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AgeCommit message (Expand)Author
2010-08-25mesa: Remove now-unused _mesa_add_sampler().Eric Anholt
2010-08-25ir_to_mesa: Add support for samplers in structures.Eric Anholt
2010-08-25mesa: Remove now-unused _mesa_add_uniform.Eric Anholt
2010-08-25ir_to_mesa: Convert this code to using linker.cpp's uniform locations.Eric Anholt
2010-08-25mesa: Remove the "Used" flag in gl_program_parameter.Eric Anholt
2010-08-25r300/compiler: emulate relative addressing with negative offsets in VSMarek Olšák
2010-08-25st/mesa: Remove unnecessary header.Vinson Lee
2010-08-25glsl/mesa: fixes for MSVCAras Pranckevicius
2010-08-25intel: Support EGL_MESA_image_drmKristian Høgsberg
2010-08-25intel: Take an intel_screen pointer in intel_alloc_region_* functionsKristian Høgsberg
2010-08-25gallium: Use draw_set_index_buffer and others.Chia-I Wu
2010-08-25i965: Remove unnecessary header.Vinson Lee
2010-08-25r600: Include missing header in evergreen_fragprog.c.Vinson Lee
2010-08-25r600: Include missing header in evergreen_vertprog.c.Vinson Lee
2010-08-24r300/compiler: Silence uninitialized variable warning.Vinson Lee
2010-08-24r300g: Add missing comma in SConscript.Vinson Lee
2010-08-24r600: Include missing header in evergreen_render.c.Vinson Lee
2010-08-24r600: Remove unused variable.Vinson Lee
2010-08-24i965: Fix printf format warnings on 32-bit builds.Vinson Lee
2010-08-24r600: Remove unused variable.Vinson Lee
2010-08-24r600: Remove spaces between backslash and newline.Vinson Lee
2010-08-25r300/compiler: implement elimination of unused constantsMarek Olšák
2010-08-25r300/compiler: terminate vertex shader compilation immediately after an errorMarek Olšák
2010-08-25r300/compiler: fail to compile if we hit hw limits or an unimplemented featureMarek Olšák
2010-08-25r300/compiler: handle indexable temporaries correctly in deadcode eliminationMarek Olšák
2010-08-25r300/compiler: disable register allocation for indexable temporaries in VSMarek Olšák
2010-08-25ir_to_mesa: set IndirectRegisterFilesMarek Olšák
2010-08-24glsl: Set up uniform initializers by walking the shaders after linking.Eric Anholt
2010-08-24make: Use C++ compiler to link stdc++ library.Brian Paul
2010-08-24prog_execute: Implement OPCODE_TXLIan Romanick
2010-08-24mesa: added isblank() for MSVCBrian Paul
2010-08-24mesa: Remove extraneous semicolon.Chia-I Wu
2010-08-24mesa: Add core.h.Chia-I Wu
2010-08-23intel: Add support for MAX_SAMPLES=1 EXT_framebuffer_multisample.Eric Anholt
2010-08-23radeon: print chip family for evergreen in renderer stringAlex Deucher
2010-08-23mesa: Add new ir_unop_any() expression operation.Eric Anholt
2010-08-23ir_to_mesa: Implement f2b by comparing the arg to 0, not the result.Eric Anholt
2010-08-23glsl2: Include imports.h to get snprintf wrapper for MSVCIan Romanick
2010-08-23mesa: Fix msvc build of glsl.Aras Pranckevicius
2010-08-23ir_to_mesa: Fix constant array handling to return the temp we created.Eric Anholt
2010-08-23mesa: Don't add 1 to GL_ACTIVE_UNIFORM_MAX_LENGTH.Eric Anholt
2010-08-23mesa: Assorted fixes for es_generator.py on win32.Chia-I Wu
2010-08-23i965: Add sandybridge D0 pci idsZhenyu Wang
2010-08-22st/mesa: implement depth-only blit for BlitFramebufferMarek Olšák
2010-08-22st/mesa: fix BlitFramebuffer for D24S8 texturesMarek Olšák
2010-08-22st/mesa: added st_is_depth_stencil_combined() functionBrian Paul
2010-08-22st/mesa: fix ReadPixels crashes when reading depth/stencil from a FBOBrian Paul
2010-08-22mesa: use driver hook for creating new renderbuffersBrian Paul
2010-08-22st/mesa: clean-up pipe_get_transfer() callsBrian Paul
2010-08-22i965: Fix 8-wide FB writes on gen6.Eric Anholt