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AgeCommit message (Expand)Author
2009-01-06mesa: minor comment reformatttingBrian Paul
2009-01-06mesa: glsl compiler debug codeBrian Paul
2009-01-06mesa: rework GLSL array code generationBrian Paul
2009-01-06mesa: don't realloc instruction buffer so oftenBrian Paul
2009-01-06mesa: updated commentBrian Paul
2009-01-06mesa: fix merge conflict left-oversBrian Paul
2009-01-06mesa: no longer need Writemask field in GLSL IR nodesBrian Paul
2009-01-06mesa: revamp GLSL instruction emit codeBrian Paul
2009-01-06mesa: make writemask_string() non-staticBrian Paul
2009-01-06mesa: remove some do-nothing GLSL codeBrian Paul
2009-01-06mesa: fix accidental regression in GLSL built-in texture matrix lookupBrian Paul
2009-01-06mesa: remove unused/obsolete __NormalMatrixTranspose matrixBrian Paul
2009-01-06mesa: tweak program register printing for RelAddr caseBrian Paul
2009-01-06mesa: allow relative indexing into all register files and indirect dst regist...Brian Paul
2009-01-06mesa: track initialization status of uniform variables. Plus, asst clean-ups.Brian Paul
2009-01-06mesa: initial support for uniform variable initializers.Brian Paul
2009-01-06mesa: allows 'f' suffix on GLSL float literalsBrian Paul
2009-01-06mesa: add support for 'centroid' qualifier in GLSL 1.20Brian Paul
2009-01-06mesa: add support for 'invariant' keyword for GLSL 1.20Brian Paul
2009-01-06mesa: reformat comments, rewrap lines, etc for a little better readabilityBrian Paul
2009-01-05scons: Specify C99 throughout all the tree.José Fonseca
2008-12-18gallium: fix two-sided lighting test in state trackerBrian Paul
2008-12-18glsl: Fix handling of nested parens in macro actual arguments.Michal Krol
2008-12-18mesa: Pass the context to query object delete cb to avoid null dereference.Eric Anholt
2008-12-17mesa: choose GLSL vertex shader over ARB/internal vertex program in get_fp_in...Brian Paul
2008-12-17mesa: fix fixed-function test in get_fp_input_mask() - again.Brian Paul
2008-12-17mesa: add missing cases for texture array targetsBrian Paul
2008-12-17Revert "mesa: fix vertex program test in get_fp_input_mask()"Brian Paul
2008-12-17mesa: fix vertex program test in get_fp_input_mask()Brian Paul
2008-12-12gallium: fix refcount bug introduced in eb20e2984Keith Whitwell
2008-12-12gallium: avoid mapping same vertex buffer in subsequent framesKeith Whitwell
2008-12-12st: reduce unnecessary calls to pipe->set_vertex_buffers()Keith Whitwell
2008-12-12st: move feedback draw function to new fileKeith Whitwell
2008-12-12st: don't unilaterally ABS the argument to RSQKeith Whitwell
2008-12-12mesa: Bring in new mesa sub-statetracker.José Fonseca
2008-12-10gallium: only mark back color buffer surfaces as undefined after swapbuffersBrian Paul
2008-11-26gallium: fix glBitmap color bugBrian Paul
2008-11-26gallium: replace 2 with PIPE_SHADER_TYPESBrian Paul
2008-11-24gallium: fix inverted raster pos when drawing into FBOBrian Paul
2008-11-24mesa: Don't call fence_finish with a null fence.José Fonseca
2008-11-11mesa: restore the negate flag of dots in build_lighting.Xiang, Haihao
2008-11-10dri: alloc __DRIscreen object with calloc()Brian Paul
2008-11-10mesa: fix logic error in GLSL linker when looking for main() shadersBrian Paul
2008-11-10Mesa: fix number of buffers in st_draw_vbo().Pekka Paalanen
2008-11-07mesa: use _bfc0 instead of _col0 when building back face lighting.Brian Paul
2008-11-06mesa: update the shader programs->TexturesUsed array at link timeBrian Paul
2008-11-06gallium: added st_print_shaders() function to help w/ debuggingBrian Paul
2008-11-05gallium: added check for degenerate drawing callsBrian Paul
2008-11-05gallium: if VERBOSE_GLSL flag is set, check for non-initialized uniforms at d...Brian Paul
2008-11-05mesa: fix a GLSL array indexing codegen bugBrian Paul