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2010-10-26i965: Add support for discard instructions on gen6.Eric Anholt
It's a little more painful than before because we don't have the handy mask register any more, and have to make do with cooking up a value out of the flag register.
2010-10-26i965: Add disasm for the flag register.Eric Anholt
2010-10-26i965: Clear some undefined fields of g0 when using them for gen6 FB writes.Eric Anholt
This doesn't appear to help any testcases I'm looking at, but it looks like it's required.
2010-10-26i965: Use SENDC on the first render target write on gen6.Eric Anholt
This is apparently required, as the thread will be initiated while it still has dependencies, and this is what waits for those to be resolved before writing color.
2010-10-26i965: Clarify an XXX comment in FB writes with real info.Eric Anholt
2010-10-26i965: Add EU code for dword scattered reads (constant buffer array indexing).Eric Anholt
2010-10-25mesa: additional teximage error checks for GL_EXT_texture_integerBrian Paul
2010-10-25mesa: additional switch cases for GL_EXT_texture_integerBrian Paul
2010-10-25mesa: additional glReadPixels error checks for GL_EXT_texture_integerBrian Paul
2010-10-25st/mesa: support RGBA16 and use it for RGBA12 as wellMarek Olšák
Tested with r300g. Signed-off-by: Marek Olšák <maraeo@gmail.com>
2010-10-25xlib: silence unused var warningBrian Paul
2010-10-25mesa: fix uninitialized var warningBrian Paul
http://bugs.freedesktop.org/show_bug.cgi?id=31067
2010-10-25mesa: silence enum comparison warningBrian Paul
http://bugs.freedesktop.org/show_bug.cgi?id=31069
2010-10-24mesa: allow FBO attachments of formats LUMINANCE, LUMINANCE_ALPHA, and INTENSITYMarek Olšák
As per the GL_ARB_framebuffer_object specification. Signed-off-by: Marek Olšák <maraeo@gmail.com>
2010-10-23st/mesa: be smarter choosing texture format for glDrawPixels()Brian Paul
This lets us get an integer texture format for integer pixel formats.
2010-10-23mesa: display list support for GL_EXT_texture_integerBrian Paul
2010-10-23mesa: plug in GL_EXT_texture_integer functionsBrian Paul
2010-10-23mesa: regenerated API files for GL_EXT_texture_integerBrian Paul
2010-10-23mesa: simplify target_can_be_compressed() functionBrian Paul
2010-10-23st/mesa: add format selection for signed/unsigned integer formatsBrian Paul
2010-10-23mesa: added cases for GL_EXT_texture_integerBrian Paul
2010-10-23mesa: added cases for GL_EXT_texture_integer formatsBrian Paul
2010-10-23mesa: compute _IntegerColor field in _mesa_test_framebuffer_completeness()Brian Paul
2010-10-23mesa: added glGet query for GL_RGBA_INTEGER_MODE_EXTBrian Paul
2010-10-23mesa: added new gl_framebuffer::_IntegerColor fieldBrian Paul
2010-10-23mesa: added new gl_extensions::EXT_gpu_shader4 fieldBrian Paul
2010-10-23mesa: new glDrawPixels error check for integer formatsBrian Paul
2010-10-23mesa: added _mesa_is_fragment_shader_active() helperBrian Paul
2010-10-23mesa: minor reformatting, clean-upsBrian Paul
2010-10-23mesa: _mesa_is_format_integer() functionBrian Paul
2010-10-23mesa: _mesa_ClearColorIuiEXT() and _mesa_ClearColorIiEXT()Brian Paul
For GL_EXT_texture_integer.
2010-10-23mesa: add pixel packing for unscaled integer typesBrian Paul
And add some missing GL_RG cases.
2010-10-23mesa: split up the image.c fileBrian Paul
New files: pack.c - image/row packing/unpacking functions pixeltransfer.c - pixel scale/bias/lookup functions
2010-10-23mesa: simplify fbo format checking codeBrian Paul
2010-10-23mesa: 80-column wrappingBrian Paul
2010-10-22i965: Add support for pull constants to the new FS backend.Eric Anholt
Fixes glsl-fs-uniform-array-5, but not 6 which fails in ir_to_mesa.
2010-10-22i965: Move the FS disasm/annotation printout to codegen time.Eric Anholt
This makes it a lot easier to track down where we failed when some code emit triggers an assert. Plus, less memory allocation for codegen.
2010-10-22mesa: move declaration before codeBrian Paul
2010-10-22dri/nouveau: Force a "slow" Z clear if we're getting a new depth buffer.Francisco Jerez
2010-10-21Merge branch 'primitive-restart-cleanup'Brian Paul
Conflicts: docs/relnotes-7.10.html This branch is a re-do of the primitive-restart branch with all the intermediate/temporary stuff cleaned out.
2010-10-21st/mesa: support for primitive restartBrian Paul
2010-10-21vbo: support for primitive restartBrian Paul
We handle splitting of glDrawArrays() calls into two primitives here so that drivers don't have to worry about it.
2010-10-21mesa: plug in primitive restart functionBrian Paul
2010-10-21mesa: regenerated files with primitive restartBrian Paul
2010-10-21mesa: set/get primitive restart stateBrian Paul
2010-10-21mesa: driver hook for primitive restartBrian Paul
2010-10-21i965: Be more aggressive in tracking live/dead intervals within loops.Eric Anholt
Fixes glsl-fs-convolution-2, which was blowing up due to the array access insanity getting at the uniform values within the loop. Each temporary was considered live across the whole loop.
2010-10-21st/mesa: added cases for GL_COMPRESSED_RED/RG in st_choose_format()Brian Paul
2010-10-21mesa: add missing cases for packing red/green imagesBrian Paul
2010-10-21mesa: add GL_RG case to _mesa_source_buffer_exists()Brian Paul
Fixes failure with glReadPixels(format=GL_RG)