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2009-06-17GLX: attempt to fix glean makeCurrent test cases.Dave Airlie
Two parts to this: One we don't keep pointers to possibly freed memory anymore once we unbind the drawables from the context. Brian I need to figure out what the comment you made there, can we get a glean/piglit test so we can fix it properly? If the new gc is the same as the oldGC, we call the unbind even though we just bound it in that function. doh.
2009-06-17radeon: fix warnings in wrapper with libdrmDave Airlie
2009-06-16Merge branch 'mesa_7_5_branch'Brian Paul
Conflicts: src/mesa/main/api_validate.c
2009-06-16i965: fix bugs in projective texture coordinatesBrian Paul
For the TXP instruction we check if the texcoord is really a 4-component atttibute which requires the divide by W step. This check involved the projtex_mask field. However, the projtex_mask field was being miscalculated because of some confusion between vertex program outputs and fragment program inputs. 1. Rework the size_masks calculation so we correctly set bits corresponding to fragment program input attributes. 2. Rename projtex_mask to proj_attrib_mask since we're interested in more than just texcoords (generic varying vars too). 3. Simply the indexing of the size_masks and proj_attrib_mask fields. 4. The tracker::active[] array was mis-dimensioned. Use MAX_PROGRAM_TEMPS instead of a magic number. 5. Update comments, add new assertions. With these changes the Lightsmark demo/benchmark renders correctly, until we eventually hit a GPU lockup...
2009-06-16i965: handle OPCODE_SWZ in the glsl pathRoland Scheidegger
glsl compiler will not generate OPCODE_SWZ, and as a first step it would be translated away to a MOV anyway (why?), but later internally this opcode is generated (for EXT_texture_swizzling).
2009-06-16mesa: fix incorrect viewport clamping in _mesa_set_viewport()Brian Paul
A 0 by 0 viewport size is legal. Don't clamp against lower bound of one. The error checking earlier in the function prevents negative values.
2009-06-16mesa: fix REMAINDER() macroBrian Paul
The results were incorrect for some negative values of A. See bug 21872.
2009-06-15Merge branch 'arb_map_buffer_range'Brian Paul
Conflicts: docs/relnotes-7.6.html src/mesa/main/mtypes.h
2009-06-15intel: Release fb backing regions in intelDestroyBuffer()Shuang He
Fixes memory leak when destroying framebuffers.
2009-06-15mesa: Always return a value.José Fonseca
2009-06-15mesa: Use appropriate float/integer types.José Fonseca
2009-06-15mesa: Use type modifier for float constants.José Fonseca
2009-06-15mesa: Use integer type with appropriate sign.José Fonseca
2009-06-15mesa: revert some recent VBO buffer object refcounting changesBrian Paul
Reverts part of commit d7ea9ddf5824556e47decac7ba200f37cf1e552f. We were calling _mesa_reference_buffer_object() on some heap-allocated memory that was uninitialized and could trigger an assertion. We can actually go back to "looser" ref counting of the Null/default buffer object in these cases.
2009-06-15enable ARB_half_float_pixel for intel driversRoland Scheidegger
2009-06-15intel: fix (cosmetic) typo flag used twiceRoland Scheidegger
2009-06-15r300: fix 3D texturesMaciej Cencora
2009-06-12i965: interpolate colors with perspective correction by defaultBrian Paul
...rather than with linear interpolation. Modern hardware should use perspective-corrected interpolation for colors (as for texcoords). glHint(GL_PERSPECTIVE_CORRECTION_HINT, mode) can be used to get linear interpolation if mode = GL_FASTEST.
2009-06-12mesa: use larger initial refcount for NullBufferObjBrian Paul
Refcounting of the null/default buffer object isn't perfect yet so be extra safe.
2009-06-12mesa: use _mesa_reference_buffer_object() in a few placesBrian Paul
2009-06-12mesa: use _mesa_reference_buffer_object() in a few placesBrian Paul
2009-06-12r300: add support for EXT_texture_sRGBMaciej Cencora
Tested with glean/texture_srgb and wine/d3d9 tests on RV535
2009-06-12set/mesa: enable GL_NV_texture_env_combine4Brian Paul
This is handled entirely in core Mesa where the combiner state is converted into a fragment program.
2009-06-12st/mesa: additional debug code (disabled)Brian Paul
2009-06-12Merge branch 'mesa_7_5_branch'Jakob Bornecrantz
2009-06-12mesa: Enable uploads of only depth to z24s8 texturesJakob Bornecrantz
2009-06-12radeon: fix size of mipmap texture arrayDave Airlie
2009-06-12radeon/r200/r300: fix max texture levels assertDave Airlie
use the actual value set in the context
2009-06-12Merge remote branch 'main/radeon-rewrite'Dave Airlie
2009-06-11r300: fix VAP setupMaciej Cencora
If GL context had e.g. tex0, tex2 and fog the VAPOutputCntl1 returned 0x104 instead of 0x124 - that meaned we're sending only 8 texcoords (instead of 12) which ended up in GPU hang.
2009-06-11r300: fix for SW TCL pathMaciej Cencora
We shouldn't use i variable for SWTCL_OVM_TEX because textures doesn't have to be enabled in "packed" order. We could have tex1,tex3 and fog which would receive 7,9,8 OVM locations instead of 6,7,8.
2009-06-11r300: don't send unused attributes for SW TCL pathMaciej Cencora
2009-06-11r300: send only RS_IP_* regs that we are going to useMaciej Cencora
2009-06-11r300: fix RS setup when no colors and textures are sent to FPMaciej Cencora
RS_COL_FMT field is part of RS_IP_* reg not RS_INST_*
2009-06-11r300: r500 fragment program fixesMaciej Cencora
- when rewriting per component negate swizzle, first instruction should get not negated source - KIL instruction ignores swizzles TODO: - tex instructions does not support saturation - tex instructions cannot read from consant memory
2009-06-11radeon: increase max bo countMaciej Cencora
2009-06-11r300: fix a GPU lock upMaciej Cencora
Sending from VAP more texture coordinates than RS expects results in GPU hang. Fixes BumpSelfShadow from DirectX8 SDK.
2009-06-11r300: fix vertex program bugMaciej Cencora
If the vertex program didn't write position attribute, the position invariant function would add necessary instructions, but the vertex position would be overwritten by artificial outputs insts added to satisfy fragment program requirements. Fixes "whole screen is gray" problem for HW TCL path in sauerbraten when shaders are enabled, and whole slew of wine d3d9 tests.
2009-06-11r300: move some code for easier debuggingMaciej Cencora
2009-06-11r300: print vertex program when debugging is enabledMaciej Cencora
2009-06-11r300: fix output register allocation for vertex shadersMaciej Cencora
If the vertex program wrote secondary color without primary color, the secondary color output register index would be 0 which resulted in overwriting vertex position in some cases.
2009-06-11r300: hw doesn't support saturation for tex instructionsMaciej Cencora
2009-06-11mesa: rework vertex shader output / fragment shader input attribute matchingBrian Paul
Before, if a vertex shader's outputs didn't exactly match a fragment shader's inputs we could wind up with invalid TGSI shader declarations. For example: Before patch: DCL OUT[0], POSITION DCL OUT[1], COLOR[1] DCL OUT[2], GENERIC[0] DCL OUT[3], GENERIC[0] <- note duplicate [0] DCL OUT[4], GENERIC[2] After patch: DCL OUT[0], POSITION DCL OUT[1], COLOR[1] DCL OUT[2], GENERIC[0] DCL OUT[3], GENERIC[1] DCL OUT[4], GENERIC[2]
2009-06-11mesa: add default function for ctx->Driver.CheckQuery() hookBrian Paul
2009-06-11Merge branch 'mesa_7_5_branch'José Fonseca
2009-06-11mesa: Use new pf_is_depth_and_stencil inline.José Fonseca
2009-06-11mesa: Use PIPE_TEXTURE_USAGE_DEPTH_STENCIL for any depth or stencil format.José Fonseca
2009-06-11mesa: Remove dead code.José Fonseca
2009-06-11st/mesa: fix typo s/BFC0/BFC1/Brian Paul
2009-06-11vbo: fix assertion, #define IMM_BUFFER_NAMEBrian Paul
This was sometimes seen when Glean exited upon test failure when using Gallium.