summaryrefslogtreecommitdiff
path: root/src/mesa
AgeCommit message (Expand)Author
2009-04-14i965: checkpoint commit: VS constant buffersBrian Paul
2009-04-13dri glx: Swap before checking for cliprects.Younes Manton
2009-04-10i965: remove unused varBrian Paul
2009-04-10i965: clean-up in prepare_wm_surfaces()Brian Paul
2009-04-10mesa: reduce makefile outputBrian Paul
2009-04-10i965: added null const_buffer pointer check in update_constant_buffer()Brian Paul
2009-04-10intel: added screen->dri2.loader null pointer check in intel_flush()Brian Paul
2009-04-10gallium: remove pipe_texture::compressed fieldBrian Paul
2009-04-09swrast: remove some unneeded CHAN_TYPE!=GL_FLOAT codeBrian Paul
2009-04-09i965: re-org of some of the new constant buffer codeBrian Paul
2009-04-09i965: new SURF_INDEX_ macrosBrian Paul
2009-04-09intel / DRI2: Accept fake front-buffer from loaderIan Romanick
2009-04-09intel / DRI2: Track and flush front-buffer renderingIan Romanick
2009-04-09st: remove another unneeded 'is compressed' comparisonBrian Paul
2009-04-09st: remove unneeded "is compressed" checkBrian Paul
2009-04-09st: rearrange some code to be a little more clearBrian Paul
2009-04-09gallium: remove unneeded compressed=0 assignmentBrian Paul
2009-04-09st: remove comp_byte parameter to st_texture_create()Brian Paul
2009-04-09st: consolidate format->usage computationBrian Paul
2009-04-09st: add const qualifiers, use GL typesBrian Paul
2009-04-09st: make loops over 3D texture slices a litte more intuitiveBrian Paul
2009-04-09st: reformatting and clean-ups in texture codeBrian Paul
2009-04-09mesa: fix potential recursive locking deadlock in _mesa_HashWalk()Brian Paul
2009-04-09i965: free shader's constant buffer in brwDeleteProgram()Brian Paul
2009-04-08i965: set BRW_MASK_DISABLE flag in "send" instruction in brw_dp_READ_4()Brian Paul
2009-04-08i965: clean-ups, debug code in brw_wm_glsl.cBrian Paul
2009-04-08i965: init current_const[i].index = -1Brian Paul
2009-04-08i965: move the fetch_constants() call before setting conditional mod stateBrian Paul
2009-04-08mesa: minor datatype changes in optimization codeBrian Paul
2009-04-08Mesa: allow suppression of debug messages in a debug buildRobert Ellison
2009-04-08gallium: when using gl_PointCoord ensure we use the correct attribute.Alan Hourihane
2009-04-08mesa: Don't attempt to free the dummy program.José Fonseca
2009-04-07st: implement glCopyTexImage() for GL_DEPTH24_STENCIL8 internal formatBrian Paul
2009-04-07st: implement GL_DEPTH_STENCIL format for glReadPixels and DrawPixels()Brian Paul
2009-04-07mesa: add another special/optimized case in _mesa_unpack_depth_span()Brian Paul
2009-04-07swrast: fix point rendering function selectionBrian Paul
2009-04-07mesa: fix incorrect component ordering for sRGB8 texture fetch/storeBrian Paul
2009-04-07glsl: enable the new linear scan register allocator codeBrian Paul
2009-04-07glsl: don't optimize program if MESA_GLSL=noptBrian Paul
2009-04-07swrast: restore !shader check around add_specular()Brian Paul
2009-04-06swrast: more texcombine clean-upsBrian Paul
2009-04-06swrast: asst. clean-ups in texcombine codeBrian Paul
2009-04-06swrast: fix secondary color add for glBitmapBrian Paul
2009-04-06swrast: fix incorrect arithmetic for GL_ADD_SIGNED/GL_COMBINE4_NV modeBrian Paul
2009-04-06st: as with swrast, interpret texture border color according to texture formatBrian Paul
2009-04-06st: rename a helper functionBrian Paul
2009-04-06swrast: fix texture border color interpretationBrian Paul
2009-04-06mesa: Fix orientation adjustment for reading stencil pixels.José Fonseca
2009-04-06intel: Avoid dri2 GetBuffers round-trips for internal Viewport calls.Eric Anholt
2009-04-06i965: Use GTT maps when available to upload vertex arrays and system VBOs.Eric Anholt