Age | Commit message (Expand) | Author |
2008-11-10 | mesa: initial support for uniform variable initializers. | Brian Paul |
2008-11-10 | mesa: fix logic error in GLSL linker when looking for main() shaders | Brian Paul |
2008-11-10 | mesa: allows 'f' suffix on GLSL float literals | Brian Paul |
2008-11-10 | Merge commit 'origin/gallium-0.1' into gallium-0.2 | Brian Paul |
2008-11-10 | Mesa: fix number of buffers in st_draw_vbo(). | Pekka Paalanen |
2008-11-10 | Merge remote branch 'origin/gallium-0.2' into gallium-0.2 | Ben Skeggs |
2008-11-09 | Mesa: fix number of buffers in st_draw_vbo(). | Pekka Paalanen |
2008-11-08 | mesa: remove OPCODE_INT #define | Brian |
2008-11-08 | mesa: use NRM3 in emit_normalize_vec3() when drivers are ready | Brian |
2008-11-07 | mesa: add support for 'centroid' qualifier in GLSL 1.20 | Brian Paul |
2008-11-07 | mesa: add support for 'invariant' keyword for GLSL 1.20 | Brian Paul |
2008-11-07 | mesa: reformat comments, rewrap lines, etc for a little better readability | Brian Paul |
2008-11-07 | Merge commit 'origin/master' into gallium-0.2 | Brian Paul |
2008-11-07 | mesa: forgot sqrt in NRM3/4 instructions | Brian Paul |
2008-11-07 | mesa: fix opcode table order bug | Brian Paul |
2008-11-07 | mesa: use _bfc0 instead of _col0 when building back face lighting. | Brian Paul |
2008-11-07 | gallium: translate DP2, DP2A, NRM3, NRM4, SSG opcodes | Brian Paul |
2008-11-07 | Merge commit 'origin/master' into gallium-0.2 | Brian Paul |
2008-11-07 | mesa: add GLSL support for DP2, NRM3, NRM4 instructions (not actually emitted... | Brian Paul |
2008-11-07 | mesa: added DP2, DP2A instructions | Brian Paul |
2008-11-07 | mesa: added AND/OR/NOT/XOR instructions | Brian Paul |
2008-11-07 | mesa: include shader/prog_instruction.h | Brian Paul |
2008-11-07 | mesa: added OPCODE_NRM3/NRM4 instructions for vector normalization. | Brian Paul |
2008-11-07 | mesa: use _bfc0 instead of _col0 when building back face lighting. | Xiang, Haihao |
2008-11-06 | gallium: s/OPCODE_INT/OPCODE_TRUNC/ | Brian Paul |
2008-11-06 | Merge commit 'origin/master' into gallium-0.2 | Brian Paul |
2008-11-06 | mesa: rename OPCODE_INT -> OPCODE_TRUNC | Brian Paul |
2008-11-06 | mesa: update the shader programs->TexturesUsed array at link time | Brian Paul |
2008-11-06 | Merge commit 'origin/gallium-0.1' into gallium-0.2 | Brian Paul |
2008-11-06 | mesa: update the shader programs->TexturesUsed array at link time | Brian Paul |
2008-11-06 | gallium: added st_print_shaders() function to help w/ debugging | Brian Paul |
2008-11-06 | i965: Always check vertex program. | Xiang, Haihao |
2008-11-05 | i965: Implement missing OPCODE_NOISE3 instruction in fragment shaders. | Gary Wong |
2008-11-05 | mesa: Fix compiler warnings on Windows. | Brian Paul |
2008-11-05 | mesa: fix a GLSL array indexing codegen bug | Brian Paul |
2008-11-05 | Merge commit 'origin/gallium-0.1' into gallium-0.2 | Brian Paul |
2008-11-05 | gallium: added check for degenerate drawing calls | Brian Paul |
2008-11-05 | gallium: if VERBOSE_GLSL flag is set, check for non-initialized uniforms at d... | Brian Paul |
2008-11-05 | mesa: fix a GLSL array indexing codegen bug | Brian Paul |
2008-11-05 | mesa: remove extra \n from printf string | Brian Paul |
2008-11-05 | mesa: remove extra \n from printf string | Brian Paul |
2008-11-05 | mesa: add Initialized field to gl_uniform struct, for debugging purposes only | Brian Paul |
2008-11-05 | mesa: add Initialized field to gl_uniform struct, for debugging purposes only | Brian Paul |
2008-11-05 | Merge commit 'origin/master' into gallium-0.2 | Alan Hourihane |
2008-11-04 | mesa: fix float-valued GLSL vertex attribute variables | Brian Paul |
2008-11-04 | mesa: fix float-valued GLSL vertex attribute variables | Brian Paul |
2008-11-03 | gallium: no renderbuffer, so just exit. | Alan Hourihane |
2008-11-03 | i965: Clean up stale NDC comment. | Eric Anholt |
2008-11-03 | i965: Avoid vs header computation for negative rhw on G4X. | Eric Anholt |
2008-11-03 | i965: Merge GM45 into the G4X chipset define. | Eric Anholt |