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2009-04-19r300: remove unnecessary forward function declarationMaciej Cencora
2009-04-19r300: context creation cleanupMaciej Cencora
- move constant values initialization to seperate function - remove obvious comments
2009-04-19radeon: update clear state with latest intel codeDave Airlie
2009-04-17r300: we always want non NDC coords format for swtclMaciej Cencora
2009-04-17r300: cleanup frag prog setup a littleMaciej Cencora
Use proper fields for marking if fp is translated, and if is translated succesfully. Now if fp gets translated (even unsuccesfully) fp->translated is true. If the translation failed (i.e. because we exceeded limit of maximum texture indirections) the fp->error is set. With a little updated fallback function it prevents non native fragment programs from beeing translated with every frame (the translation would fail anyway so there's no point to try again). Also implement IsProgramNative function for GL_FRAGMENT_PROGRAM_ARB (it should give some performance boost in apps that checks if program is native and falls back to simpler shader to meet hw limits if necessary) and cleanup indentation (remove whitespaces on empty lines).
2009-04-17r300: update r500 path for reordered WPOS and FOG fp attributesMaciej Cencora
Report and regression testing by Fabio Pedretti.
2009-04-16dri: attempt to actually refcount the __DRIDrawableDave Airlie
valgrind was showing a race between the drawable getting destroyed by the X resource freeing code, and the context getting destroyed later and freeing the drawable. However I've no idea if some other combination of things could cause this code to leak.
2009-04-16radeon: take a bo reference when adding to validate listDave Airlie
2009-04-12r200: fix texture level for compiz caseJerome Glisse
2009-04-12r200: validate vertex bufferJerome Glisse
2009-04-12radeon: emit scissor when using cs pathJerome Glisse
2009-04-09r300: fix color tilingDave Airlie
2009-04-09r300: reorder fog coordinate and WPOS fp attributesMaciej Cencora
HW TCL path currently assumed fog, WPOS order. The order was inverted for SW TCL path. This hopefully fixes rest of fog and WPOS related bugs. Additionally fix some indentation, don't route unnecessary components of fog coordinates for performance reasons and simplify vertex attribute emitting for SW TCL path.
2009-04-09r300: fix regression from swtcl rewriteMaciej Cencora
Fix wrong attribute emit and revert to previous behaviour of calculating VAP_OUT_VTX_FMT_1 register value. We can't use r300VAPOutputCntl1 function because it assumes that all texture coords have 4 components and that is the case for HW TCL path, but not for SW TCL.
2009-04-09Merge remote branch 'origin/master' into radeon-rewriteDave Airlie
Conflicts: src/mesa/drivers/dri/r200/r200_tex.c src/mesa/drivers/dri/r300/r300_cmdbuf.c src/mesa/drivers/dri/r300/r300_context.h src/mesa/drivers/dri/r300/r300_swtcl.c src/mesa/drivers/dri/r300/r300_tex.c src/mesa/drivers/dri/r300/r300_texmem.c src/mesa/drivers/dri/r300/r300_texstate.c src/mesa/drivers/dri/radeon/radeon_tex.c
2009-04-08Mesa: allow suppression of debug messages in a debug buildRobert Ellison
For testing, it's very useful to be able to test on a debug build, while suppressing the debug messages (messages that are by default suppressed in a release build), in order to see the same behavior that users of release builds will see. For example, the "piglit" test suite will flag an error on programs that produce unexpected output, which means that a debug build will always fail due to the extra debug messages. This change introduces a new value to the MESA_DEBUG environment variable. In a debug build, explicitly setting MESA_DEBUG to "0" will suppress all debug messages (both from _mesa_debug() and from _mesa_warning()). (The former behavior was that debug messages were never suppressed in debug builds.) Behavior of non-debug builds has not changed. In such a build, _mesa_debug() messages are always suppressed, and _mesa_warning() messages will be suppressed unless MESA_DEBUG is set *to any value*.
2009-04-08gallium: when using gl_PointCoord ensure we use the correct attribute.Alan Hourihane
2009-04-08mesa: Don't attempt to free the dummy program.José Fonseca
2009-04-07st: implement glCopyTexImage() for GL_DEPTH24_STENCIL8 internal formatBrian Paul
2009-04-07st: implement GL_DEPTH_STENCIL format for glReadPixels and DrawPixels()Brian Paul
2009-04-07mesa: add another special/optimized case in _mesa_unpack_depth_span()Brian Paul
2009-04-07swrast: fix point rendering function selectionBrian Paul
Need to clamp default point size to min/max range before checking if it's one. Fixes glean pointAtten test.
2009-04-07mesa: fix incorrect component ordering for sRGB8 texture fetch/storeBrian Paul
This format is layered on MESA_FORMAT_RGB888 so the component order is actually BGR. Fixes glean pixelFormat failures.
2009-04-07glsl: enable the new linear scan register allocator codeBrian Paul
Seems to b working well enough to enable all the time. Optimizations can be disabled with "export MESA_GLSL=nopt" if needed.
2009-04-07glsl: don't optimize program if MESA_GLSL=noptBrian Paul
2009-04-07radeon: fix compiler warningAlex Deucher
2009-04-07swrast: restore !shader check around add_specular()Brian Paul
Fixes a regression from commit 76ac75af8e5481b498981c133836efa2101be2dc.
2009-04-07r300: swtcl rewrite and cleanupMaciej Cencora
- remove unused variables - silence compiler warnings - fix twosided lighting - fix point attenuation - unify indentation
2009-04-07radeon/r200/r300: fix missing dma buffer validationDave Airlie
this make gnome shell run
2009-04-07radeon: fix bocs wrapperDave Airlie
2009-04-06swrast: more texcombine clean-upsBrian Paul
2009-04-06swrast: asst. clean-ups in texcombine codeBrian Paul
2009-04-06swrast: fix secondary color add for glBitmapBrian Paul
Also, clean up the logic involved in choosing per-vertex vs. per-fragment primary+secondary color addition.
2009-04-06swrast: fix incorrect arithmetic for GL_ADD_SIGNED/GL_COMBINE4_NV modeBrian Paul
2009-04-06st: as with swrast, interpret texture border color according to texture formatBrian Paul
Depending on the hardware driver this might not be needed, but it will cause no harm.
2009-04-06st: rename a helper functionBrian Paul
2009-04-06swrast: fix texture border color interpretationBrian Paul
The texture border color must be interpreted according to the texture's base format. For example, for a GL_ALPHA texture, sampling the border color should return (0,0,0,borderAlpha). This wasn't an issue here until I removed the legacy texenv code (we always use the combiner path now).
2009-04-06mesa: Fix orientation adjustment for reading stencil pixels.José Fonseca
Fixes conform spcorner.c & spclear.c failure.
2009-04-06intel: Avoid dri2 GetBuffers round-trips for internal Viewport calls.Eric Anholt
This gets us the savings for driver-internal viewport calls that dd1c68f15123a889a3ce9d2afe724e272d163e32 was attempting, without relying on Xlib internals or clients handling X events.
2009-04-06i965: Use GTT maps when available to upload vertex arrays and system VBOs.Eric Anholt
This speeds up OA on my GM45 by 21% (more than the original CPU cost of the upload path). We might still be able to squeeze a few more percent out by avoiding repeatedly mapping/unmapping buffers as we upload elements into them.
2009-04-06intel: Clean up some a leftover from sedding of bufmgr context->screen move.Eric Anholt
2009-04-06radeon: add support for new ttmJerome Glisse
2009-04-06radeon: Expose a 32 bit RGBA fbconfig even when the screen depth is 16.Michel Dänzer
Otherwise current xserver / libGL no longer expose a 32 bit RGBA GLX visual, and compiz fails. Fixes http://bugs.freedesktop.org/show_bug.cgi?id=20479 .
2009-04-04gallium: Clean up driver clear() interface.Michel Dänzer
Only allows clearing currently bound buffers, but colour and depth/stencil in a single call.
2009-04-04gallium: Add utility helper for packing combined depth/stencil values.Michel Dänzer
2009-04-03intel: #include texgetimage.hBrian Paul
2009-04-03mesa: move glGetTexImage(), glGetCompresssedTexImage() code into new fileBrian Paul
2009-04-03mesa: remove the noClamp parameter to _mesa_pack_rgba_span_float()Brian Paul
It was only set to GL_TRUE in one place where it isn't really needed (glGetTexImage(sRGB format)).
2009-04-03mesa: clamp colors to [0,1] for glGetTexImage() when format is GL_LUMINANCEBrian Paul
For luminance, we add R+G+B and it seems we should always clamp in case.
2009-04-03mesa: whitespace and comment clean-upBrian Paul