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AgeCommit message (Expand)Author
2010-04-22mesa: Compute extension string according to APIKristian Høgsberg
2010-04-22es2: Move over es2 code to compute extensionsKristian Høgsberg
2010-04-22main: Report GL_SHADING_LANGUAGE_VERSION according to APIKristian Høgsberg
2010-04-22mesa: Compute GL version according to APIKristian Høgsberg
2010-04-22mesa: Move API specific context intialization into context.cKristian Høgsberg
2010-04-22st/mesa: Use API-aware context constructorKristian Høgsberg
2010-04-22mesa: Track the OpenGL API we're implementing in the contextKristian Høgsberg
2010-04-21radeon: fix warningMarek Olšák
2010-04-21mesa/st: Translate a few more mesa/gallium formats.José Fonseca
2010-04-20mesa: do version checking for GL 3.x queriesBrian Paul
2010-04-20mesa: API and state for GL 3.1 primitive restartBrian Paul
2010-04-20mesa: add GL 3.2 GL_CONTEXT_PROFILE_MASK queryBrian Paul
2010-04-20mesa: remove some commentsBrian Paul
2010-04-21intel: Add Sandybridge mobile chipset idZhenyu Wang
2010-04-21intel: Clean up chipset name and gen num for IronlakeZhenyu Wang
2010-04-30st/mesa: ignore gl_texture_object::BaseLevel when allocating gallium texturesBrian Paul
2010-04-30x86-64: Make assembly routines .hidden like on x86Adam Jackson
2010-04-20mesa: better, smaller error handling code for glGet*()Brian Paul
2010-04-20mesa: better, smaller error handling code for glEnable/Disable/IsEnabled()Brian Paul
2010-04-20mesa: raise GL_INVALID_OPERATION for glReadPixels(GL_COLOR_INDEX)Brian Paul
2010-04-29st/mesa: remove unused/disabled codeBrian Paul
2010-04-29mesa: added _mesa_print_framebuffer() for debuggingBrian Paul
2010-04-29i965: Reject shaders with uninlined function calls instead of hanging.Eric Anholt
2010-04-29mesa: Don't overwrite a driver's shader infolog with generic failure message.Eric Anholt
2010-04-29i965: Fix cube map layouts on Ironlake.Eric Anholt
2010-04-29i965: Implement VS MAX in a more obvious way.Eric Anholt
2010-04-29i965: Use immediate float operands for some VS instructions.Eric Anholt
2010-04-20i915: Map sampler indices to texture units correctly for fragment shaders.Eric Anholt
2010-04-20i915: Add missing break; after handling the stub NOISE instructions.Eric Anholt
2010-04-20gallium: replace pipe_resource::_usage with pipe_resource::usageBrian Paul
2010-04-20Merge branch 'gallium-index-bias'José Fonseca
2010-04-19glapi: GL 3.x xml fileBrian Paul
2010-04-28st/mesa: move/improve Mesa GPU program debuggingBrian Paul
2010-04-28st/mesa: add missing debug entry for DEBUG_CONSTANTSBrian Paul
2010-04-28Merge branch '7.8'Brian Paul
2010-04-28st/mesa: fix incorrect RowStride computationBrian Paul
2010-04-28st/mesa: fill in stImage->level in st_generate_mipmap()Brian Paul
2010-04-28Merge branch '7.8'Brian Paul
2010-04-27Disable scissor when begining meta operationsPierre Willenbrock
2010-04-27Don't set srcLevel on GL_TEXTURE_RECTANGLE_ARB targetsPierre Willenbrock
2010-04-27Fill the padding between entrys in the sampler keyPierre Willenbrock
2010-04-27i915: Add debugging for just prorgam compile under INTEL_DEBUG=wmEric Anholt
2010-04-27i915: Provide counts in the error messages for program limits.Eric Anholt
2010-04-28radeon: fix warningsMarek Olšák
2010-04-27mesa: Disable scissor when begining meta operationsPierre Willenbrock
2010-04-27Add missing _ in extension category nameIan Romanick
2010-04-27mesa: Don't set srcLevel on GL_TEXTURE_RECTANGLE_ARB targetsPierre Willenbrock
2010-04-27mesa: move/rename is_depth_or_stencil_format()Brian Paul
2010-04-27st/mesa: rename var and update st_choose_format() commentsBrian Paul
2010-04-27glapi: Fix loading of old DRI drivers.Chia-I Wu