Age | Commit message (Expand) | Author |
2007-08-17 | added CLIP_x_SHIFT vals | Brian |
2007-08-17 | write outputs according to vs.outputs_written | Brian |
2007-08-17 | added outputs_written field to pipe_shader_state | Brian |
2007-08-17 | load machine.Inputs based on vs.inputs_read | Brian |
2007-08-17 | added pipe ptr to draw_context | Brian |
2007-08-17 | compute clipmask | Brian |
2007-08-17 | define CLIP_LEFT/RIGHT etc | Brian |
2007-08-17 | shade four vertices at a time | Brian |
2007-08-17 | added align16() function | Brian |
2007-08-17 | added uint64 type | Brian |
2007-08-17 | replace assertion w/ conditionals in xmesa_clear() | Brian |
2007-08-17 | Use simple st->pipe->clear() in more cases for depth/stencil clears. | Brian |
2007-08-17 | fix buffer clearing problems | Brian |
2007-08-17 | assertions | Brian |
2007-08-17 | added assertions, disable debug output | Brian |
2007-08-16 | Break mesa dependencies. | michal |
2007-08-16 | Silence compiler warnings. | michal |
2007-08-16 | Break mesa dependencies. | michal |
2007-08-16 | Silence compiler warnings. | michal |
2007-08-16 | Define ffs() for __WIN32__ & __MSC__. | michal |
2007-08-16 | Define __WIN32__. | michal |
2007-08-16 | Move VS code from st_atom_fs.c to st_atom_vs.c. | michal |
2007-08-16 | Cosmetic changes. | michal |
2007-08-16 | Remove many dependencies on mesa headers. | Brian |
2007-08-16 | misc changes to support vertex shaders (disabled by default) | Brian |
2007-08-16 | run real vertex shaders, a total hack for now | Brian |
2007-08-16 | make pass-through vertex shader | Brian |
2007-08-16 | check for null swrast (pipe work-around) | Brian |
2007-08-16 | Begin added vertex shader state/support. | Brian |
2007-08-16 | disable Z value scaling - it's done in sp_quad_depth_test.c | Brian |
2007-08-16 | move the draw_alloc/free_tmps() functions to draw_prim.c | Brian |
2007-08-16 | Remove GL/mesa types, rearrange things into more logical groups | Brian |
2007-08-16 | Add missing inlcude directory. | michal |
2007-08-16 | Copy fragment z if the fragment shader does not write depth on its own.` | michal |
2007-08-16 | Drawing code refactoring. | Brian |
2007-08-16 | point/line/polygon drawing (factored out of draw_vb.c) | Brian |
2007-08-16 | Silence warnings. | michal |
2007-08-16 | Silence warnings. | michal |
2007-08-16 | Silence warnings. | michal |
2007-08-16 | Silence warnings. | michal |
2007-08-16 | Use 'f' for float suffix. | michal |
2007-08-15 | Remove mesa include directories, be stricter about include paths. | Keith Whitwell |
2007-08-15 | translate GL texture targets to PIPE_TEXTURE_x values | Brian |
2007-08-15 | added PIPE_PRIM_x tokens (matching GL), use in a few places | Brian |
2007-08-15 | Hook in new draw_arrays() code, disabled for now. | Brian |
2007-08-15 | softpipe_draw_arrays() function | Brian |
2007-08-15 | added new draw_arrays() | Brian |
2007-08-15 | convert vbo->draw_prims() to pipe->draw_arrays(): works in very limited cases... | Brian |
2007-08-15 | added vertex array info fields | Brian |
2007-08-15 | added draw_set_vertex_array_info() | Brian |