Age | Commit message (Collapse) | Author |
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block.
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This also allows us to split the loop emulation into two phases. A
tranformation phase which either unrolls loops or prepares them to be
emulated, and the emulation phase which unrolls remaining loops until the
instruction limit is reached. The second phase is completed after the
deadcode analysis in order to get a more accurate count of the number of
instructions in the body of loops.
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Fixes fd.o bug 10966 when OSMesaMakeCurrent() was called twice.
NOTE: This is a candidate for the 7.8 branch.
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These 3 fields are per shader-program. Copy them into the geometry
program at link time for convenient access later.
Also, add some missing glGetProgramiv() queries.
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Before, if there were no color buffers enabled (with glDrawBuffers(GL_NONE))
when the texenv program was generated, we'd emit writes to OUTPUT[1] but
the OutputsWritten mask was 0. This inconsistency caused an assertion to
fail later in the Mesa->TGSI translation.
Fixes fd.o bug 28169
NOTE: this is a candidate for the 7.8 branch (and depends on commit
b6b9b17d27c570cc99ae339e595cf2f63ca5e8d7).
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All the state that effects the program should be in the key.
This didn't help with bug 28169 but is a good fix anyway.
NOTE: this is a low-priority candidate for the 7.8 branch. In practice,
this issue might never be hit.
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Patch from Brad Smith <brad@comstyle.com>
The attached patch allows the GL_OES_query_matrix function to use the
systems fpclassify() for OpenBSD and NetBSD.
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geometry shaders emit/end functions don't take any arguments
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Add st_gl_api_create_es1 and st_gl_api_create_es2 to create OpeGL ES 1.1
and OpenGL ES 2.0 contexts respectively.
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The callback is used by st/vega to check if a visual specifies the
depth/stencil format. It forces st/vega to be loaded by st/egl to
perform the check. As noted in EGL spec, the depth/stencil format of a
visual should not affect OpenVG. It should be better to ignore the
field and always allocate the depth/stencil texture.
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laying down the foundation for everything and implementing most of the
stuff.
linking, gl_VerticesIn and multidimensional inputs are left.
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...instead of waiting until glGetString(GL_EXTENSIONS) is called.
This fixes a problem where the MESA_EXTENSION_OVERRIDE env var is
ignored if the app never calls glGetString(GL_EXTENSIONS).
NOTE: this is a candidate patch for the 7.8 branch.
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1. Move all GL entrypoint functions and files into src/mesa/main/
This includes the ARB vp/vp, NV vp/fp, ATI fragshader and GLSL bits
that were in src/mesa/shader/
2. Move src/mesa/shader/slang/ to src/mesa/slang/ to reduce the tree depth
3. Rename src/mesa/shader/ to src/mesa/program/ since all the
remaining files are concerned with GPU programs.
4. Misc code refactoring. In particular, I got rid of most of the
GLSL-related ctx->Driver hook functions. None of the drivers used
them.
Conflicts:
src/mesa/drivers/dri/i965/brw_context.c
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This is a follow-on to commit 80dfec3e53fd5b5c8c31fb16376c9910258c91b0.
The valid attachments for glGetFramebufferAttachmentParameteriv() depends
on whether we're querying the default FBO or a user-created FBO.
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It is not perfect, but it is the best we got.
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width/height may not be a multiple of blocksize (small mip levels / npot
textures). This should be handled just fine.
Fixes #28530.
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See bug 28577 for details.
NOTE: this is a candidate for the 7.8 branch.
Signed-off-by: Brian Paul <brianp@vmware.com>
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This reverts commit a9ee95651131e27d5acf3d10909b5b7e5c8d3e92.
It was based on a failure to understand how ther driver allocates
memory, and causes a regression with Celestia.
Set MaxLevel to dstLevel before allocating new mipmap level.
The radeon driver will fail to allocate space for a new level that
is outside of BaseLevel..MaxLevel. Set MaxLevel before allocating.
Signed-off-by: Maciej Cencora <m.cencora@gmail.com>
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Fixes segfault in mipmap_view.c demo. Bug #27212.
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When building OSMesa and xlib GL, the resulting OSMesa would be linked
against libGL instead of the internal mesa libraries. However, when
building with -fvisibility=hidden, some of the internal functions used
in OSMesa could not be resolved through libGL.
Instead, always build OSMesa standalone without linking against libGL.
This has the advantage that OSMesa is always built the same way, but it
means that disk space is wasted when libGL is installed since both
libraries will contain the internal objects.
Signed-off-by: Dan Nicholson <dbn.lists@gmail.com>
Tested-by: Tom Fogal <tfogal@alumni.unh.edu>
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If the default framebuffer is bound to <target>, then
<attachment> must be one of FRONT_LEFT, FRONT_RIGHT, BACK_LEFT,
BACK_RIGHT, AUXi, DEPTH_BUFFER, or STENCIL_BUFFER, identifying a
color buffer, the depth buffer, or the stencil buffer, and
<pname> may be FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE or
FRAMEBUFFER_ATTACHMENT_OBJECT_NAME.
as well as these <pname> values
FRAMEBUFFER_ATTACHMENT_RED_SIZE,
FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,
FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,
FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,
FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,
FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,
FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, or
FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING.
https://bugs.freedesktop.org/show_bug.cgi?id=28551
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I broke this with the state streaming changes.
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BOs are stored in the bufmgr, which is freed as part of the screen
structure.
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