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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Age
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Author
2008-02-15
Cell: replace float 4 with vector float in eval_coeff()
Brian
2008-02-15
Cell: emit blend state to SPUs
Brian
2008-02-15
Cell: choose bilinear vs. nearest filtering according to sampler state
Brian
2008-02-15
Cell: improved bilinear filtering
Brian
2008-02-15
Cell: implement basic bilinear texture sampler
Brian
2008-02-15
Cell: added spu_unpack_color(), spu_pack_R8G8B8A8()
Brian
2008-02-15
Cell: SIMD-ize more of texture sampling
Brian
2008-02-15
Cell: checkpoint: start to SIMD-ize texture sampling
Brian
2008-02-15
Cell: move tile clear code to flush_spans()
Brian
2008-02-15
Cell: clamp txmax, tymax in tile_bounding_box()
Brian
2008-02-15
Cell: insert some draw_flush() calls
Brian
2008-02-15
nv40: the 0x4497 version of curie doesn't support index buffers.
Ben Skeggs
2008-02-15
nouveau: avoid relocations where possible.
Ben Skeggs
2008-02-15
nouveau: implement a bo_set_status()
Ben Skeggs
2008-02-15
Cell: comment about emit_quad() mask
Brian
2008-02-15
Cell: move some tile get/clear code
Brian
2008-02-15
Cell: use global color_shuffle to remove a switch stmnt
Brian
2008-02-15
Cell: New color packing functions (A8R8G8B8 and B8G8R8A8)
Brian
2008-02-15
Cell: rename/move global vars
Brian
2008-02-15
Cell: deprecate some use of struct cell_command - it should go away completely
Brian
2008-02-15
Cell: remove commands from top-level while loop which should only appear in b...
Brian
2008-02-15
Cell: move ztest before color interp/packing
Brian
2008-02-15
Cell: rename fields of the tile_t union
Brian
2008-02-15
Cell: implement Z16 and Z32 testing with SIMD instructions.
Brian
2008-02-15
Cell: store current tile status in cur_tile_status_c/z, add TILE_STATUS_GETTING
Brian
2008-02-15
Fix using "ccache ppu-gcc" for CC and fix parallel builds
Ian Romanick
2008-02-15
fix typo
Brian
2008-02-15
gallium: fix problem in which texcoords and varying vars got mapped to the sa...
Brian
2008-02-15
Fix problem in mapping vertex program outputs (found with "spring" game engine)
Brian
2008-02-15
gallium: comments about fragment Z computation
Brian
2008-02-15
gallium: Fix z clear bug when TILE_CLEAR_OPTIMIZATION==0
Brian
2008-02-15
gallium: fix get/put typo regression
Brian
2008-02-15
Cell: SIMD-ize const_coeff()
Brian
2008-02-15
Cell: set GALLIUM_CELL_VS env var to enable SPU-based vertex transformation
Brian
2008-02-15
tgsi: Use ESI instead of EBX as temp reg on non-win32
Keith Whitwell
2008-02-15
gallium: Portability fixes.
José Fonseca
2008-02-15
gallium: Add SCons as alternative build system for Gallium.
José Fonseca
2008-02-15
I don't know why using uint64_t for "base" doesn't work. Ugh.
Ian Romanick
2008-02-15
Use SPUs for vertex shader processing
Ian Romanick
2008-02-15
Add driver_private field for drivers that hook shader_queue_flush.
Ian Romanick
2008-02-15
Numerous small fixed to PPU-SPU vertex shader protocol
Ian Romanick
2008-02-15
cell_array_info should not be 16-byte aligned
Ian Romanick
2008-02-15
Correctly read / write vertex header from / to main memory
Ian Romanick
2008-02-15
Handle CELL_CMD_VS_EXECUTE *only* outside batch commands.
Ian Romanick
2008-02-15
Set machine->Processor
Ian Romanick
2008-02-15
Elts are always ints, pass vOut pointers in-line in command
Ian Romanick
2008-02-15
Implement micro_pow and micro_sqrt
Ian Romanick
2008-02-15
Fix size calculation in attribute fetch.
Ian Romanick
2008-02-15
Fetch uniforms from main memory.
Ian Romanick
2008-02-15
Missing amperstand in previous commit. Oops.
Ian Romanick
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