Age | Commit message (Collapse) | Author |
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Ptr can be very well NULL, so when there are two arrays, with one having
offset 0 (and thus NULL Ptr), and the other having a non-zero offset,
the non-zero value is taken as minimum (because of !low_addr ? start ...).
On 32-bit systems, this somehow works. On 64-bit systems, it leads to crashes.
Signed-off-by: Marek Olšák <maraeo@gmail.com>
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Fixes an issue when different displays are used on different threads.
Signed-off-by: Brian Paul <brianp@vmware.com>
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255.875 matches the hardware documentation. Presumably this was a typo.
Found by inspection. Not known to fix any issues.
Reviewed-by: Eric Anholt <eric@anholt.net>
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pixel_w is the final result; wpos_w is used on gen4 to compute it.
NOTE: This is a candidate for the 7.10 branch.
Reviewed-by: Eric Anholt <eric@anholt.net>
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We can't safely use fixed size arrays since Gen6+ supports unlimited
nesting of control flow.
NOTE: This is a candidate for the 7.10 branch.
Reviewed-by: Eric Anholt <eric@anholt.net>
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The code that generates MATH instructions attempts to work around
the hardware ignoring source modifiers (abs and negate) by emitting
moves into temporaries. Unfortunately, this pass coalesced those
registers, restoring the original problem. Avoid doing that.
Fixes several OpenGL ES2 conformance failures on Sandybridge.
NOTE: This is a candidate for the 7.10 branch.
Reviewed-by: Eric Anholt <eric@anholt.net>
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Single-operand math already had these workarounds, but POW (the only two
operand function) did not. It needs them too - otherwise we can hit
assertion failures in brw_eu_emit.c when code is actually generated.
NOTE: This is a candidate for the 7.10 branch.
Reviewed-by: Eric Anholt <eric@anholt.net>
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gl_PointSize (VERT_RESULT_PSIZ) doesn't take up a message register,
as it's part of the header. Without this fix, writing to gl_PointSize
would cause the SF to read and use the wrong attributes, leading to all
kinds of random looking failure.
Reviewed-by: Eric Anholt <eric@anholt.net>
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If two buffers had the same stride where one buffer is a user one and
the other is a vbo, it was considered to be one interleaved buffer,
resulting in incorrect rendering and crashes.
This patch makes sure that the interleaved buffer is either user or vbo,
not both.
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This fixes the game Tiny and Big.
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... should have no impact on a properly formatted draw operation.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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Don't trust the applications not to reference beyond the end of the
vertex buffers.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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Fixes regression from 559435d9152acc7162e4e60aae6591c7c6c8274b.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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Fixes regression in scissor-stencil-clear and 5 other tests.
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This reverts commit e9ff76aa81d9bd973d46b7e46f1e4ece2112a5b7.
Need to use macros so __FUNCTION__ reports the caller.
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When clearing a GL_LUMINANCE_ALPHA buffer, for example, we need to convert
the clear color (R,G,B,A) to (R,R,R,A). We were doing this for texture border
colors but not renderbuffers. Move the translation function to st_format.c
and share it.
This fixes the piglit fbo-clear-formats test.
NOTE: This is a candidate for the 7.9 and 7.10 branches.
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Part of the fix for piglit fbo-clear-formats
NOTE: This is a candidate for the 7.9 and 7.10 branches.
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If finalizing a non-POW mipmapped texture with an odd-sized base texture
image we were allocating the wrong size of gallium texture (off by one).
Need to be more careful about computing the base texture image size.
This fixes https://bugs.freedesktop.org/show_bug.cgi?id=34463
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This is part of the fix for https://bugs.freedesktop.org/show_bug.cgi?id=34463
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I was being overly miserly and gave the offset of the buffer into the bo
insufficient bits, distracted by the adjacency of the buffer[4096].
Ref: https://bugs.freedesktop.org/show_bug.cgi?id=34541
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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... a leftover from a bad merge.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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Reducing the number of relocations has lots of nice knock-on effects,
not least including reducing batch buffer size, auxilliary array sizes
(vmalloced and copied into the kernel), processing of uncached
relocations etc.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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Replace the intermediate tests due to the logical or with the bitwise
or.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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Rather than waiting on the first batch after the last swapbuffers to be
retired, call into the kernel to wait upon the retirement of any request
less than 20ms old. This has the twofold advantage of (a) not blocking
any other clients from utilizing the device whilst we wait and (b) we
attain higher throughput without overloading the system.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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As we will flush when reading the return values of the blit, we can forgo
the earlier flush.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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