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path: root/src/mesa
AgeCommit message (Expand)Author
2008-11-10mesa: initial support for uniform variable initializers.Brian Paul
2008-11-10mesa: fix logic error in GLSL linker when looking for main() shadersBrian Paul
2008-11-10mesa: allows 'f' suffix on GLSL float literalsBrian Paul
2008-11-10Merge commit 'origin/gallium-0.1' into gallium-0.2Brian Paul
2008-11-10Mesa: fix number of buffers in st_draw_vbo().Pekka Paalanen
2008-11-10Merge remote branch 'origin/gallium-0.2' into gallium-0.2Ben Skeggs
2008-11-09Mesa: fix number of buffers in st_draw_vbo().Pekka Paalanen
2008-11-08mesa: remove OPCODE_INT #defineBrian
2008-11-08mesa: use NRM3 in emit_normalize_vec3() when drivers are readyBrian
2008-11-07mesa: add support for 'centroid' qualifier in GLSL 1.20Brian Paul
2008-11-07mesa: add support for 'invariant' keyword for GLSL 1.20Brian Paul
2008-11-07mesa: reformat comments, rewrap lines, etc for a little better readabilityBrian Paul
2008-11-07Merge commit 'origin/master' into gallium-0.2Brian Paul
2008-11-07mesa: forgot sqrt in NRM3/4 instructionsBrian Paul
2008-11-07mesa: fix opcode table order bugBrian Paul
2008-11-07mesa: use _bfc0 instead of _col0 when building back face lighting.Brian Paul
2008-11-07gallium: translate DP2, DP2A, NRM3, NRM4, SSG opcodesBrian Paul
2008-11-07Merge commit 'origin/master' into gallium-0.2Brian Paul
2008-11-07mesa: add GLSL support for DP2, NRM3, NRM4 instructions (not actually emitted...Brian Paul
2008-11-07mesa: added DP2, DP2A instructionsBrian Paul
2008-11-07mesa: added AND/OR/NOT/XOR instructionsBrian Paul
2008-11-07mesa: include shader/prog_instruction.hBrian Paul
2008-11-07mesa: added OPCODE_NRM3/NRM4 instructions for vector normalization.Brian Paul
2008-11-07mesa: use _bfc0 instead of _col0 when building back face lighting.Xiang, Haihao
2008-11-06gallium: s/OPCODE_INT/OPCODE_TRUNC/Brian Paul
2008-11-06Merge commit 'origin/master' into gallium-0.2Brian Paul
2008-11-06mesa: rename OPCODE_INT -> OPCODE_TRUNCBrian Paul
2008-11-06mesa: update the shader programs->TexturesUsed array at link timeBrian Paul
2008-11-06Merge commit 'origin/gallium-0.1' into gallium-0.2Brian Paul
2008-11-06mesa: update the shader programs->TexturesUsed array at link timeBrian Paul
2008-11-06gallium: added st_print_shaders() function to help w/ debuggingBrian Paul
2008-11-06i965: Always check vertex program.Xiang, Haihao
2008-11-05i965: Implement missing OPCODE_NOISE3 instruction in fragment shaders.Gary Wong
2008-11-05mesa: Fix compiler warnings on Windows.Brian Paul
2008-11-05mesa: fix a GLSL array indexing codegen bugBrian Paul
2008-11-05Merge commit 'origin/gallium-0.1' into gallium-0.2Brian Paul
2008-11-05gallium: added check for degenerate drawing callsBrian Paul
2008-11-05gallium: if VERBOSE_GLSL flag is set, check for non-initialized uniforms at d...Brian Paul
2008-11-05mesa: fix a GLSL array indexing codegen bugBrian Paul
2008-11-05mesa: remove extra \n from printf stringBrian Paul
2008-11-05mesa: remove extra \n from printf stringBrian Paul
2008-11-05mesa: add Initialized field to gl_uniform struct, for debugging purposes onlyBrian Paul
2008-11-05mesa: add Initialized field to gl_uniform struct, for debugging purposes onlyBrian Paul
2008-11-05Merge commit 'origin/master' into gallium-0.2Alan Hourihane
2008-11-04mesa: fix float-valued GLSL vertex attribute variablesBrian Paul
2008-11-04mesa: fix float-valued GLSL vertex attribute variablesBrian Paul
2008-11-03gallium: no renderbuffer, so just exit.Alan Hourihane
2008-11-03i965: Clean up stale NDC comment.Eric Anholt
2008-11-03i965: Avoid vs header computation for negative rhw on G4X.Eric Anholt
2008-11-03i965: Merge GM45 into the G4X chipset define.Eric Anholt