Age | Commit message (Collapse) | Author |
|
|
|
produced by vertex shader.
|
|
such as #10687.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
come...
|
|
|
|
|
|
|
|
|
|
Was changed while debugging #7205. Broke the shadowtext demo. Revisit this
if the problem w/ bug 7205 returns...
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Instead of doing intricate malloc/free tracking during compiling, allocate
everything (which would be discarded after compiling) from a pool that can
be freed en masse when done.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
found.
The later incorrectly encourages filing a bug (10703, for example).
|
|
|
|
|
|
|
|
This is to unify the xmesa code across xserver DDX'es. The call is intented for
XGL, but it does not hurt to call for other DDX'es. In fact it was not guarded
against XGL when it was first added in xserver.
|