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AgeCommit message (Expand)Author
2009-06-11mesa: Use new pf_is_depth_and_stencil inline.José Fonseca
2009-06-11mesa: Use PIPE_TEXTURE_USAGE_DEPTH_STENCIL for any depth or stencil format.José Fonseca
2009-06-11mesa: Remove dead code.José Fonseca
2009-06-11st/mesa: fix typo s/BFC0/BFC1/Brian Paul
2009-06-11vbo: fix assertion, #define IMM_BUFFER_NAMEBrian Paul
2009-06-11mesa: Only do read write when we don't have a depth value to writeJakob Bornecrantz
2009-06-11mesa: Take the format from the right structure.José Fonseca
2009-06-11meas: Use a read/write transfer when writing stencil component, but not touch...José Fonseca
2009-06-10mesa: Reverse s8z24 into z24s8 as required by EXT_packed_depth_stencil.José Fonseca
2009-06-10mesa: Fix typo in bitmask.José Fonseca
2009-06-10mesa: Fix draw_stencil_pixels for PIPE_FORMAT_Z24S8_UNORM.José Fonseca
2009-06-10glsl: fix warnings, update comments, s/TRUE/GL_TRUE/Brian Paul
2009-06-10glsl: Handle continuation characters in preprocessor.Brian Paul
2009-06-10swrast: fix state validation bug for changing program constantsBrian Paul
2009-06-10glsl: Fix symbol replacement handling in preprocessor.Brian Paul
2009-06-10mesa: disable texture unit error check in _mesa_MatrixMode()Brian Paul
2009-06-10mesa: Single precision constants.José Fonseca
2009-06-10mesa: Pure software accum buffer.José Fonseca
2009-06-09mesa/st: fix tracking of mapped buffer rangesKeith Whitwell
2009-06-09glsl: Expand nested preprocessor macros.Brian Paul
2009-06-08st/mesa: fix incorrect bufObj Length assignment, remove unneeded assertionBrian Paul
2009-06-08glsl: Fix preprocessor define argument parsing for dead sections.Brian Paul
2009-06-08st/mesa: remove invalid assertionBrian Paul
2009-06-08mesa: Use matching signedness for the counter as upper bound.José Fonseca
2009-06-08mesa: Allocate tokens from the heap.José Fonseca
2009-06-08mesa: better error message for invalid texture unit indexBrian Paul
2009-06-08mesa: bump MAX_PROGRAM_ENV_PARAMS from 128 to 256Brian Paul
2009-06-08mesa/vbo: drop all references to vbo on destroyKeith Whitwell
2009-06-08mesa: EXT_vertex_array_bgra fixesBrian Paul
2009-06-05mesa: bump version to 7.5-rc3Brian Paul
2009-06-04osmesa: Allow building standalone in all three channel widthsDan Nicholson
2009-06-04st/mesa: increase ST_MAX_SHADER_TOKENS to 8kBrian Paul
2009-06-02mesa: release VBO and PBO references upon context destructionBrian Paul
2009-06-02mesa: add #define FEATURE_ARB_pixel_buffer_objectBrian Paul
2009-06-02intel: Clip to window after calling Driver.TexImage2DIan Romanick
2009-06-01mesa/st: restore flush to copy_texsubimage (was previously finish)Keith Whitwell
2009-06-01st/gl: Fix mip gen for compressed texturesJakob Bornecrantz
2009-06-01st/mesa: fix incorrect sprite origin when drawing to FBO/textureBrian Paul
2009-05-30mesa: Output warnings to debugger on Windows.José Fonseca
2009-05-30mesa: Check/propagate return value on st_make_current.José Fonseca
2009-05-30mesa: Add success/failures return value to _mesa_make_current.José Fonseca
2009-05-22mesa: fix loop over generic attribs in update_arrays()Brian Paul
2009-05-22vbo: fix crash in vbo_exec_bind_arrays()Brian Paul
2009-05-22mesa: allow GL_BITMAP type in _mesa_image_image_stride()Brian Paul
2009-05-22mesa: added commentBrian Paul
2009-05-21mesa: add missing glGet*() case for GL_VERTEX_ARRAY_BINDING_APPLEBrian Paul
2009-05-21vbo: fix incorrect loop limit in bind_array_obj()Brian Paul
2009-05-21mesa: use MAX_ values instead of literalsBrian Paul
2009-05-19mesa: allow depth/stencil textures to be attached to GL_STENCIL_ATTACHMENTMathias Fröhlich
2009-05-19mesa: assign trb->Base.StencilBits in update_wrapper().Brian Paul