Age | Commit message (Expand) | Author |
2007-01-15 | Redo the way array indexes are handled. Resolve storage location at code emi... | Brian |
2007-01-15 | remove old globals | Brian |
2007-01-15 | comments | Brian |
2007-01-15 | Move some global vars into slang_assemble_ctx. | Brian |
2007-01-15 | fix the subassig, mulassign and divassign cases | Brian |
2007-01-15 | clean-up slang_allocate_storage() | Brian |
2007-01-13 | Rework code related to temp register allocation, both for user variables | Brian |
2007-01-13 | slang_variable_scope now stores array of pointers to slang_variables. | Brian |
2007-01-13 | added another vec4 constructor, updated += operator | Brian |
2007-01-11 | Fix a problem with inlined "return" statements. Make some attempt to free te... | Brian |
2007-01-11 | disable some code that'll eventually go away | Brian |
2007-01-11 | new vec3 constructor, replace float_add w/ vec4_add | Brian |
2007-01-11 | tweak output | Brian |
2007-01-10 | checkpoint: codegen for global vars/constants now working | Brian |
2007-01-10 | checkpoint: codegen for global vars w/ initializers | Brian |
2007-01-10 | assorted code clean-ups | Brian |
2007-01-10 | fix size bug in _mesa_add_attribute() | Brian |
2007-01-10 | simplify _mesa_add_state_reference() | Brian |
2007-01-10 | Update _save_VertexAttrib() functions for non-aliasing behaviour. | Brian |
2007-01-09 | get rid of STATE_USER_ATTRIB/STATE_AUTO_ATTRIB | Brian |
2007-01-09 | clean up a bunch of program parameter stuff | Brian |
2007-01-09 | Implement vertex attribute binding. | Brian |
2007-01-09 | more debug code (disabled) | Brian |
2007-01-09 | add code for generic attributes 16..31 | Brian |
2007-01-09 | added _mesa_count_texture_indirections(), _mesa_count_texture_instructions() | Brian |
2007-01-09 | Moved NumTexInstructions, NumTexIndirections, etc. into gl_program since | Brian |
2007-01-09 | remove old comment | Brian |
2007-01-09 | Vertex program texture samplers done, but untested (need to add TEX/TXB to | Brian |
2007-01-09 | Implement shadow samplers and dFdx(), dFdy() code generation. | Brian |
2007-01-08 | implement biased texture functions | Brian |
2007-01-08 | check if _Current == NULL for TXB | Brian |
2007-01-08 | added 1D texture functions | Brian |
2007-01-08 | Remove if (tObj) conditional so that texture units without a texture image | Brian |
2007-01-08 | update texture1D functions | Brian |
2007-01-08 | Implement projective texture sampling, 3D textures. Disable some debug output. | Brian |
2007-01-08 | Move some code around, add some comments. | Brian |
2007-01-08 | Move storage allocation functions from slang_emit.c to slang_codegen.c | Brian |
2007-01-08 | checkpoint: more work on variable/storage allocation | Brian |
2007-01-08 | Checkpoint: re-org of (global) variable allocation code. More to come... | Brian |
2007-01-05 | Checkpoint glsl compiler work: sampler uniforms now implemented, linked prope... | Brian |
2007-01-05 | added PROGRAM_SAMPLER | Brian |
2007-01-05 | added Sampler field to prog_instruction struct | Brian |
2007-01-05 | added PROGRAM_SAMPLER | Brian |
2007-01-05 | added _mesa_add_sampler() | Brian |
2007-01-04 | update TexturesUsed[] in slang_update_inputs_outputs() | Brian |
2007-01-04 | update TexturesUsed[] in slang_update_inputs_outputs() | Brian |
2007-01-04 | compute InputsRead/OutputsWritten with slang_update_inputs_outputs() | Brian |
2007-01-04 | move TexturesUsed[] into gl_program since vertex programs/shaders can use tex... | Brian |
2007-01-04 | simplify update_texture_state() a bit, compute _EnabledCoordUnits for shaders | Brian |
2007-01-04 | minor formatting fix | Brian |