Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-07-31 | Rename TGSI LOOP instruction to better match theri usage. | Michal Krol | |
The LOOP/ENDLOOP pair is renamed to BGNFOR/ENDFOR as its behaviour is similar to a C language for-loop. The BGNLOOP2/ENDLOOP2 pair is renamed to BGNLOOP/ENDLOOP as now there is no name collision. | |||
2009-07-31 | r600: get updated pending age from cs ioctl | Alex Deucher | |
REQUIRES AN UPDATED DRM | |||
2009-07-30 | r600: warning fixes | Alex Deucher | |
2009-07-30 | r600: split primitive draw into a separate function | Alex Deucher | |
2009-07-30 | r300/compiler: Remove inst_offset from r500_fragment_program_code | Nicolai Hähnle | |
The field is not used, and in any case it would be more interesting to manipulate from *outside* the compiler if we ever wanted to load several fragment programs at the same time or something. Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com> | |||
2009-07-30 | mesa: re-enable _mesa_source_buffer_exists() call | Brian Paul | |
Somehow this code wound up inside a comment a while back. | |||
2009-07-30 | mesa: get_current_tex_unit() helper function | Brian Paul | |
2009-07-30 | mesa: refactor glGetTexImage error checking code | Brian Paul | |
2009-07-30 | mesa: simplify _mesa_select_tex_image() | Brian Paul | |
2009-07-30 | mesa: simplify _mesa_set_tex_image() | Brian Paul | |
2009-07-30 | Merge branch 'mesa_7_5_branch' | Brian Paul | |
2009-07-30 | mesa: move misplaced return statement | Brian Paul | |
Fixes regression from commit 7d93f817c9c5222e2bdbaa9fa9f03fc502bfe878 | |||
2009-07-30 | Merge branch 'mesa_7_5_branch' | Brian Paul | |
2009-07-30 | mesa: add missing return after catching program error | Brian Paul | |
2009-07-30 | Merge branch 'mesa_7_5_branch' | Brian Paul | |
2009-07-30 | mesa st: Change the preferred internal format for some RGB formats. | Thomas Hellstrom | |
For GL_RGB5, GL_RGB4 and GL_R3_G3_B2, prefer PIPE_FORMAT_R5G6B5_UNORM over PIPE_FORMAT_A1R5G5B5_UNORM, since hardware is more likely to support the previous format for rendering. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> | |||
2009-07-30 | mesa st: Report unsupported render-to-texture formats. | Thomas Hellstrom | |
If a texture image is bound to a framebuffer for render-to-texture, but the hardware doesn't support rendering to its internal format, report the framebuffer as incomplete with FRAMEBUFFER_UNSUPPORTED. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> | |||
2009-07-30 | vbo: Fix build on windows. | Michal Krol | |
2009-07-30 | i965: Postpone ff_sync message in CLIP kernel on IGDNG | Xiang, Haihao | |
In addition, it guarantees ff_sync message is issued | |||
2009-07-30 | r600: fix mipmaps | Alex Deucher | |
redbook mipmap works | |||
2009-07-29 | i915: Add support for EXT_stencil_two_side and ATI_separate_stencil. | Eric Anholt | |
Passes tests/stencil_twoside and glean/stencil2. | |||
2009-07-29 | i915: Add ARB_point_sprite since we already expose NV_point_sprite. | Eric Anholt | |
It's all fallbacks anyway due to the DD_POINT_ATTEN fallback. | |||
2009-07-29 | gallium: fix SSE shadow texture instructions | Brian Paul | |
When sampling a 2D shadow map we need 3 texcoord components, not 2. The third component (distance from light source) is compared against the texture sample to return the result (visible vs. occluded). Also, enable proper handling of TGSI_TEXTURE_SHADOW targets in Mesa->TGSI translation. There's a possibility for breakage in gallium drivers if they fail to handle the TGSI_TEXTURE_SHADOW1D / TGSI_TEXTURE_SHADOW2D / TGSI_TEXTURE_SHADOWRECT texture targets for TGSI_OPCODE_TEX/TXP instructions, but that should be easy to fix. With these changes, progs/demos/shadowtex.c renders properly again with softpipe. | |||
2009-07-29 | r600: remove extraneous semicolon | Alex Deucher | |
2009-07-29 | r600: fix texture pitch alignment | Alex Deucher | |
fixes texwrap | |||
2009-07-29 | r600: minor fixes | Alex Deucher | |
- set MAX_LOD properly - min texel pitch is 8 texels - emit old command buffer when re-initing base state | |||
2009-07-29 | r300: Cleanup r300_fragment_program_code | Nicolai Hähnle | |
Configuration register values are now stored directly in that structure. Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com> | |||
2009-07-29 | r300/compiler: Adapt AllocateHwInputs interface to common usage pattern | Nicolai Hähnle | |
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com> | |||
2009-07-29 | swrast: enable ARB_vertex_array_object. | Eric Anholt | |
It was getting enabled anyway but without the entrypoints installed. Whoops. | |||
2009-07-29 | mesa/st: short-circuit glFinish calls on WIN32 only | Keith Whitwell | |
Windows opengl32.dll calls glFinish prior to every swapbuffers, which makes it pretty hard to get decent performance... Work around by mapping finish to flush on PIPE_OS_WINDOWS. This is conformant, though it might confuse poorly-written benchmarks which attempt to measure a single event rather than figuring out the rate of continuous processing. | |||
2009-07-29 | mesa/st: recognize no-op scissor state when checking clear_with_quads | Keith Whitwell | |
Some apps enable scissor but set the rectangle to the dimensions of the window. Don't let this force us onto a slower clear path. | |||
2009-07-29 | r600: emit fog color in PS input map, fix fog related applications | Cooper Yuan | |
2009-07-29 | R6xx/r7xx: VS export fog color as parameter | Cooper Yuan | |
2009-07-28 | r600: fix tex clamp modes | Alex Deucher | |
This makes texwrap look better. | |||
2009-07-28 | r600: implement texture border color | Alex Deucher | |
2009-07-28 | r600: fix flat shading | Alex Deucher | |
Set the flat shading bit on the appropriate PS input depending on the type of attribute it is. The VS output and PS input routing should probably be made more dynamic at some point. We may want to use semantic ids to make it easier. | |||
2009-07-28 | r600: don't call r700UpdateShaders twice for each render | Alex Deucher | |
2009-07-28 | r600: move r700TranslateFragmentShader into r700UpdateShaders | Alex Deucher | |
2009-07-28 | r600: disable flat shade fix in 506bacb8e40b0a170a4b620113506925d2333735 | Alex Deucher | |
This breaks textures. We need to only set this bit for attributes that that need flat shading. | |||
2009-07-28 | Merge branch 'mesa_7_5_branch' | Brian Paul | |
Conflicts: Makefile configs/default docs/relnotes.html src/mesa/main/version.h | |||
2009-07-28 | R6xx/r7xx: enable flat shading, this can fix quadric/accanti/accpersp | Cooper Yuan | |
2009-07-27 | r600: fix _REV texture format component swizzles | Alex Deucher | |
2009-07-27 | mesa: regenerated file | Brian Paul | |
2009-07-27 | glapi: regenerated GL API assembly files | RALOVICH, Kristóf | |
2009-07-27 | glapi: remove XTHREADS support | RALOVICH, Kristóf | |
2009-07-27 | intel: Fix leak of DRI option info due to using the wrong free routine. | Brian Paul | |
(cherry picked from commit 6d66f23c50ebe8f973757b6fd1b81c9b7920c447) | |||
2009-07-27 | intel: Clean up leak of driver context structure on context destroy. | Brian Paul | |
(cherry picked from commit ddef7dc87b2001fbe117ee5f24a0c645ee95a03c) | |||
2009-07-27 | st/mesa: silence warning | Brian Paul | |
2009-07-27 | mesa: separate some finite/pragma Watcom stuff | Brian Paul | |
2009-07-27 | r300/compiler: Make calculate_inputs_outputs available to external users | Nicolai Hähnle | |
In the long run, it's probably better to just get rid of InputsRead and OutputsWritten. Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com> |