Age | Commit message (Collapse) | Author |
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The new GLSL compiler doesn't support geom shaders yet so disable the
GL_ARB_geometry_shader4 extension. Undo this when geom shaders work again.
NOTE: This is a candidate for the 7.10 branch.
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This is the same as what the array dereference handler does.
Fixes piglit test glsl-link-struct-array (bugzilla #31648).
NOTE: This is a candidate for the 7.9 and 7.10 branches.
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Fixes glsl-bug-22603.
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Fixes fp-arb-fragment-coord-conventions-none
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RNDD isn't one of the instructions that can do conversion from
execution type to destination type.
Fixes glsl-vs-arrays-3.
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This requires shuffling the driconf XML macros around, since they use
true and false tokens expecting them to not get expanded to anything.
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This improves commit ef3f7e61b314236cbb7ed2cf24d34c6f90d9cfca
NOTE: This is a candidate for the 7.9 and 7.10 branches.
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If a source operand has a non-native swizzle (e.g. the KIL instruction
cannot have a swizzle other than .xyzw), the lowering pass uses one or more
MOV instructions to move the operand to an intermediate temporary with
native swizzles.
This commit fixes that the presubtract information was lost during
the lowering.
NOTE: This is a candidate for both the 7.9 and 7.10 branches.
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This fixes broken rendering of trees in ETQW. The trees still disappear
for an unknown reason when they are close.
Broken since:
2ff9d4474bdf5f05852ad4963d0b597d20743678
r300/compiler: make lowering passes possibly use up to two less temps
NOTE: This is a candidate for the 7.10 branch.
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There are exceptions to the table for depth texturing or rendering to
not-quite-supported formats thanks to the non-orthogonal component
selection for surface formats, but it's still a lot simpler.
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One less place to forget to put your new MESA_FORMAT support in.
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This starts spantmp2.h down the path of using MESA_FORMAT_* for
specifying the format instead of the crazy GL format/type combo.
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Fixes piglit valgrind glsl-array-bounds-04 failure (FDO bug 29946).
NOTE:
This is a candidate for the 7.10 branch.
This is a candidate for the 7.9 branch.
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The current state is allowed to be undefined past DrawElements et al.
Consequently omit that copying at least in the display list code.
This pays us some percents performance.
Signed-off-by: Brian Paul <brianp@vmware.com>
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assert(current_save_state < MAX_META_OPS_DEPTH) did not compile.
Rename current_save_state to SaveStackDepth to be more consistent with
the style of the other fields.
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VS places color attributes together so that SF unit can fetch the right
attribute according to object orientation. This fixes light issue in
mesa demo geartrain, projtex.
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_mesa_meta_CopyPixels results in nested meta operations on Sandybridge.
Previoulsy the second meta operation overrides all states saved by the
first meta function.
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Fixes depth-tex-modes-rg.
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Fixes texture-rg.
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Fixes this GCC warning.
brw_fs.cpp: In function 'brw_reg brw_reg_from_fs_reg(fs_reg*)':
brw_fs.cpp:3255: warning: 'brw_reg' may be used uninitialized in this function
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This is said to be required in the spec, even when you aren't doing writes.
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This doesn't actually fix border color on Ironlake, but it appears to
be a requirement, and gen6 needs it too.
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Last minute change for gen6 with 0 used params dropped the multiply.
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Signed-off-by: Brian Paul <brianp@vmware.com>
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GL_FIXED is also a legal type for glTexCoordPointer.
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It is broken since 433e5e6defc85d8b1d6262aff990e3f5a8b37027.
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This eases the gen6 implementation, which can only handle up to 32
registers of constants, while likely not penalizing real apps using
reladdr since all of those I've seen also end up hitting the pull
constant buffer. On gen6, the constant map means that simple NV VPs
fit under the 32-reg limit and now succeed. Fixes around 10 testcases.
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I forgot to bump this when I bumped the tex levels.
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Simplify some code, remove unneeded checks, etc.
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Fixes:
fp-kil
fp-generic/kil-swizzle.
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Fixes:
fbo-drawbuffers2-blend
fbo-drawbuffers2-colormask
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This will let us get EXT_draw_buffers2 blending and colormasking working.
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Fixes glean/maskedClear
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GL_OES_texture_3D has a GLSL counterpart. Since it is not implemented,
GL_OES_texture_3D should not be advertised.
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Attribute 0 has no special meaning in GLES2. Add VertexAttrib4f_nopos
for that purpose and make _es_VertexAttrib* call the new function.
Rename _vbo_* to _es_* to avoid confusion. These functions are only
used by GLES, and now some of them (_es_VertexAttrib*) even behave
differently than vbo_VertexAttrib*.
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There is no need to have a special version of ATTR for
!FEATURE_beginend, since 81ccb3e2ce708619f4c23537a237d61bdffdd35f.
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