Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-02-24 | mesa: fix merge conflict (in comment) | Brian Paul | |
2009-02-24 | glsl: silence warning | Brian Paul | |
2009-02-24 | mesa: use quotes for #include | Brian Paul | |
2009-02-24 | mesa/st: support l8 as well as i8 in bitmap code | Keith Whitwell | |
Also don't send the partial program fragment down to hardware -- the program will never be used in that form. | |||
2009-02-24 | gallium: Add pipe_buffer_write/read inlines. | José Fonseca | |
Saves code, and will simplify future interface changes. | |||
2009-02-24 | mesa: List new source file in SConscript. | José Fonseca | |
2009-02-23 | glsl: yet another swizzled expression fix | Brian Paul | |
This fixes swizzled conditional expressions such "(b ? p : q).x" | |||
2009-02-23 | gallium: include st_cb_viewport.h to silence warning | Brian Paul | |
2009-02-23 | gallium: fix build breakage in st_cb_viewport.c | Brian Paul | |
2009-02-23 | glsl: fix another swizzle-related bug | Brian Paul | |
This fixes the case of "infinitely" nested swizzles such as EXPR.wzyx.yxwz.xxyz This doesn't appear in typical shaders but with function inlining and the compiler's internal use of swizzles it can happen. New glean glsl1 test case added for this. | |||
2009-02-23 | mesa: only call update_buffer when it's available | Alan Hourihane | |
2009-02-23 | gallium: add winsys interface for viewport changes to support DRI2 | Alan Hourihane | |
2009-02-23 | mesa: include compiler.h, fixes cell build, remove Haiku special case | Brian Paul | |
2009-02-23 | i965: fix line stipple fallback for GL_LINE_STRIP primitives | Robert Ellison | |
When doing line stipple, the stipple count resets on each line segment, unless the primitive is a GL_LINE_LOOP or a GL_LINE_STRIP. The existing code correctly identifies the need for a software fallback to handle conformant line stipple on GL_LINE_LOOP primitives, but neglects to make the same assessment on GL_LINE_STRIP primitives. This fixes it so they match. | |||
2009-02-23 | mesa: fix _glxapi_get_proc_address() for mangled names | Tom Fogal | |
2009-02-23 | mesa: fixes for building on Haiku | Tomas Wilhelmsson | |
2009-02-23 | wgl: Enable the use of Win32 threads. | José Fonseca | |
2009-02-23 | mesa: Fix windows build. | José Fonseca | |
2009-02-22 | mesa: remove unneeded #include | Brian Paul | |
2009-02-22 | mesa: #include, misc clean-ups | Brian Paul | |
2009-02-22 | mesa: remove unneeded #includes | Brian Paul | |
2009-02-22 | mesa: move a bunch of compiler-related stuff into new compiler.h header | Brian Paul | |
This trims down and cleans up imports.h and glheader.h quite a bit. | |||
2009-02-22 | mesa: remove unused ENABLE_TEXGENx, ENABLE_TEXMATx flags | Brian Paul | |
2009-02-22 | mesa: assorted clean-ups, var renaming, etc. | Brian Paul | |
2009-02-22 | mesa: simplify texture combine state copying in _mesa_copy_texture_state() | Brian Paul | |
Just copy the whole struct. | |||
2009-02-22 | mesa: remove redundant assertions (same asserts in context.c) | Brian Paul | |
2009-02-22 | texmem: fix typo from brianp's changes. | Dave Airlie | |
Reported by cjb via tinderbox on irc | |||
2009-02-21 | glapi: update find_entry() for mangled names | Brian Paul | |
2009-02-21 | mesa: added extern qualifier | Tom Fogal | |
2009-02-21 | mesa: use enums for TEXTURE_x_INDEX values | Brian Paul | |
Plus, put them in the order of highest to lowest priority to simplify the texture_override() loop. | |||
2009-02-21 | mesa: use an array for current texture objects | Brian Paul | |
Use loops to consolidate lots of texture object code. | |||
2009-02-21 | mesa: use an array for default texture objects | Brian Paul | |
Replace Default1D/2D/3D/Cube/etc with DefaultTex[TEXTURE_x_INDEX]. The same should be done with the Current1D/2D/3D/etc pointers... | |||
2009-02-21 | mesa: re-org texgen state | Brian Paul | |
New gl_texgen struct allows quite a bit of code reduction. | |||
2009-02-21 | intel: Fix intelSetTexBuffer miptree leak. | Kristian Høgsberg | |
The intelImage also holds a reference to the miptree, so unref that as well. | |||
2009-02-21 | intel: tell libdrm whether we want a cpu-ready or gpu-ready BO for regions. | Eric Anholt | |
This lets us avoid allocing new buffers for renderbuffers, finalized miptrees, and PBO-uploaded textures when there's an unreferenced but still active one cached, while also avoiding CPU waits for batchbuffers and CPU-uploaded textures. The size of BOs allocated for a desktop running current GL cairogears on i915 is cut in half with this. Note that this means we require libdrm 2.4.5. | |||
2009-02-21 | i965: Fix render target read domains. | Eric Anholt | |
We were asking for something illegal (write_domain != 0 && read_domains != write_domain) because at the time of writing the region surfaces were used for texturing occasionally as well, and we weren't really clear on the model GEM was going to use. This reliably triggered a kernel bug with domain handling, resulting in oglconform mustpass.c failure. Of course, it only became visible after 01bc4d441fd6821ad9fc20d5e9544e4e587e4ff0 cleaned up some gratuitous flushing. | |||
2009-02-20 | gallium: use the TGSI_TEXTURE_SHADOW1D/2D/RECT texture types for TEX ↵ | Brian Paul | |
instructions These texture types were defined but never put to use. For the time being though, the Mesa->TGSI translater isn't emitting these targets. See the XXX comment in map_texture_target(). | |||
2009-02-20 | i965: use the new prog_instruction::TexShadow field | Brian Paul | |
GLSL shadow() sampler calls are properly propogated down to the driver now. The glean glsl1 shadow() tests work (except for the alpha channel). | |||
2009-02-20 | i965: check depth_mode in translate_tex_format() for MESA_FORMAT_S8_Z24 | Brian Paul | |
Note that I24X8 vs. A24X8 vs. L24X8 doesn't seem to make any difference for texture/shadow compare, however. | |||
2009-02-20 | glsl: use new IR opcodes for TEX instructions with shadow comparison | Brian Paul | |
Such TEX instructions will have the TexShadow flag set. The gl_program::ShadowSamplers field is now set in the linker. We missed that before. | |||
2009-02-20 | mesa: add TexShadow field to prog_instruction | Brian Paul | |
If the instruction is TEX/TXP/TXL/etc the TexShadow field will be true if the instruction is a texture fetch with shadow compare. | |||
2009-02-20 | i965: separate emit_op() and emit_tex_op() functions | Brian Paul | |
2009-02-20 | mesa: freshen-up comments, move some fields in prog_instruction | Brian Paul | |
2009-02-20 | i965: update comment, use const qualifier | Brian Paul | |
2009-02-20 | i965: var renaming, clean-up | Brian Paul | |
2009-02-20 | i965: added comment | Brian Paul | |
2009-02-20 | intel: fix datatype typo, s/GLboolean/GLuint/ | Brian Paul | |
Fixes mysterious failures in glean glsl1 test. | |||
2009-02-20 | i965: additional debug output | Brian Paul | |
2009-02-20 | glsl: rename GLSL texture assembly instructions to be more legible | Brian Paul | |
2009-02-20 | glsl: fix vec4_texp_rect IR code (need projective version) | Brian Paul | |