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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2010-08-14
glsl: Include missing header in slang_compile.c.
Vinson Lee
2010-08-13
Merge branch 'master' into glsl2
Ian Romanick
2010-08-13
mesa: Work-arounds for platforms that lack C99 math functions
Ian Romanick
2010-08-13
mesa: Avoid using c++ keyword in dri_util.h when compiled with c++.
Eric Anholt
2010-08-13
intel: Remove include of texmem.h, since we haven't used it in ages.
Eric Anholt
2010-08-13
glsl2: Move ir_to_mesa handling to driver CompileShader and LinkShader hooks.
Eric Anholt
2010-08-13
glsl2: Move the common optimization passes to a helper function.
Eric Anholt
2010-08-13
mesa: assorted clean-ups, var type changes, assertions in prog_optimize.c
Brian Paul
2010-08-13
mesa: more/better program optimizations
Benjamin Segovia
2010-08-13
scons: Build the new glsl2 code.
José Fonseca
2010-08-13
mesa: Clean up header file inclusion in vf.h.
Vinson Lee
2010-08-13
swrast: Clean up header file inclusion in ss_vb.h.
Vinson Lee
2010-08-12
swrast: Clean up header file inclusion in ss_triangle.h.
Vinson Lee
2010-08-12
swrast: Clean up header file inclusion in ss_context.h.
Vinson Lee
2010-08-12
mesa: Include missing header in programopt.h.
Vinson Lee
2010-08-12
mesa: fpclassify is available with MinGW.
Vinson Lee
2010-08-12
scons: Add main/querymatrix.c to SCons build.
Vinson Lee
2010-08-12
glsl2: Use Elements from main/compiler.h instead of open-coding
Ian Romanick
2010-08-12
glsl: print to stderr like other program printing code
Brian Paul
2010-08-12
mesa: check for null shader->InfoLog before printing
Brian Paul
2010-08-12
mesa: Fix FreeBSD build with llvm enabled.
Vinson Lee
2010-08-12
r600: add support for draw_elements_base_vertex
Andre Maasikas
2010-08-12
mesa: Clean up header file inclusion in prog_uniform.h.
Vinson Lee
2010-08-12
mesa: Include missing headers in prog_print.h.
Vinson Lee
2010-08-12
mesa: Include missing header in prog_optimize.h.
Vinson Lee
2010-08-12
r300/compiler: remove an unused variable
Marek Olšák
2010-08-11
osmesa: link with new libglsl.a lib
Brian Paul
2010-08-11
glsl2: remove stray semicolon
Brian Paul
2010-08-11
glsl2: remove stray semicolon
Brian Paul
2010-08-11
r300/compiler: Implement the CONT opcode.
Tom Stellard
2010-08-11
r300/compiler: Handle loops in the register allocator.
Tom Stellard
2010-08-11
mesa: Include missing header in prog_noise.h.
Vinson Lee
2010-08-11
mesa: Clean up header file inclusion in prog_instruction.h.
Vinson Lee
2010-08-11
mesa: Include missing header in prog_execute.h.
Vinson Lee
2010-08-11
mesa: Include missing header in prog_cache.h.
Vinson Lee
2010-08-11
mesa: Include missing header in nvvertparse.h.
Vinson Lee
2010-08-11
mesa: Include missing header in nvfragparse.h.
Vinson Lee
2010-08-11
mesa: Remove unnecessary header from hash_table.h.
Vinson Lee
2010-08-10
swrast: fix span color array pointer assignment for 32-bit/channel rendering
M.Froehlich@science-computing.de
2010-08-11
r300g: implement gl_FrontFacing
Marek Olšák
2010-08-10
swrast: Remove unnecessary header.
Vinson Lee
2010-08-10
mesa: use switch stmt in init_program_limits()
Brian Paul
2010-08-10
mesa: remove obsolete comments
Brian Paul
2010-08-10
r300/compiler: Use predicate bit for IF statements in r500 vertex shaders
Tom Stellard
2010-08-10
r300/compiler: Implement hardware assisted loops for vertex shaders.
Tom Stellard
2010-08-10
r300/compiler: Correctly transform nested loops.
Tom Stellard
2010-08-10
mesa: additional program limit assertions
Brian Paul
2010-08-10
mesa: fix comment typo
Brian Paul
2010-08-09
glsl2: Add a pass to transform ir_binop_sub to add(op0, neg(op1))
Eric Anholt
2010-08-09
glsl2: Add constant propagation.
Eric Anholt
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