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2011-03-01vbo: add vbo_always_unmap_buffers()Brian Paul
Drivers can call this function as needed. It tells the VBO module to always unmap the current glBegin/glEnd VBO when we flush. Otherwise it's possible to be in a flushed state but still have the VBO mapped.
2011-03-01vbo: generate GL_INVALID_VALUE for bad glVertexAttrib indexBrian Paul
2011-03-01mesa: Revert most of 3158cc7d because it causes other breakageIan Romanick
2011-03-01scons: Use Flex and Bison to generate lexer/parser files.Kenneth Graunke
This gets it building again here; I'll leave it up to the SCons maintainers to make further improvements.
2011-03-02rgtc: fix fetch function limits for signed typesDave Airlie
2011-03-02rgtc: fixup mipmap generationDave Airlie
this allows swrast to pass mipmap generation for these formats.
2011-03-02swrast/rgtc: fix rendering issues introduced when fix constantsDave Airlie
The max value was wrong and this showed up in the piglit tests.
2011-03-01mesa: Fix build breakage caused by c73e6ceIan Romanick
2011-03-01Add generated parser / lexer files to gitignore listsIan Romanick
2011-03-01mesa: Remove files generated by flex and bison from GITIan Romanick
These files were for the ARB_vertex_program / ARB_fragement_program assembler.
2011-03-01st/mesa: probably handle instanced drawingChristian König
Remove the previous workaround for instanced drawing and implement it correctly.
2011-03-01intel: Support glCopyTexImage() from ARGB8888 to XRGB8888.Kenneth Graunke
Nexuiz was hitting a software fallback.
2011-03-01i965: Use negative relocation deltas to minimse vertex uploadsChris Wilson
With relaxed relocation checking in the kernel, we can specify a negative delta (i.e. pointing outside of the target bo) in order to fake a range in a large buffer. We only then need to upload the elements used and adjust the buffer offset such that they correspond with the indices used in the DrawArrays. (Depends on libdrm 0209428b3918c4336018da9293cdcbf7f8fedfb6) Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
2011-03-01i965: Undo 'continuation of vb packets'Chris Wilson
This breaks nexuiz for unknown reason; disable until a true fix can be found.
2011-03-01i965: Fix uploading of shortened vertex packetsChris Wilson
... handle all cases and not just the interleaved upload. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
2011-03-01i965: Upload all vertices usedChris Wilson
... and take advantage of start_vertex_bias to trim to [min_index, max_index] where possible (i.e. when we need to upload all arrays). Fixes half_float_vertex(misc.fillmode.wireframe) Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=34595 Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
2011-03-01Revert "i965/fs: Correctly set up gl_FragCoord.w on Sandybridge."Kenneth Graunke
This reverts commit 4a3b28113c3d23ba21bb8b8f5ebab7c567083a6d, as it caused a regression on Ironlake (bug #34646).
2011-03-01i965: bump VS thread number to 60 on SNBZou Nan hai
Signed-off-by: Zou Nan hai <nanhai.zou@intel.com>
2011-03-01rgtc: shared the compressor code between signed/unsignedDave Airlie
No idea why I didn't do it like this the first time, but share the code like other portions of mesa do using _tmp.h suffix and some #defines for the types. Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-02-28vbo: silence unused var warningBrian Paul
2011-02-28mesa: move PBO-related functions into a new fileBrian Paul
2011-02-28mesa: always generate error in glColorTableParameter[fi]v()Brian Paul
These were only used by GL_SGI_texture_color_table, which is gone now.
2011-02-28mesa: remove GL_SGI_texture_color_table supportBrian Paul
It was only implemented in the swrast driver and probably not used by any applications. A modern app would use a dependent/chained texture lookup in the fragment shader.
2011-02-28mesa: consolidate framebuffer target lookup codeBrian Paul
2011-02-28mesa: remove some old do-nothing codeBrian Paul
2011-02-28mesa: reduce calls to _mesa_test_framebuffer_completeness()Brian Paul
when updating/validating framebuffer state. The _Status field is set to zero when we need to recompute _Status. Otherwise, it's up to date.
2011-02-28mesa: reduce calls to _mesa_test_framebuffer_completeness()Brian Paul
when doing glCopyTex[Sub]Image() and checking the source buffer's completeness. We only need to determine FBO completeness when the status is indeterminate.
2011-02-28mesa: s/mesaFormat/attFormat/Brian Paul
2011-03-01rgtc: fix void pointer arith.Dave Airlie
should fix scons build.
2011-02-28glsl: Enable GL_OES_texture_3D extension for ES2.Kenneth Graunke
2011-02-27mesa: Add texcompress_rgtc.c to SConscript.Vinson Lee
2011-02-28mesa/st: add RGTC format support.Dave Airlie
this just adds a format check + format conversion.
2011-02-28swrast: add RGTC supportDave Airlie
2011-02-28mesa: Add RGTC texture store/fetch support.Dave Airlie
This adds support for the RGTC unsigned and signed texture storage and fetch methods. the code is a port of the DXT5 alpha compression code. Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-02-28mesa: make_float_temp_image non-staticDave Airlie
We need this to do signed stuff for RGTC.
2011-02-28st/mesa & v_bug_mgr: two small instanced drawing fixesChristian König
2011-02-26intel: Use the current context rather than last bound context for a drawable.Eric Anholt
If another thread bound a context to the drawable then unbound it, the driContextPriv would end up NULL. With the previous two fixes, this fixes glx-multithread-makecurrent-2, despite the issue not being about the multithreaded makecurrent.
2011-02-25i965/fs: Initial plumbing to support TXD.Kenneth Graunke
This adds the opcode and the code to convert ir_txd to OPCODE_TXD; it doesn't actually add support yet.
2011-02-25i965/fs: Complete TXL support on gen5+.Kenneth Graunke
Initial plumbing existed to turn the ir_txl into OPCODE_TXL, but it was never handled.
2011-02-25i965/fs: Complete TXL support on gen4.Kenneth Graunke
Initial plumbing existed to turn the ir_txl into OPCODE_TXL, but it was never handled.
2011-02-25i965/fs: Use a properly named constant in TXB handling.Kenneth Graunke
The old value, BRW_SAMPLER_MESSAGE_SIMD8_SAMPLE makes it sound like we're doing a non-bias texture lookup. It has the same value as the new constant BRW_SAMPLER_MESSAGE_SIMD8_SAMPLE_BIAS_COMPARE, so there should be no functional changes.
2011-02-25i965: Add #defines for gen4 SIMD8 TXB/TXL with shadow comparison.Kenneth Graunke
From volume 4, page 161 of the public i965 documentation.
2011-02-25gallium/st: place value check before value is useJerome Glisse
7.9 & 7.10 candidate Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2011-02-24i965: Increase Sandybridge point size clamp in the clip state.Kenneth Graunke
255.875 matches the hardware documentation. Presumably this was a typo. NOTE: This is a candidate for the 7.10 branch, along with commit 2bfc23fb86964e4153f57f2a56248760f6066033. Reviewed-by: Eric Anholt <eric@anholt.net>
2011-02-24intel: Try using glCopyTexSubImage2D in _mesa_meta_BlitFramebufferNeil Roberts
In the case where glBlitFramebuffer is being used to copy to a texture without scaling it is faster if we can use the hardware to do a blit rather than having to do a texture render. In most of the drivers glCopyTexSubImage2D will use a blit so this patch makes it check for when glBlitFramebuffer is doing a simple copy and then divert to glCopyTexSubImage2D. This was originally proposed as an extension to the common meta-ops. However, it was rejected as using the BLT is only advantageous for Intel hardware. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=33934 Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
2011-02-24i965: Remember to pack the constant blend color as floats into the batchChris Wilson
Fixes regression from aac120977d1ead319141d48d65c9bba626ec03b8. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=34597 Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
2011-02-24intel: Reset the buffer offset after releasing reference to packed uploadChris Wilson
Fixes oglc/vbo(basic.bufferdata) Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=34603 Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
2011-02-24i965: Unmap the correct pointer after discontiguous uploadChris Wilson
Fixes piglit/fbo-depth-sample-compare: ==14722== Invalid free() / delete / delete[] ==14722== at 0x4C240FD: free (vg_replace_malloc.c:366) ==14722== by 0x84FBBFD: intel_upload_unmap (intel_buffer_objects.c:695) ==14722== by 0x85205BC: brw_prepare_vertices (brw_draw_upload.c:457) ==14722== by 0x852F975: brw_validate_state (brw_state_upload.c:394) ==14722== by 0x851FA24: brw_draw_prims (brw_draw.c:365) ==14722== by 0x85F2221: vbo_exec_vtx_flush (vbo_exec_draw.c:389) ==14722== by 0x85EF443: vbo_exec_FlushVertices_internal (vbo_exec_api.c:543) ==14722== by 0x85EF49B: vbo_exec_FlushVertices (vbo_exec_api.c:973) ==14722== by 0x86D6A16: _mesa_set_enable (enable.c:351) ==14722== by 0x42CAD1: render_to_fbo (in /home/ickle/git/piglit/bin/fbo-depth-sample-compare) ==14722== by 0x42CEE3: piglit_display (in /home/ickle/git/piglit/bin/fbo-depth-sample-compare) ==14722== by 0x42F508: display (in /home/ickle/git/piglit/bin/fbo-depth-sample-compare) ==14722== Address 0xc606310 is 0 bytes after a block of size 18,720 alloc'd ==14722== at 0x4C244E8: malloc (vg_replace_malloc.c:236) ==14722== by 0x85202AB: copy_array_to_vbo_array (brw_draw_upload.c:256) ==14722== by 0x85205BC: brw_prepare_vertices (brw_draw_upload.c:457) ==14722== by 0x852F975: brw_validate_state (brw_state_upload.c:394) ==14722== by 0x851FA24: brw_draw_prims (brw_draw.c:365) ==14722== by 0x85F2221: vbo_exec_vtx_flush (vbo_exec_draw.c:389) ==14722== by 0x85EF443: vbo_exec_FlushVertices_internal (vbo_exec_api.c:543) ==14722== by 0x85EF49B: vbo_exec_FlushVertices (vbo_exec_api.c:973) ==14722== by 0x86D6A16: _mesa_set_enable (enable.c:351) ==14722== by 0x42CAD1: render_to_fbo (in /home/ickle/git/piglit/bin/fbo-depth-sample-compare) ==14722== by 0x42CEE3: piglit_display (in /home/ickle/git/piglit/bin/fbo-depth-sample-compare) ==14722== by 0x42F508: display (in /home/ickle/git/piglit/bin/fbo-depth-sample-compare) Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=34604 Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
2011-02-24intel: Protect against waiting on a NULL render target boChris Wilson
If we fall back to software rendering due to the render target being absent (GPU hang or other error in creating the named target), then we do not need to nor should we wait upon the results. Reported-by: Magnus Kessler <Magnus.Kessler@gmx.net> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=34656 Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
2011-02-24st/mesa: treat 1D ARRAY upload like a depth or 2D array upload.Dave Airlie
This is because the HW doesn't always store a 1D array like a 2D texture, it more likely stores it like 2D texture (i.e. alignments etc). This means we upload each slice separately and let the driver work out where to put it. this might break nvc0 as I can't test it, I have only nv50 here. Signed-off-by: Dave Airlie <airlied@redhat.com>