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AgeCommit message (Expand)Author
2009-01-31mesa: display list clean-upsBrian
2009-01-31mesa: minor comments, clean-upsBrian
2009-01-31mesa: remove remnant of GL_SGIX_depth_textureBrian
2009-01-30i965: bump texture limit to 4kx4kKeith Packard
2009-01-30mesa: simplify the _mesa_get_proxy_tex_image() functionBrian Paul
2009-01-30mesa: fix incorrect call to clear_teximage_fields() in _mesa_TexImage2D()Brian Paul
2009-01-30intel: more debug infoBrian Paul
2009-01-30i965: formatting, comments, whitespace clean-upsBrian Paul
2009-01-30swrast: replace RENDER_START/FINISH macros with inline functionsBrian Paul
2009-01-30swrast: replace macro with inline functionBrian Paul
2009-01-30intel: remove unused RenderToTexture fieldBrian Paul
2009-01-30i915: updated render to texture/fbo testBrian Paul
2009-01-30mesa: add missing _mesa_reference_texobj() calls for texture array targetsBrian Paul
2009-01-30mesa: remove incorrect refcounting adjustment in adjust_buffer_object_ref_cou...Brian Paul
2009-01-30stw: Remove pipe_winsys references.José Fonseca
2009-01-30gallium: Don't ask winsys name -- let pipe screen do that if it wants.José Fonseca
2009-01-30stw: Don't use the winsys.José Fonseca
2009-01-30intel: If we're doing a depth clear with tris, do color with it.Eric Anholt
2009-01-30i915: Only call CalcViewport from DrawBuffers instead of Viewport.Eric Anholt
2009-01-30intel: Expose more FBconfigs in the 3D driver.Eric Anholt
2009-01-30Remove stale symlinks to intel/intel_depthstencil.cIan Romanick
2009-01-30gallium: make p_winsys internalZack Rusin
2009-01-29intel: remove unused intel_depthstencil.[ch]Brian Paul
2009-01-29intel: remove unused #includesBrian Paul
2009-01-29mesa: allow glFramebufferTexture1/2/3D(target = GL_READ/DRAW_FRAMEBUFFER)Brian Paul
2009-01-29intel: formatting clean-upsBrian Paul
2009-01-29intel: fix check for Y orientation in span functions.Brian Paul
2009-01-29i965: use bitfields in brw_sf_unit_key structBrian Paul
2009-01-29intel: remove unused intel_rendering_to_texture()Brian Paul
2009-01-29i965: fix render to FBO/texture orientation bugsBrian Paul
2009-01-29mesa: fix a render to texture FBO validation bugBrian Paul
2009-01-29i965: fix bug in pass0_precalc_mov()Brian Paul
2009-01-29i965: widen per-texture bitfields for 16 texture image unitsBrian Paul
2009-01-29intel: check if stencil test is enabled in intel_stencil_drawpixels()Brian Paul
2009-01-29intel: save/restore GL matrix mode in intel_meta_set_passthrough_transform(),...Brian Paul
2009-01-29mesa: set version to 7.4 for mesa_7_4_branchBrian Paul
2009-01-29mesa: set version to 7.3Brian Paul
2009-01-28intel: Fix up some extension string issuesIan Romanick
2009-01-28Make GL_ARB_draw_buffers mandatoryIan Romanick
2009-01-28Make GL_{EXT,SUN}_multi_draw_arrays and GL_IBM_multimode_draw_arrays mandatoryIan Romanick
2009-01-28Make GL_ARB_vertex_buffer_object mandatoryIan Romanick
2009-01-28Make GL_ARB_multisample mandatoryIan Romanick
2009-01-28Make GL_ARB_texture_compression mandatoryIan Romanick
2009-01-28mesa: remove GL_SGIX_shadow, GL_SGIX_shadow_ambient and GL_SGIX_depth_textureBrian Paul
2009-01-28i965: minor tweak: replace OPCODE_MOV with OPCODE_SWZBrian Paul
2009-01-28i965: implement GL_EXT_texture_swizzleBrian Paul
2009-01-28i965: minor clean-up, comments, etc.Brian Paul
2009-01-28Merge commit 'origin/master' into texture_swizzleBrian Paul
2009-01-28i965: fix bug in pass0_precalc_mov()Brian Paul
2009-01-28i965: minor comment additions/editsBrian Paul