Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-12-28 | i965: Do lowering of array indexing of a vector in the FS. | Eric Anholt | |
Fixes a regression in ember since switching to the native FS backend, and the new piglit tests glsl-fs-vec4-indexing-{2,3} for catching this. | |||
2010-12-28 | i965: Fix regression in FS comparisons on original gen4 due to gen6 changes. | Eric Anholt | |
Fixes 26 piglit cases on my GM965. | |||
2010-12-28 | i965: Factor out the ir comparision to BRW_CONDITIONAL_* code. | Eric Anholt | |
2010-12-28 | i965: Fix occlusion query on sandybridge | Zhenyu Wang | |
Clear target query buffer fixed occlusion query on sandybridge. https://bugs.freedesktop.org/show_bug.cgi?id=32167 | |||
2010-12-28 | Revert "i965: upload multisample state for fragment program change" | Zhenyu Wang | |
This reverts commit de6fd527a545f8344e074312544517d05573fb72. Revert this workaround as it seems the real trouble is caused by lineloop, which doesn't require GS convert on sandybridge actually. | |||
2010-12-27 | i965: Internally enable GL_NV_blend_square on ES2. | Kenneth Graunke | |
Hopefully should fix bug #32520. | |||
2010-12-27 | i965: don't spawn GS thread for LINELOOP on Sandybridge | Xiang, Haihao | |
LINELOOP is converted to LINESTRIP at the beginning of the 3D pipeline. This fixes https://bugs.freedesktop.org/show_bug.cgi?id=32596 | |||
2010-12-27 | i965: Flatten if-statements beyond depth 16 on pre-gen6. | Kenneth Graunke | |
Gen4 and Gen5 hardware can have a maximum supported nesting depth of 16. Previously, shaders with control flow nested 17 levels deep would cause a driver assertion or segmentation fault. Gen6 (Sandybridge) hardware no longer has this restriction. Fixes fd.o bug #31967. | |||
2010-12-27 | glsl: Support if-flattening beyond a given maximum nesting depth. | Kenneth Graunke | |
This adds a new optional max_depth parameter (defaulting to 0) to lower_if_to_cond_assign, and makes the pass only flatten if-statements nested deeper than that. By default, all if-statements will be flattened, just like before. This patch also renames do_if_to_cond_assign to lower_if_to_cond_assign, to match the new naming conventions. | |||
2010-12-25 | swrast: Clean up header file inclusion in ss_vb.h. | Vinson Lee | |
2010-12-25 | swrast: Clean up header file inclusion in ss_triangle.h. | Vinson Lee | |
2010-12-25 | swrast: Clean up header file inclusion in s_texfilter.h. | Vinson Lee | |
2010-12-25 | swrast: Clean up header file inclusion in s_texcombine.h. | Vinson Lee | |
2010-12-25 | swrast: Clean up header file inclusion in s_masking.h. | Vinson Lee | |
2010-12-25 | intel: Only do frame throttling at glFlush time when using frontbuffer. | Eric Anholt | |
This is the hack for input interactivity of frontbuffer rendering (like we do for backbuffer at intelDRI2Flush()) by waiting for the n-2 frame to complete before starting a new one. However, for an application doing multiple contexts or regular rebinding of a single context, this would end up lockstepping the CPU to the GPU because every unbind was considered the end of a frame. Improves WOW performance on my Ironlake by 48.8% (+/- 2.3%, n=5) | |||
2010-12-24 | swrast: Clean up header file inclusion in s_logic.h. | Vinson Lee | |
2010-12-24 | swrast: Clean up header file inclusion in s_fragprog.h. | Vinson Lee | |
2010-12-24 | swrast: Clean up header file inclusion in s_span.h. | Vinson Lee | |
2010-12-24 | swrast: Clean up header file inclusion in s_fog.h. | Vinson Lee | |
2010-12-24 | swrast: Clean up header file inclusion in s_depth.h. | Vinson Lee | |
2010-12-24 | swrast: Clean up header file inclusion in s_blend.h. | Vinson Lee | |
2010-12-24 | swrast: Clean up header file inclusion in s_atifragshader.h. | Vinson Lee | |
2010-12-24 | swrast: Clean up header file inclusion in s_alpha.h. | Vinson Lee | |
2010-12-24 | swrast: Clean up header file inclusion in s_accum.h. | Vinson Lee | |
2010-12-24 | swrast: Clean up header file inclusion in s_aatriangle.h. | Vinson Lee | |
2010-12-24 | swrast: Clean up header file inclusion in s_aaline.h. | Vinson Lee | |
2010-12-24 | st/mesa: Clean up header file inclusion in st_mesa_to_tgsi.h. | Vinson Lee | |
2010-12-24 | st/mesa: Clean up header file inclusion in st_gen_mipmap.h. | Vinson Lee | |
2010-12-23 | mesa: Assert format is not MESA_FORMAT_COUNT in _mesa_format_to_type_and_comps. | Vinson Lee | |
The case of format being MESA_FORMAT_COUNT should never occur. | |||
2010-12-24 | i965: use align1 access mode for instructions with execSize=1 in VS | Xiang, Haihao | |
All operands must be 16-bytes aligned in aligh16 mode. This fixes l_xxx.c in oglconform. | |||
2010-12-24 | i965: fix register region description | Xiang, Haihao | |
This fixes brw_eu_emit.c:179: validate_reg: Assertion `width == 1' failed. | |||
2010-12-23 | mesa: Assert _mesa_DeleteFragmentShaderATI doesn't ever free static DummyShader. | Vinson Lee | |
2010-12-23 | intel: Remove unnecessary headers. | Vinson Lee | |
2010-12-24 | mesa/st: set the color write cbuf property for fragColor writes | Dave Airlie | |
2010-12-23 | i965: Remove unnecessary headers. | Vinson Lee | |
2010-12-23 | mesa: Fix #ifdef typo in _mesa_format_to_type_and_comps. | Vinson Lee | |
According to the comment, the warning should be for debug builds. | |||
2010-12-23 | mesa: fix texel store functions for some float formats | Marek Olšák | |
These are copy-paste errors obviously. | |||
2010-12-23 | st/mesa: do not require all texture formats to be renderable | Marek Olšák | |
This is a bandaid on the problem that if some formats were not renderable (like luminance_alpha), st/mesa fell back to some RGBA format, so basically some non-renderable formats were actually not used at all. This is only a problem with hardware drivers, softpipe can render to anything. Instead, require only RGB8/RGBA8 to be renderable. | |||
2010-12-23 | st/mesa: use the formats RGB233, ARGB2101010, AL44, AL1616, A16, L16, I16 | Marek Olšák | |
2010-12-23 | mesa: implement new texture format I16 | Marek Olšák | |
2010-12-23 | mesa: implement new texture format L16 | Marek Olšák | |
2010-12-23 | mesa: implement new texture format A16 | Marek Olšák | |
2010-12-23 | mesa: implement new texture format AL44 | Marek Olšák | |
Radeon GPUs can do this. R600 can even do render-to-texture. Packing and extracting aren't implemented, but we shouldn't hit them (I think). Tested with swrast, softpipe, and r300g. | |||
2010-12-23 | mesa: implement new texture format ARGB2101010 | Marek Olšák | |
Radeon GPUs do support GL_RGB10_A2. | |||
2010-12-23 | st/mesa: if Z32 is unsupported, prefer Z24 to Z16 | Marek Olšák | |
2010-12-23 | st/mesa: use RGBA16 for RGB12 and RGB16 | Marek Olšák | |
To provide enough precision if a user wants it. | |||
2010-12-23 | st/mesa: use DXT SRGB formats for COMPRESSED_SRGB | Marek Olšák | |
And also check if the formats are supported to return something meaningful if compression cannot be used. | |||
2010-12-23 | i965: Keep around a copy of the VS constant surface dumping code. | Eric Anholt | |
Just like everywhere else, I never trust my constant uploads to correctly put constants in the right places, even though that's so rarely where the issue is. | |||
2010-12-23 | i965: Correct the dp_read message descriptor setup on g4x. | Eric Anholt | |
It's mostly like gen4 message descriptor setup, except that the sizes of type/control changed to be like gen5. Fixes 21 piglit cases on gm45, including the regressions in bug #32311 from increased VS constant buffer usage. | |||
2010-12-23 | i965: upload multisample state for fragment program change | Zhenyu Wang | |
This makes conformance tests stable on sandybridge D0 to track multisample state before SF/WM state. |