Age | Commit message (Collapse) | Author |
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Need to remove the 'nil' components before swizzling a swizzle
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Examine the currently bound color buffer's format to see if there's a good
format/type match.
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Unused uniforms are no longer included in the active uniforms list.
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indirect addressing used.
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In some cases, the vertex program output's semantic info didn't match up
with the fragment program's input semantic info. This info is now explicitly
passed into the st_translate_fragment_program() function.
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17173
Also, move GL_TEXTURE_RECTANGLE init code into separate function.
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missing/null
fixes potential segfaults when vertex arrays are missing
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needed
The default texture is used when the current fragment shader has texture
sample instructions but the user has not provided/bound a texture.
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access
Was trying to use the strb->surface but it's made for GPU read/write only.
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