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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2010-08-18
mesa: Hang the compiled shader off the shader->ir, not the shader.
Eric Anholt
2010-08-18
mesa: Make MESA_GLSL=dump include when compile/link fails, and the info log.
Eric Anholt
2010-08-18
r600: implement SSG instruction
Andre Maasikas
2010-08-18
r600: implement DP2 opcode
Andre Maasikas
2010-08-17
ir_to_mesa: Allow ir_return in main().
Eric Anholt
2010-08-17
i965: Throw a link error when we see a "return" in main().
Eric Anholt
2010-08-17
ir_to_mesa: Fix implementation of ir_binop_equal, ir_binop_notequal.
Eric Anholt
2010-08-17
i915: Add support for SSG opcode.
Eric Anholt
2010-08-17
i915: Add support for reading output regs in the FS.
Eric Anholt
2010-08-17
i915: Add support for OPCODE_DP2.
Eric Anholt
2010-08-17
i915: Enable ARB_fragment_shader by default.
Eric Anholt
2010-08-17
r600c: Handle reads from PROGRAM_OUTPUT
Henri Verbeet
2010-08-17
prog_optimize: Only merge writes to temporary registers
Benjamin Segovia
2010-08-17
i965: Add support for DP2 in the VS.
Eric Anholt
2010-08-17
mesa: Dump shader source before validating the shader.
Eric Anholt
2010-08-17
r600c: fix dword miscount in blit emit code
Alex Deucher
2010-08-17
mesa: fix es1/2 build hopefully
Dave Airlie
2010-08-16
i965: Use the implied move available in most brw_wm_emit brw_math() calls.
Eric Anholt
2010-08-16
i965: Add disasm for Compr4 instruction compression.
Eric Anholt
2010-08-16
Merge branch 'glsl2'
Ian Romanick
2010-08-16
ir_to_mesa: Silence unused variable warnings
Ian Romanick
2010-08-16
ir_to_mesa: Clean up assertions in ir_to_mesa_visitor::visit(ir_texture *)
Ian Romanick
2010-08-16
ir_to_mesa: Support texture rectangle targets
Ian Romanick
2010-08-16
r600c: blit emit updates
Alex Deucher
2010-08-16
st/mesa: test for FEATURE defines
nobled
2010-08-16
dri/nouveau: test for FEATURE defines
nobled
2010-08-16
dri/radeon: test for FEATURE defines
nobled
2010-08-16
x86: Remove unnecessary header from sse.h.
Vinson Lee
2010-08-15
x86: Include missing headers in mmx.h.
Vinson Lee
2010-08-15
x86: Remove unnecessary header from 3dnow.h.
Vinson Lee
2010-08-15
glsl: Clean up header file inclusion in slang_typeinfo.h.
Vinson Lee
2010-08-15
glsl: Include missing header in slang_codegen.h.
Vinson Lee
2010-08-15
glsl: Include missing header in slang_compile_operation.h.
Vinson Lee
2010-08-15
glsl: Clean up header file inclusion in slang_storage.h.
Vinson Lee
2010-08-15
glsl: Clean up header file inclusion in slang_mem.h.
Vinson Lee
2010-08-15
glsl: Clean up header file inclusion in slang_ir.h.
Vinson Lee
2010-08-15
glsl: Include missing header in slang_link.c.
Vinson Lee
2010-08-15
glsl: Include missing headers in slang_builtin.c.
Vinson Lee
2010-08-16
st/mesa: remove output register reads inside shaders
Marek Olšák
2010-08-16
r300/compiler: implement DP2 opcode
Marek Olšák
2010-08-16
r300/compiler: implement SSG opcode
Marek Olšák
2010-08-16
r300/compiler: fix allocation of temporaries in radeonTransformTEX
Marek Olšák
2010-08-15
mesa: Check that _XOPEN_SOURCE is defined before using it.
Vinson Lee
2010-08-15
glsl: Fix self inclusion in slang_compile_function.h.
Vinson Lee
2010-08-15
glsl: Include missing header in slang_ir.h.
Vinson Lee
2010-08-15
glsl: Clean up header file inclusion in slang_link.h.
Vinson Lee
2010-08-15
glsl: Clean up header file inclusion in slang_label.h.
Vinson Lee
2010-08-14
glsl: Clean up header file inclusion in slang_emit.h.
Vinson Lee
2010-08-14
glsl: Clean up header file inclusion in slang_compile.h.
Vinson Lee
2010-08-14
glsl: Include missing headers in slang_compile_struct.h.
Vinson Lee
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