Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-11-13 | Merge branch 'gallium-0.2' of ↵ | Stephane Marchesin | |
git+ssh://marcheu@git.freedesktop.org/git/nouveau/mesa into gallium-0.2 | |||
2008-11-13 | gallium: add st_set_teximage_surface for EXT_texture_from_pixmap | Ben Skeggs | |
support. | |||
2008-11-13 | mesa: fix generation of fixed function state when no vp exists | Alan Hourihane | |
2008-11-12 | Merge commit 'origin/gallium-0.1' into gallium-0.2 | Pekka Paalanen | |
* commit 'origin/gallium-0.1': Mesa: fix number of buffers in st_draw_vbo(). Nouveau: fix nv20_vertex_layout() Nouveau: update nv20 miptree according to nv40. Nouveau: build, link and use nv20. Nouveau: name replace for nv20. Nouveau: Rename nv20/ files as nv20. Nouveau: copy nv30_vertprog.c to nv20. Nouveau: start nv20 by copying the nv10 tree. | |||
2008-11-11 | Merge commit 'origin/master' into gallium-0.2 | Brian Paul | |
Conflicts: src/mesa/shader/prog_execute.c src/mesa/shader/slang/library/slang_vertex_builtin_gc.h | |||
2008-11-11 | mesa: allow relative indexing into all register files and indirect dst ↵ | Brian Paul | |
register indexing | |||
2008-11-11 | intel: reset cliprect_mode to IGNORE_CLIPRECTS. | Xiang, Haihao | |
This ensures all batchbuffers have a same cliprect mode after calling _intel_batchbuffer_flush even if there aren't invalid commands in the current batch buffer. (fix bug#18362). | |||
2008-11-11 | mesa: restore the negate flag of dots in build_lighting. | Xiang, Haihao | |
Dots is re-used if more than one light is enabled. Previously the negate flag of dots may affect next light. | |||
2008-11-11 | mesa: update new state for RasterPos like other operations. | Xiang, Haihao | |
This fixes a lighting issue when drawing a bitmap. | |||
2008-11-10 | mesa: new _mesa_is_pow_two() function | Brian | |
2008-11-10 | mesa: restore glapi/ prefix on #include | Brian Paul | |
2008-11-10 | mesa: fix some misc breakage caused by editing auto-generated files rather ↵ | Brian Paul | |
than the python generators Specifically: #include "glapitable.h" in src/mesa/main/glapi/dispatch.h Call _mesa_bsearch() in src/mesa/main/enums.c. | |||
2008-11-10 | GLX: fix out-of-bounds memory issue in indirect glAreTexturesResident() | Brian Paul | |
See bug 18445. When getting array results, __glXReadReply() always reads a multiple of four bytes. This can cause writing to invalid memory when 'n' is not a multiple of four. Special-case the glAreTexturesResident() functions now. To fix the bug, we use a temporary buffer that's a multiple of four bytes in length. NOTE: this commit also reverts part of commit 919ec22ecf72aa163e1b97d8c7381002131ed32c (glx/x11: Added some #ifdef GLX_DIRECT_RENDERING protection) which directly edited the indirect.c file rather than the python generator! I'm not repairing that issue at this time. | |||
2008-11-10 | dri: alloc __DRIscreen object with calloc() | Brian Paul | |
2008-11-10 | mesa: track initialization status of uniform variables. Plus, asst clean-ups. | Brian Paul | |
2008-11-10 | mesa: initial support for uniform variable initializers. | Brian Paul | |
This lets one specify initial values for uniforms in the code, avoiding the need to call glUniform() in some cases. | |||
2008-11-10 | mesa: fix logic error in GLSL linker when looking for main() shaders | Brian Paul | |
2008-11-10 | mesa: allows 'f' suffix on GLSL float literals | Brian Paul | |
2008-11-10 | Merge commit 'origin/gallium-0.1' into gallium-0.2 | Brian Paul | |
Conflicts: src/gallium/auxiliary/util/u_math.c | |||
2008-11-10 | Mesa: fix number of buffers in st_draw_vbo(). | Pekka Paalanen | |
The clean-up call to pipe->set_vertex_buffers() should use the same number of buffers as the first call. Signed-off-by: Pekka Paalanen <pq@iki.fi> | |||
2008-11-10 | Merge remote branch 'origin/gallium-0.2' into gallium-0.2 | Ben Skeggs | |
2008-11-09 | Mesa: fix number of buffers in st_draw_vbo(). | Pekka Paalanen | |
The clean-up call to pipe->set_vertex_buffers() should use the same number of buffers as the first call. Signed-off-by: Pekka Paalanen <pq@iki.fi> | |||
2008-11-08 | mesa: remove OPCODE_INT #define | Brian | |
2008-11-08 | mesa: use NRM3 in emit_normalize_vec3() when drivers are ready | Brian | |
2008-11-07 | mesa: add support for 'centroid' qualifier in GLSL 1.20 | Brian Paul | |
2008-11-07 | mesa: add support for 'invariant' keyword for GLSL 1.20 | Brian Paul | |
2008-11-07 | mesa: reformat comments, rewrap lines, etc for a little better readability | Brian Paul | |
2008-11-07 | Merge commit 'origin/master' into gallium-0.2 | Brian Paul | |
2008-11-07 | mesa: forgot sqrt in NRM3/4 instructions | Brian Paul | |
2008-11-07 | mesa: fix opcode table order bug | Brian Paul | |
2008-11-07 | mesa: use _bfc0 instead of _col0 when building back face lighting. | Brian Paul | |
cherry-picked from master: 4550b0562d5b59890fccb0e7eb0dbef967d1ccf9 | |||
2008-11-07 | gallium: translate DP2, DP2A, NRM3, NRM4, SSG opcodes | Brian Paul | |
2008-11-07 | Merge commit 'origin/master' into gallium-0.2 | Brian Paul | |
2008-11-07 | mesa: add GLSL support for DP2, NRM3, NRM4 instructions (not actually ↵ | Brian Paul | |
emitted yet though) | |||
2008-11-07 | mesa: added DP2, DP2A instructions | Brian Paul | |
2008-11-07 | mesa: added AND/OR/NOT/XOR instructions | Brian Paul | |
2008-11-07 | mesa: include shader/prog_instruction.h | Brian Paul | |
Seems to fix a mysteriously missing build dependency. | |||
2008-11-07 | mesa: added OPCODE_NRM3/NRM4 instructions for vector normalization. | Brian Paul | |
We may emit these instructions from GLSL instead of DP3/RCP/MUL. Also, implement SSG (set sign) instruction in the interpreter. | |||
2008-11-07 | mesa: use _bfc0 instead of _col0 when building back face lighting. | Xiang, Haihao | |
2008-11-06 | gallium: s/OPCODE_INT/OPCODE_TRUNC/ | Brian Paul | |
2008-11-06 | Merge commit 'origin/master' into gallium-0.2 | Brian Paul | |
2008-11-06 | mesa: rename OPCODE_INT -> OPCODE_TRUNC | Brian Paul | |
Trunc is a more accurate description; there's no type conversion involved. | |||
2008-11-06 | mesa: update the shader programs->TexturesUsed array at link time | Brian Paul | |
If an application never calls glUniform() to set sampler variable values they'll remain 0 (the default value/unit). Now call _mesa_update_shader_textures_used() at link time in case glUniform() is never called. program->TextureUsed[] will then be correct for state validation. | |||
2008-11-06 | Merge commit 'origin/gallium-0.1' into gallium-0.2 | Brian Paul | |
2008-11-06 | mesa: update the shader programs->TexturesUsed array at link time | Brian Paul | |
If an application never calls glUniform() to set sampler variable values they'll remain 0 (the default value/unit). Now call _mesa_update_shader_textures_used() at link time in case glUniform() is never called. program->TextureUsed[] will then be correct for state validation. | |||
2008-11-06 | gallium: added st_print_shaders() function to help w/ debugging | Brian Paul | |
2008-11-06 | i965: Always check vertex program. | Xiang, Haihao | |
Now i965 also uses the vertex program created by Mesa Core, but this vertex program is not only depend on mesa state _NEW_PROGRAM, so always check the current vertex program is updated or not. This fixes broken demo cubemap. | |||
2008-11-05 | i965: Implement missing OPCODE_NOISE3 instruction in fragment shaders. | Gary Wong | |
OPCODE_NOISE4 coming later. | |||
2008-11-05 | mesa: Fix compiler warnings on Windows. | Brian Paul | |
cherry-picked subset of a77976d2ee578d0483c64f2aa41719bbae9c1c97 | |||
2008-11-05 | mesa: fix a GLSL array indexing codegen bug | Brian Paul | |
Expressions like array[i] + array[j] didn't work properly before. |