgotten. Add wrappers for the most common of these operations. The first type is prefixed with "st_no_flush" and the second type is prefixed with "st_cond_flush", where "cond" indicates that we attmpt to only flush if there is indeed unflushed draw commands referencing the buffer. Prefixed functions are screen::get_tex_transfer pipe_buffer_write pipe_buffer_read pipe_buffer_map Please use the wrappers whenever possible. Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
2009-04-16Merge branch 'register-negate'Brian Paul
2009-04-16i915: Remove dead i830TexEnv and i915TexEnv.Eric Anholt
These LOD bias updates are covered by the texture state uploads in *_texstate.c now.
2009-04-16intel: Add support for argb1555, argb4444 FBOs and fix rgb565 fbo readpixels.Eric Anholt
Also enable them all regardless of screen bpp, as 32 bpp what I've been testing against, and haven't been able to detect any screen bpp-specific troubles with them.
2009-04-16i965: disable using immediate values for MOV instructionsBrian Paul
For some reason, MOV instructions using immediate src values don't seem to work reliably on the GLSL path. Disable them for now (falling back to const buffer reads). This fixes a bunch of glean glsl1 failures.
2009-04-16i965: minor debug output changesBrian Paul
2009-04-16i965: const buffer debug code (disabled)Brian Paul
2009-04-16i965: implement relative addressing for VS constant buffer readsBrian Paul
A scatter-read should be possible, but we're just using two READs for the time being.
2009-04-16i965: handle address reg in get_dst()Brian Paul
2009-04-16i965: fix const buffer temp register clobberingBrian Paul
Calls to release_tmps() were causing the temps holding constants to get recycled.
2009-04-16mesa: fix bad mask bit in clip plane restore code for glPopAttrib()Lars Henning Wendt
2009-04-16intel: fix small compressed texture uploadRoland Scheidegger
need to round up height for _mesa_copy_rect otherwise textures with height smaller than 4 won't get copied to the miptree at all Also fix up the confusing debug output (don't output unitialized values, and output if data is present and the compressed flag)
2009-04-16vbo: cache last dlist vertex in malloced memoryKeith Whitwell
Avoids repeated mapping of the VBO buffer on display list replay. We need access to the final vertex in order to update the GL current attrib values.
2009-04-16Merge branch 'gallium-s3tc'José Fonseca
2009-04-15st: remove XXX commentBrian Paul
2009-04-15st: check for fast memcpy path in decompress_with_blit()Brian Paul
2009-04-15st: st_equal_formats() function to compare gallium/GL pixel formatsBrian Paul
2009-04-15st: decompress_with_blit() path for glGetTexImage().Brian Paul
Decompress a texture by rendering a textured quad.
2009-04-15gallium: Make sure we flush before some texture / buffer operations.Thomas Hellstrom
Also implement context member functions to optimize away those flushes whenever possible. Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
2009-04-15i965: Clean up output of WM SS state dump, and add format output.Eric Anholt
2009-04-15i915: Use DEBUG_WM (like 965) for printing the fragment program out.Eric Anholt
This is nice when paired with INTEL_DEBUG=batch for debugging what's going out to the hardware.