Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-07-20 | glsl2: Add definitions of the builtin constants present in GLSL 1.10. | Eric Anholt | |
Fixes: glsl1-built-in constants | |||
2010-07-20 | ir_to_mesa: Fix swizzled writemasks with swapped component ordering. | Eric Anholt | |
I hadn't noticed you could do this, but glsl1 tests caught it. Fixes: glsl1-Swizzled writemask glsl1-Swizzled writemask (2) glsl1-Swizzled writemask (rgba) glsl1-Swizzled writemask (stpq) | |||
2010-07-19 | linker: Track and validate GLSL versions used in shaders | Ian Romanick | |
2010-07-19 | i915: Ask the compiler to flatten out all the if statements that it can. | Eric Anholt | |
2010-07-19 | ir_to_mesa: Do validation on the IR tree. | Eric Anholt | |
2010-07-19 | ir_to_mesa: Don't do lowering passes on an errored-out shader. | Eric Anholt | |
2010-07-18 | ir_to_mesa: Rename struct temp_entry, which is used for all variables now. | Eric Anholt | |
2010-07-18 | ir_to_mesa: Add support for function calls. | Eric Anholt | |
Unlike the previous compiler, in this case we emit only one copy of the function regardless of how many times it's called. | |||
2010-07-18 | glsl2: Make cross() be an expression operation. | Eric Anholt | |
ARB_fp, ARB_vp, Mesa IR, and the 965 vertex shader all have instructions for cross. Shaves 12 Mesa instructions off of a 66-instruction shader I have. | |||
2010-07-13 | ir_to_mesa: Add convenience function for opcodes with no src/dst reg. | Eric Anholt | |
Most of flow control is like this. | |||
2010-07-13 | ir_to_mesa: Add support for variable array indexing of builtin varyings. | Eric Anholt | |
That is to say, gl_TexCoord[i] now works, fixing glsl-texcoord-array on swrast. | |||
2010-07-13 | ir_to_mesa: Add support for array dereferences on the LHS of assignments. | Eric Anholt | |
The big change is to delay address reg setup until the instruction that needs the deref. It was hard to use the deref chain support for the LHS because it does the copy of the dereffed value to a temporary (to avoid problems when two src regs are array derefs), so we wouldn't haev a pointer to actual storage in the end. Fixes glsl-vs-arrays on swrast. | |||
2010-07-12 | ir_to_mesa: Rely on ir_mat_op_to_vec for matrix multiplication support. | Eric Anholt | |
2010-07-12 | ir_to_mesa: Emit OPCODE_MAD when we find an ADD of a MUL. | Eric Anholt | |
Bug #27914. | |||
2010-07-12 | ir_to_mesa: Add support for dereferencing matrices from arrays. | Eric Anholt | |
2010-07-12 | linker: Stub-out intrastage linker | Ian Romanick | |
2010-07-12 | Make shader_api.h be C++ friendly | Ian Romanick | |
2010-07-12 | Revert "ir_to_mesa: Add support for adding/subtracting matrices." | Eric Anholt | |
This reverts commit b4d0c0e0ee983ee614b047799c3e01221a353c98. Now that ir_mat_op_to_vec is landed, this change is no longer needed. | |||
2010-07-12 | glsl2: Add a new pass at the IR level to break down matrix ops to vector ops. | Eric Anholt | |
This will be used by the Mesa IR and likely most HW backends, as it allows other optimizations to occur that might not otherwise. Fixes glsl-vs-mat-sub-1, glsl-vs-mat-div-1. | |||
2010-07-08 | glsl2: Remove generate_temporary and global temporary counter. | Kenneth Graunke | |
Most places in the code simply use a static name, which works because names are never used to look up an ir_variable. generate_temporary is simply unnecessary (and looks like it would leak memory, and isn't thread safe...) | |||
2010-07-07 | mesa: Extend register lifetimes to the end of the largest loop required. | Eric Anholt | |
Previously, a register defined at main scope and used in a loop in a loop could end up getting marked as needed only from the definition outside of the loops to the end of the inner loop, and we would cleverly slot in something else in its register in the end of the outer loop. Fixes glsl-vs-loop-nested and glsl-fs-loop-nested on glsl2. This doesn't happen much on master because the original compiler does its own register allocation, so we find little we can do with linear scan register (re)allocation. | |||
2010-07-07 | mesa: Fix documentation of BranchTarget for BRK. | Eric Anholt | |
It was changed in 2009 and the comment wasn't updated. | |||
2010-07-07 | ir_to_mesa: Fix the assertion on LHS array derefs to DWIM. | Eric Anholt | |
This allows array derefs of matrices now, which makes idr's GLSL demo happy. | |||
2010-07-07 | ir_to_mesa: Add support for constant matrices (untested). | Eric Anholt | |
2010-07-07 | ir_to_mesa: Add support for adding/subtracting matrices. | Eric Anholt | |
This isn't really tested, but didn't break normal vector add/sub. | |||
2010-07-07 | ir_to_mesa: Don't assert that we can't assign matrices. It should work now. | Eric Anholt | |
2010-07-07 | ir_to_mesa: Only allocate a vector per column of a matrix. | Eric Anholt | |
2010-07-07 | ir_to_mesa: Add support for assignment of aggregates. | Eric Anholt | |
2010-07-07 | ir_to_mesa: Add support for matrix * matrix. | Eric Anholt | |
2010-07-07 | ir_to_mesa: Add support for gl_TextureMatrix access. | Eric Anholt | |
Fixes glsl-vs-texturematrix-1, and glsl-vs-texturematrix-2 on swrast. | |||
2010-07-07 | ir_to_mesa: Fill in some uninitialized fields that sometimes contained junk. | Eric Anholt | |
2010-07-07 | glsl2: Add a pass to simplify if statements returning from both sides. | Eric Anholt | |
This allows function inlining making the following tests work even without function calls implemented: glsl-fs-functions-2 glsl-fs-functions-3 glsl-vs-functions glsl-vs-functions-2 glsl-vs-functions-3 glsl-vs-vec4-indexing-5 (Note that those tests were designed to trigger actual function calls, and this defeats them. However, those testcases ended up catching the bug in the previous commit.) | |||
2010-07-06 | glsl2: Add pass for supporting variable vector indexing in rvalues. | Eric Anholt | |
The Mesa IR needs this to support vector indexing correctly, and hardware backends such as 915 would want this behavior as well. Fixes glsl-vs-vec4-indexing-2. | |||
2010-07-06 | ir_to_mesa: Add support for conditional moves. | Eric Anholt | |
Nothing generates conditional moves yet. | |||
2010-07-06 | Add hash table helper functions for using pointers as hash keys | Ian Romanick | |
2010-07-06 | Make hashtable.h be C++ friendly | Ian Romanick | |
2010-07-06 | ir_to_mesa: Use the compiler-assigned locations for builtin attrs/varyings. | Eric Anholt | |
The previous table didn't distinguish gl_Color for the VS and FS, so we would use the FS's attribute index for the VS and read undefined. This partially fixes glsl-routing to match its behavior on master. | |||
2010-07-02 | ir_to_mesa: Fix uninitalized value. | Kenneth Graunke | |
2010-07-02 | ir_to_mesa: Fix up implementation of ir_unop_exp. | Eric Anholt | |
OPCODE_EXP is not to ir_unop_exp what OPCODE_EX2 is to ir_unop_exp2. It's the weird VP approximation helper opcode. Just implement it with OPCODE_POW instead. Fixes glsl-fs-exp. | |||
2010-07-02 | i965: Add support for the DP2 opcode, which we use for dot(vec2, vec2). | Eric Anholt | |
The original glsl compiler would generate a.x * b.x + a.y * b.y, which we would do mul+mul+add for instead of this mul+mac. Fixes glsl-fs-dot-vec2. | |||
2010-07-02 | ir_to_mesa: Add support for scalar * mat, vec * mat. | Eric Anholt | |
This is not tested by piglit currently. | |||
2010-07-02 | ir_to_mesa: Add support for shadow comparison to texture instructions. | Eric Anholt | |
piglit lacks tests for this currently. | |||
2010-07-02 | ir_to_mesa: Move projection handling out of ir_tex so txb and txl get it. | Eric Anholt | |
Fixes: glsl-fs-texture2dproj-bias glsl-fs-texture2dproj-bias-2 | |||
2010-07-02 | ir_to_mesa: Add support for projected non-shadow/bias/lod texturing. | Eric Anholt | |
Fixes: glsl-fs-texture2dproj glsl-fs-texture2dproj-2 | |||
2010-07-02 | ir_to_mesa: Fix sparse swizzling of src regs when a writemask is present. | Eric Anholt | |
Fixes glsl-fs-texture2d-masked. | |||
2010-07-02 | ir_to_mesa: Don't forget to run the Mesa IR optimization passes. | Eric Anholt | |
With how we generate assignments, the trivial copy propagation in it is really important, and some drivers will really want the register allocation, too. | |||
2010-07-02 | glsl2: Add a pass to break ir_binop_div to _mul and _rcp. | Eric Anholt | |
This results in constant folding of a constant divisor. | |||
2010-07-01 | glsl2: Conditionally allow optional extensions to be enabled | Ian Romanick | |
The only optional extension currently supported by the compiler is GL_EXT_texture_array. | |||
2010-07-01 | glsl2: Conditionally define preprocessor tokens for optional extensions | Ian Romanick | |
The only optional extension currently supported by the compiler is GL_EXT_texture_array. | |||
2010-07-01 | glsl2: Add gl_MaxTextureCoords | Ian Romanick | |