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2009-04-14mesa: remove unused matrixType param from ctx->Driver.UniformMatrix() functionsBrian Paul
2009-04-14mesa: move #define for GL_PROGRAM_BINARY_LENGTH_OESBrian Paul
2009-04-14mesa: remove NV vertex/fragment program print/debug codeBrian Paul
The code in prog_print.c can be used instead.
2009-04-14mesa: use standard offsetof() macroBrian Paul
2009-04-14i965: fix VS constant buffer readsBrian Paul
This mostly came down to finding the right MRF incantation in the brw_dp_READ_4_vs() function. Note: this feature is still disabled (but getting close to done).
2009-04-14mesa: Fix gcc assembly enable logic.José Fonseca
The i386 symbol is defined on WINDDK.
2009-04-14DRI2: Don't fault on NULL DrawBufferIan Romanick
It is possible for ctx->DrawBuffer to be NULL, so don't fault when that happens. This change is not being committed to master because it doesn't appear to be necessary there. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Cherry picked from mesa_7_4_branch, commit 49e0c74ddd91900fc4effb6d305d56e0563b456d
2009-04-14i965: checkpoint commit: VS constant buffersBrian Paul
Hook up a constant buffer, binding table, etc for the VS unit. This will allow using large constant buffers with vertex shaders. The new code is disabled at this time (use_const_buffer=FALSE).
2009-04-13dri glx: Swap before checking for cliprects.Younes Manton
We don't update drawables anymore unless they are completely uninitialized, so we need to swap even if we don't have cliprects yet, otherwise we never end up calling the driver's SwapBuffers(). The driver should update the drawable in its SwapBuffers() anyway. See 8e753d04045a82062ac34d3b2622eb9dba8af374, "dri glx: Fix dri_util::driBindContext" for the change that exposed it.
2009-04-10i965: remove unused varBrian Paul
2009-04-10i965: clean-up in prepare_wm_surfaces()Brian Paul
2009-04-10mesa: reduce makefile outputBrian Paul
2009-04-10i965: added null const_buffer pointer check in update_constant_buffer()Brian Paul
2009-04-10intel: added screen->dri2.loader null pointer check in intel_flush()Brian Paul
Fixes segfaults when rendering to front buffer.
2009-04-10gallium: remove pipe_texture::compressed fieldBrian Paul
The format field encodes compressed vs. uncompressed already. We can easily check if a texture is compressed with pf_is_compressed(texture->format).
2009-04-09swrast: remove some unneeded CHAN_TYPE!=GL_FLOAT codeBrian Paul
2009-04-09i965: re-org of some of the new constant buffer codeBrian Paul
Plus, begin the new code for vertex shader const buffers.
2009-04-09i965: new SURF_INDEX_ macrosBrian Paul
Used to map drawables, textures and constant buffers to surface binding table indexes.
2009-04-09intel / DRI2: Accept fake front-buffer from loaderIan Romanick
Handle the loader returning a fake front-buffer. Since the driver never specifically requests a fake front-buffer, the driver assumes that it will never receive both a fake and a real front-buffer. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kristian Høgsberg <krh@redhat.com>
2009-04-09intel / DRI2: Track and flush front-buffer renderingIan Romanick
Track two flags: whether or not front-buffer rendering is currently enabled and whether or not front-buffer rendering has been enabled since the last glFlush. If the second flag is set, the front-buffer is flushed via a loader call back. If the first flag is cleared, the second flag is cleared at this time. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kristian Høgsberg <krh@redhat.com>
2009-04-09st: remove another unneeded 'is compressed' comparisonBrian Paul
2009-04-09st: remove unneeded "is compressed" checkBrian Paul
The format indicates compressed vs. uncompressed.
2009-04-09st: rearrange some code to be a little more clearBrian Paul
2009-04-09gallium: remove unneeded compressed=0 assignmentBrian Paul
2009-04-09st: remove comp_byte parameter to st_texture_create()Brian Paul
We can determine if the texture is compressed by checking the format.
2009-04-09st: consolidate format->usage computationBrian Paul
2009-04-09st: add const qualifiers, use GL typesBrian Paul
2009-04-09st: make loops over 3D texture slices a litte more intuitiveBrian Paul
2009-04-09st: reformatting and clean-ups in texture codeBrian Paul
2009-04-09mesa: fix potential recursive locking deadlock in _mesa_HashWalk()Brian Paul
If the walk callback called _mesa_HashRemove() we'd deadlock.
2009-04-09i965: free shader's constant buffer in brwDeleteProgram()Brian Paul
Fixes mem leak observed with texcombine test.
2009-04-08i965: set BRW_MASK_DISABLE flag in "send" instruction in brw_dp_READ_4()Brian Paul
This fixes the random results that were seen when fetching a constant inside an IF/ELSE clause. Disabling the execution mask ensures that all the components of the register are written.
2009-04-08i965: clean-ups, debug code in brw_wm_glsl.cBrian Paul
2009-04-08i965: init current_const[i].index = -1Brian Paul
2009-04-08i965: move the fetch_constants() call before setting conditional mod stateBrian Paul
Before, the instruction's CondUpdate field was mistakenly effecting the constant-fetch operation. Fixes progs/glsl/bump.c demo. But there are some other issues related to condition flags and IF/ELSE that need investigation...
2009-04-08mesa: minor datatype changes in optimization codeBrian Paul
2009-04-08Mesa: allow suppression of debug messages in a debug buildRobert Ellison
For testing, it's very useful to be able to test on a debug build, while suppressing the debug messages (messages that are by default suppressed in a release build), in order to see the same behavior that users of release builds will see. For example, the "piglit" test suite will flag an error on programs that produce unexpected output, which means that a debug build will always fail due to the extra debug messages. This change introduces a new value to the MESA_DEBUG environment variable. In a debug build, explicitly setting MESA_DEBUG to "0" will suppress all debug messages (both from _mesa_debug() and from _mesa_warning()). (The former behavior was that debug messages were never suppressed in debug builds.) Behavior of non-debug builds has not changed. In such a build, _mesa_debug() messages are always suppressed, and _mesa_warning() messages will be suppressed unless MESA_DEBUG is set *to any value*.
2009-04-08gallium: when using gl_PointCoord ensure we use the correct attribute.Alan Hourihane
2009-04-08mesa: Don't attempt to free the dummy program.José Fonseca
2009-04-07st: implement glCopyTexImage() for GL_DEPTH24_STENCIL8 internal formatBrian Paul
2009-04-07st: implement GL_DEPTH_STENCIL format for glReadPixels and DrawPixels()Brian Paul
2009-04-07mesa: add another special/optimized case in _mesa_unpack_depth_span()Brian Paul
2009-04-07swrast: fix point rendering function selectionBrian Paul
Need to clamp default point size to min/max range before checking if it's one. Fixes glean pointAtten test.
2009-04-07mesa: fix incorrect component ordering for sRGB8 texture fetch/storeBrian Paul
This format is layered on MESA_FORMAT_RGB888 so the component order is actually BGR. Fixes glean pixelFormat failures.
2009-04-07glsl: enable the new linear scan register allocator codeBrian Paul
Seems to b working well enough to enable all the time. Optimizations can be disabled with "export MESA_GLSL=nopt" if needed.
2009-04-07glsl: don't optimize program if MESA_GLSL=noptBrian Paul
2009-04-07swrast: restore !shader check around add_specular()Brian Paul
Fixes a regression from commit 76ac75af8e5481b498981c133836efa2101be2dc.
2009-04-06swrast: more texcombine clean-upsBrian Paul
2009-04-06swrast: asst. clean-ups in texcombine codeBrian Paul
2009-04-06swrast: fix secondary color add for glBitmapBrian Paul
Also, clean up the logic involved in choosing per-vertex vs. per-fragment primary+secondary color addition.