Age | Commit message (Collapse) | Author |
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this keeps branch targets correct.
glsl/trirast works correctly now afaics
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at least i think this is how it was meant to work
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wpos.y seems inferted to what opengl expexts, so calculate correct
value from window dimension and replace references in fragmentprog
with calculated value
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The 0 value is correct for I8 format.
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Need to properly setup colorbuffer when dst pitch != dst width.
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This file has been modified in master and removed in feature branch.
This gave a merge conflict I couldn't resolve by removing and git adding
it to index.
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Conflicts:
progs/perf/drawoverhead.c
progs/perf/teximage.c
progs/perf/vbo.c
progs/perf/vertexrate.c
src/mesa/shader/slang/library/slang_common_builtin_gc.h
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Conflicts:
src/gallium/state_trackers/xorg/xorg_xv.c
src/mesa/drivers/dri/intel/intel_span.c
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