Age | Commit message (Collapse) | Author |
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Clarifies program assembly, and with a little tweak to always use
constant_map, we could cut down on constant buffer payload.
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On Cygwin locale_t in not available but 'llvm-config --cppflags' adds
the compiler flag -D_GNU_SOURCE to the build.
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The es1, es2 and gl state trackers include draw_pipe.h, which includes
the llvm headers if MESA_LLVM is true, so we also need to add the
llvm seachpaths.
Similarly, gallivm and other gallium drivers need LLVM_CFLAGS to build when enabled.
Also fix xorg drivers, they didn't include LDFLAGS.
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If we bias x,y we still need to pass through z,w in case the shader
reads gl_FragCoord.z or .w.
Fixes fd.o bug 29183 (piglit glsl-bug-22603).
NOTE: This is a candidate for the 7.8 branch.
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This should be more useful for developers and for bug triaging than
just generating wrong code.
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Fixes glsl-vs-arrays. Bug #27388.
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Fixes fd.o bug 29206.
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Fixes glsl-vs-point-size.
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This has confused me twice now. It's a fixed width of 4 (usually a
region description of <4,4,1>), not 1. If it was 1, we'd have been
skipping all over register space.
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This supersedes http://lists.freedesktop.org/archives/mesa-dev/2010-July/001442.html.
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The ARL value is increments of vec4 in the register file. But
PROGRAM_TEMPORARY or PROGRAM_INPUT are stored as vec4s interleaved
between the two verts being executed (thus a vec8 each), compared to
PROGRAM_STATE_VAR being packed vec4s.
Fixes:
glsl-vs-arrays-2
glsl-vs-mov-after-deref
(without regressing glsl-vs-arrays-3)
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The previous support was overly complicated by trying to use the same
1-OWORD message for both offsets.
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Otherwise, the second half isn't written, and we end up reading back
black.
Fixes the remaining junk drawn in glsl-max-varyings, and will likely
help with a number of large real-world shaders.
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They go into the render cache, so while we don't care about their
contents after execution, failing to note them could cause the writes
to be flushed over important buffer contents later.
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Otherwise, the subsequent read may not get the written value.
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This quiets a compiler warning, (and ensures a segmentation fault rather
than memory corruption if this variable is written through before being
initialized elsewhere).
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To quiet a compiler warning.
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Based on the two recent changes to program_lexer.l.
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This avoids two "function defined but not used" warnings. For the yyinput
function we define YY_NO_INPUT which tells flex to simply not generate this
function.
For unput, we add a call to this function, but inside a while(0) so
that it will quiet the warning without actually changing any
functionality.
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Add declarations for two functions generated in the flex ouput. It
would be nicer if flex simply declared these generated functions as
static, but for now we can at least avoid the warning this way.
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Signed-off-by: Brian Paul <brianp@vmware.com>
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When defining mipmap level 'L' and level L-1 exists and the new level's
internalFormat matches level L-1's internalFormat, then use the same hw
format. Otherwise, do the regular ctx->Driver.ChooseTextureFormat() call.
This avoids a problem where we end up choosing different hw formats for
different mipmap levels depending on how the levels are defined (glTexImage
vs. glCopyTexImage vs. glGenerateMipmap, etc).
The root problem is the ChooseTextureFormat() implementation in some
drivers uses the user's glTexImage format/type parameters in the choosing
heuristic. Later mipmap levels might be generated with different calls
(ex: glCopyTexImage()) so we don't always have format/type info and the
driver may choose a different format.
For more background info see the July 2010 mesa-dev thread "Bug in
_mesa_meta_GenerateMipmap"
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The extension never worked, the implementation returns GLX_BAD_CONTEXT
when enabling the frame tracking.
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Only r200 implemented it.
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There was confusion on both the size of message we can send, and on
what the URB destination offset means.
The remaining problems appear to be due to spilling of regs in the
fragment shader being broken.
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This cleans up some chipset dependency sprinkled around, and fixes a
potential overflow of the attribute offset array for many vertex
results.
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Fixes FDO bug #29116.
NOTE: this is a candidate for the 7.8 branch
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Found by Vinson with static analysis.
NOTE: This is a candidate for the 7.8 branch.
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Add error path for unhandled dimensions in
compressed_texture_error_check.
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Noticed by Henri Verbeet on IRC.
NOTE: This is a candidate for the 7.8 branch.
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This avoids calling radeonFlush() during context destruction, when
ctx->DrawBuffer would be NULL.
NOTE: This is a candidate for the 7.8 branch.
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fixes:
https://bugs.freedesktop.org/show_bug.cgi?id=28771
NOTE: This is a candidate for the 7.8 branch.
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The translate_prim() function tries to convert quad strips into
tri strips. This is normally OK but we have to check for an odd
number of vertices so that we don't accidentally draw an extra
triangle. The mesa-demos/src/samples/prim.c demo exercises that.
With this fix the stray yellow triangle is no longer drawn.
Use the u_trim_pipe_prim() function to make sure that prims have
the right number of vertices and avoid calling gallium drawing
functions when the prim has a degenerate number of vertices.
Plus add comments, clean-up formatting, etc.
NOTE: This is a candidate for the 7.8 branch.
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_vbo_Materialf calls _vbo_Materialfv, which uses the params argument as
an array.
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Fixes piglit object_purgeable-api-pbo, object_purgeable-api-vbo
and object_purgeable-api-texture failures with swrast.
NOTE: This is a candidate for the 7.8 branch.
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