Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-06-08 | mesa: Use matching signedness for the counter as upper bound. | José Fonseca | |
2009-06-08 | mesa: Allocate tokens from the heap. | José Fonseca | |
The recent increase ST_MAX_SHADER_TOKENS to 8K causes stack overflows on windows. Failure to allocate is not being propagated to the caller. This is not a regression since the previous _mesa_malloc result wasn't being checked as well. Unfortunately it is not easy to fix, as the callers of these functions do not have failure propagation mechanism either, and so on. So leaving a just fixme note for now. | |||
2009-06-08 | mesa: better error message for invalid texture unit index | Brian Paul | |
2009-06-08 | mesa: bump MAX_PROGRAM_ENV_PARAMS from 128 to 256 | Brian Paul | |
Also, MAX_NV_VERTEX_PROGRAM_PARAMS should be 96, not 128 (or 256). | |||
2009-06-08 | mesa/vbo: drop all references to vbo on destroy | Keith Whitwell | |
We were adding references to the input arrays, but failing to drop them on destruction. This could lead to a 64kb buffer being leaked each context destruction. | |||
2009-06-08 | mesa: EXT_vertex_array_bgra fixes | Brian Paul | |
1) Pass the correct format when calling update_array in _mesa_VertexAttribPointerARB. 2) glVertexAttribPointerNV accepts GL_BGRA format too. 3) raise INVALID_VALUE error when format is BGRA and normalized is false in glVertexAttribPointerARB (cherry picked from commit 4adb190a162c5ed0684a8616331344caadba4010) | |||
2009-06-08 | mesa: EXT_vertex_array_bgra fixes | Maciej Cencora | |
1) Pass the correct format when calling update_array in _mesa_VertexAttribPointerARB. 2) glVertexAttribPointerNV accepts GL_BGRA format too. 3) raise INVALID_VALUE error when format is BGRA and normalized is false in glVertexAttribPointerARB | |||
2009-06-08 | r300: fix regression caused by 056bc77547c304021a0faf204897ed238a5cf424 | Maciej Cencora | |
Fixes GPU hangs in software TCL path | |||
2009-06-07 | Merge remote branch 'origin/master' into radeon-rewrite | Dave Airlie | |
2009-06-07 | r300: Endianness fixes for recent vertex path changes. | Michel Dänzer | |
Signed-off-by: Maciej Cencora <m.cencora@gmail.com> | |||
2009-06-07 | r300: vertex array stride = 0 means that data are tightly packed in the array | Maciej Cencora | |
2009-06-07 | r300: GL_(U)SHORT and GL_(U)BYTE with < 4 components can also be HW accelerated | Maciej Cencora | |
Also when index format is GL_UBYTE, convert it to GL_USHORT not GL_UINT. Fix license header too. Reported by: Nicolai Hähnle <nhaehnle@gmail.com> | |||
2009-06-07 | r300: remove unused code | Maciej Cencora | |
2009-06-07 | r300: rewrite vertex setup for software T&L path using functions from ↵ | Maciej Cencora | |
software TCL path | |||
2009-06-07 | r300: prepare for some code duplication removal | Maciej Cencora | |
2009-06-07 | r300: enable EXT_vertex_array_bgra extensions | Maciej Cencora | |
2009-06-07 | r300: add hw accelerated support for different vertex data formats | Maciej Cencora | |
2009-06-07 | r300: prepare for different vertex data type support | Maciej Cencora | |
2009-06-07 | r300: fixup vertex attributes ordering | Maciej Cencora | |
Always allocate the vertex program input registers in the same order as the vertex attributes are passed in vertex arrays. | |||
2009-06-07 | r300: always pass 4 color components to RS unit | Maciej Cencora | |
Even if we don't pass all 4 color components to vertex shader unit, the vertex program can generate the missing components. | |||
2009-06-05 | mesa: bump version to 7.5-rc3 | Brian Paul | |
2009-06-04 | osmesa: Allow building standalone in all three channel widths | Dan Nicholson | |
autoconf had been designating the 8 bit libOSMesa as the default standalone osmesa, but the Makefile expected it to be linked to libGL. Fix up the osmesa Makefile so that it allows any of the combinations of standalone and channel width to be built. Fixes bug #21980. (cherry picked from commit 7441dcd90b01df8351026af8bbb50e11bb86071a) | |||
2009-06-04 | osmesa: Allow building standalone in all three channel widths | Dan Nicholson | |
autoconf had been designating the 8 bit libOSMesa as the default standalone osmesa, but the Makefile expected it to be linked to libGL. Fix up the osmesa Makefile so that it allows any of the combinations of standalone and channel width to be built. Fixes bug #21980. | |||
2009-06-04 | mesa: call _mesa_ funcs, not gl funcs for debugging | Brian Paul | |
2009-06-04 | Merge branch 'mesa_7_5_branch' | Brian Paul | |
Conflicts: src/mesa/main/context.c | |||
2009-06-04 | st/mesa: increase ST_MAX_SHADER_TOKENS to 8k | Brian Paul | |
2009-06-04 | intel: Add support for tiled textures. | Eric Anholt | |
This is about a 30% performance win in OA with high settings on my GM45, and experiments with 915GM indicate that it'll be around a 20% win there. Currently, 915-class hardware is seriously hurt by the fact that we use fence regs to control the tiling even for 3D instructions that could live without them, so we spend a bunch of time waiting on previous rendering in order to pull fences off. Thus, the texture_tiling driconf option defaults off there for now. | |||
2009-06-04 | i915: Don't rely on fence regs when we don't have to. | Eric Anholt | |
We're on the way to telling the kernel about when we need fence regs on our objects or not, and this will cut the number of places needing them. | |||
2009-06-04 | i915: Remove some long-dead i830 code. | Eric Anholt | |
2009-06-03 | swrast: always do span clipping in _swrast_write_rgba_span() | Brian Paul | |
It's possible for mis-behaving vertex programs to produce vertex data with very large/NaN values. This doesn't get handled reliably by the clipper code so we may try to rasterize triangles that extend beyond the viewport/window. Always clip spans to avoid invalid memory accesses later. | |||
2009-06-03 | vbo: minor reformatting | Brian Paul | |
2009-06-03 | vbo: move/refactor debug code | Brian Paul | |
2009-06-03 | vbo: added debug code to check array data validity (disabled) | Brian Paul | |
2009-06-03 | vbo: new debug/dump code (disabled) | Brian Paul | |
2009-06-03 | mesa: added NaN checking code (disabled) | Brian Paul | |
2009-06-03 | mesa: check/prevent NaN for EX2/LG2 | Brian Paul | |
2009-06-03 | tnl: updated clip debug code (disabled) | Brian Paul | |
2009-06-03 | mesa: added buffer object debug code (disabled) | Brian Paul | |
2009-06-03 | tnl: add some floating point sanity checks (disabled) | Brian Paul | |
2009-06-03 | vbo: tweak out-of-bounds VBO access error message | Brian Paul | |
Subtract 1 from _MaxElement to be clearer. | |||
2009-06-03 | Fix compiling indirect.c when GLX_DIRECT_RENDERING is not defined | Ian Romanick | |
DO NOT HAND-EDIT GLX PROTOCOL FILES. Seriously. How can you miss the giant comment at the top of the file? | |||
2009-06-03 | Fast path when rebinding the same texture in single context environment | Ian Romanick | |
If there is no shared context, there is no purpose in rebinding the same texture. In some artificial tests this improves performance 10% - 30%. | |||
2009-06-02 | st/mesa: minor clean-ups, reformatting, etc | Brian Paul | |
2009-06-02 | st/mesa: implement/enable GL_ARB_copy_buffer extension | Brian Paul | |
2009-06-02 | mesa: fix error test mistake in _mesa_CopyBufferSubData() | Brian Paul | |
2009-06-02 | mesa: enable GL_ARB_copy_buffer for software drivers | Brian Paul | |
2009-06-02 | mesa: plug in new _mesa_CopyBufferSubData() functions | Brian Paul | |
2009-06-02 | mesa: _mesa_CopyBufferSubData() function, and driver fall-back | Brian Paul | |
2009-06-02 | mesa: new state for GL_ARB_copy_buffer | Brian Paul | |
2009-06-02 | mesa: new CopyBufferSubData() driver hook | Brian Paul | |