Age | Commit message (Collapse) | Author |
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This fixes crashes with the memory debugging routines on Windows.
NOTE: This is a candidate for the 7.8 stable branch
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Now that transfers are context operations it is the driver's
responsibility to ensure that transfers happen in order with all other
context operations, so flushes and finishes inside Mesa should be no
longer necessary. The attached patch implements that.
This should proportionate significant improvements for hardware drivers
which are able to stream transfers in the command buffers.
You can use the softpipe/llvmpipe_flush_resource() as reference
implementation of the worst case scenario, where the driver is not able
to streamline transfers. But the expectation is that driver
implementators will want to avoid flushing as much as possible.
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From http://www.opengl.org/registry/api/glext.h
GLAPI void APIENTRY glBindTransformFeedback (GLenum target, GLuint id);
Fixes MinGW build.
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Includes GL_ARB_transform_feedback2 which encapsulates transform feedback
state in objects.
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This was missed in commit c4775a27e3aaa2006b98f225387499b79bc609ef.
Fixes i915 build.
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Now that intel_flush() deosn't use the needs_mi_flush argument, we can
finally drop one of the two flush functions.
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Without this patch, any old intel_flush() call will cause a round trip to
the server and do a copy from fake to real front. We only actually
guarantee that frontbuffer results show up when glFlush() ia called, so
move the flushing to intel_glFlush().
We also need to flush fake to front before getting new buffers, but
we just handle that manually.
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When we call intel_prepare_render() from intelReadPixels(), we'll mark
the front buffer dirty. That's silly, since we're only reading from it
and marking it dirty will cause us to copy from fake front to front
eventually.
Just clear the dirty flag after doing the read.
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Now that we have intel_prepare_render() in place, we can use it to mark
the front buffer dirty if we're rendering to the front buffer once we
get there.
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NOTE: This is a candidate for the 7.8 stable branch
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When internal_format and tex->format differ, st_finailize_texture will
surface_copy between surfaces with different formats. This commit works
around the issue by ignoring internal_format. A sane fix is needed
here.
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This is actually better than a real implementation, which would be useless
due to inaccuracy (I know because I've tried to implement it).
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Move the install rules for OpenGL ES from src/mesa/Makefile to mapi.
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Define <API>_LIB, <API>_LIB_NAME, <API>_LIB_GLOB, and some other
variables in the configs. Fix a typo in glesv1_cm.pc.in where an
inexistent variable is used.
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Once upon a time some drivers hooked into these for GL_HP_occlusion_test
and GL_OES_read_format. They're not being used anymore so get rid of them.
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fpclassify is provided by math.h
Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
Signed-off-by: Brian Paul <brianp@vmware.com>
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Move glapi to src/mapi/{glapi,es1api,es2api}.
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When the mipmap level is smaller than the compression block width, height
we need to fill in / replicate pixels so that we don't get garbage values.
Fixes piglit gen-compressed-teximage test.
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Fix more fall-out from the "ignore BaseLevel" change.
This may help with fd.o bug 27991.
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Saves some work and avoids potential issue with inconsistant mipmap
level sizes. As long as the mipmap levels from BaseLevel to MaxLevel
are consistant, we don't care about the other levels.
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This fixes FDO bug #27343.
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This prevents memory usage explosion in blender due to the state cache
hanging on to old fake frontbuffer regions. Sigh at blender still
using frontbuffer rendering.
Bug #24119.
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Noted on the mailing list for an app that puts each glyph for its text
into a separate texture.
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