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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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2010-07-22
i965: Avoid extra MOV in VS indirect register reads.
Eric Anholt
2010-07-22
i965: Fix up VS temporary array access for fixed index offset != 0.
Eric Anholt
2010-07-22
r600: Flip point sprite coordinates when rendering to an FBO.
Henri Verbeet
2010-07-21
glsl2: Use talloc on InfoLog handling in ValidateProgram
Eric Anholt
2010-07-21
i965: In the VS, multiply the address reg by the appropriate register size.
Eric Anholt
2010-07-21
i965: Clean up brw_dp_READ_4_vs() now that it has fewer options to support.
Eric Anholt
2010-07-21
i965: Support relative addressed VS constant reads using the appropriate msg.
Eric Anholt
2010-07-21
i965: Fix the DP read msg_control definitions other than plain OWORD.
Eric Anholt
2010-07-21
i965: Clean up dead code from the VS get_constant/get_reladdr_constant split.
Eric Anholt
2010-07-21
i956: Set the execution size correctly for scratch space writes.
Eric Anholt
2010-07-21
i965: Set the GEM domain flags for the scratch space.
Eric Anholt
2010-07-21
i965: Use the pretty define for 4-oword DP reads.
Eric Anholt
2010-07-21
i965: Set the send commit bit on register spills as required pre-gen6.
Eric Anholt
2010-07-21
i965: Add disasm for dataport reads (register unspilling).
Eric Anholt
2010-07-21
linker: Link built-in functions instead of including them in every shader
Ian Romanick
2010-07-21
st/mesa: implement depth clamp
Marek Olšák
2010-07-21
ir_to_mesa: Add missing initializion of lod_info variable.
Carl Worth
2010-07-21
Add missing initialization of inOutFlags pointer.
Carl Worth
2010-07-21
i965: Remove an unused variable.
Carl Worth
2010-07-21
Regenerate program/lex.yy.c
Carl Worth
2010-07-21
Avoid more warnings in flex-generated code.
Carl Worth
2010-07-21
Avoid warnings in flex-generated code.
Carl Worth
2010-07-20
glsl2: Implement utility routine to talloc reparent an IR tree
Ian Romanick
2010-07-20
glsl2: Add a constructor for _mesa_glsl_parse_state
Ian Romanick
2010-07-20
glsl2: Add and use new variable mode ir_var_temporary
Ian Romanick
2010-07-20
ir_to_mesa: Validate the linked shaders as well.
Eric Anholt
2010-07-20
hash_table: Add new hash_table_remove function.
Carl Worth
2010-07-20
radeon: Remove unnecessary header.
Vinson Lee
2010-07-20
glsl2: Add definitions of the builtin constants present in GLSL 1.10.
Eric Anholt
2010-07-20
ir_to_mesa: Fix swizzled writemasks with swapped component ordering.
Eric Anholt
2010-07-20
st/mesa: implement and advertise GL_ARB_draw_elements_base_vertex
Marek Olšák
2010-07-20
st/mesa: implement depth texture modes
Marek Olšák
2010-07-20
mesa: call ctx->Driver.ChooseTextureFormat() only when necessary.
Brian Paul
2010-07-19
glx: Remove support for MESA_swap_frame_usage
Kristian Høgsberg
2010-07-19
glx: Drop support for GLX_MESA_allocate_memory
Kristian Høgsberg
2010-07-19
i965: Mostly fix glsl-max-varyings.
Eric Anholt
2010-07-19
i965: Clean up message register setup in emit_vertex_write().
Eric Anholt
2010-07-19
i965: Reduce repeated calculation of the attribute-offset-in-VUE.
Eric Anholt
2010-07-19
i965: Clarify the nr_regs calculation in brw_clip.c
Eric Anholt
2010-07-19
i965: Don't set up VUE space for the disabled user clip distances on gen6.
Eric Anholt
2010-07-19
linker: Track and validate GLSL versions used in shaders
Ian Romanick
2010-07-19
mesa: remove restart.c from build
Brian Paul
2010-07-19
i915: Ask the compiler to flatten out all the if statements that it can.
Eric Anholt
2010-07-19
ir_to_mesa: Do validation on the IR tree.
Eric Anholt
2010-07-19
ir_to_mesa: Don't do lowering passes on an errored-out shader.
Eric Anholt
2010-07-19
st/mesa: fix FRAMEBUFFER_UNSUPPORTED with the D24S8 format
Marek Olšák
2010-07-18
ir_to_mesa: Rename struct temp_entry, which is used for all variables now.
Eric Anholt
2010-07-18
ir_to_mesa: Add support for function calls.
Eric Anholt
2010-07-18
glsl2: Make cross() be an expression operation.
Eric Anholt
2010-07-16
mesa: return retval in _mesa_RenderObjectUnpurgeable()
Brian Paul
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