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AgeCommit message (Expand)Author
2009-04-03i965: fix comment typoBrian Paul
2009-04-03i965: comments, clean-up in prepare_wm_surfaces()Brian Paul
2009-04-03i965: remove unneeded #includesBrian Paul
2009-04-03i965: formatting clean-upsBrian Paul
2009-04-03i965: comments, whitespace changesBrian Paul
2009-04-03i965: rename scratch_buffer -> scratch_bo to be consistant with other buffersBrian Paul
2009-04-03i965: fix indentationBrian Paul
2009-04-03i965: whitespace changes, commentsBrian Paul
2009-04-03mesa: ensure pbo stencil buffers are mapped before useAlan Hourihane
2009-04-02mesa: fix TexParameter functionsRoland Scheidegger
2009-04-02mesa: don't call ctx->Driver.ReadPixels() if width or height is zeroBrian Paul
2009-04-02mesa: don't call ctx->Driver.Draw/CopyPixels() if width or height is zeroBrian Paul
2009-04-02glsl: fix segfault in linker when vertex or fragment shader was missingBrian Paul
2009-04-02dri glx: Fix dri_util::driBindContextThomas Hellstrom
2009-04-02dri glx: Propagate driver MakeCurrent errors.Thomas Hellstrom
2009-04-01swrast: remove unused integer lerp functionsBrian Paul
2009-04-01mesa: get rid of gl_texture_object::_BorderChanBrian Paul
2009-04-01dri: use BorderColor instead of _BorderChanBrian Paul
2009-04-01swrast: remove old texture_apply() code; always use texture combine codeBrian Paul
2009-04-01swrast: fix bad optimization checkBrian Paul
2009-04-01swrast: remove unused parameterBrian Paul
2009-04-01swrast: minor improvements, clean-ups in texcombine codeBrian Paul
2009-04-01mesa: simplify ycbcr->rgb conversion codeBrian Paul
2009-04-01mesa: convert more texture fetch functions to return GLfloatBrian Paul
2009-04-01mesa: switch texel fetch functions from GLchan to GLfloatBrian Paul
2009-04-01swrast: use float4_array typedef to simplify the code a bitBrian Paul
2009-04-01mesa: texture combine clean-upsBrian Paul
2009-04-01swrast: refactor depth/shadow sampling codeBrian Paul
2009-04-01swrast: general clean-up of texture combine codeBrian Paul
2009-04-01swrast: do texture sampling/combining in floating pointBrian Paul
2009-04-01glsl: implement compiling/linking of separate compilation unitsBrian Paul
2009-04-01mesa: use correct tex unit lod bias for TXB instructionBrian Paul
2009-04-01swrast: fix glDrawBuffer(GL_FRONT_AND_BACK)Brian Paul
2009-04-01mesa: fix a recursive display list problemBrian Paul
2009-04-01glsl: fix texgen state variable tokens in emit_statevars()Brian Paul
2009-04-01mesa: minor tweaks in append_token() for printing state var stringsBrian Paul
2009-03-31mesa: fix bug in GPU codegen for fixed-function two-sided lightingBrian Paul
2009-03-31mesa: minor reformatting, whitespace changesBrian Paul
2009-03-31Updated CPU_TO_LE32 to work on darwinJeremy Huddleston
2009-03-31gallium: Move pf_is_depth_stencil to p_format.h.José Fonseca
2009-03-31fix ugly copy/paste error in mipmap generation codeRoland Scheidegger
2009-03-30intel: Avoid mapping the texture image for CopyTex{,Sub}ImageAdam Jackson
2009-03-28i965: srgb texture fixesRoland Scheidegger
2009-03-28mesa: fix a glGetTexImage issue with base-converted texture formatsRoland Scheidegger
2009-03-28i965: add support for signed rgba texture formatRoland Scheidegger
2009-03-28mesa: add _rev signed rgba texture formatRoland Scheidegger
2009-03-28glapi regenerateRoland Scheidegger
2009-03-28glapi: remove a couple accidental GL_ prefixesRoland Scheidegger
2009-03-28mesa: add new signed rgba texture formatRoland Scheidegger
2009-03-28fix various small intel blitter issuesRoland Scheidegger