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2006-12-14intel_finalize_mipmap_tree: Add more conditions for rebuilding mipmap trees.Michel Dänzer
These are taken from the i965 driver and fix corruption of some mipmap levels under some circumsances with 945 chipsets at least. Also flush the batchbuffer after copying data between trees, or some apps fail an assertion elsewhere.
2006-12-14intel_batchbuffer_flush: Don't assert cliprects when lock is not held.Michel Dänzer
This is a legitimate situation when copying texture data between mipmap trees.
2006-12-14intelTexSubimage: Fix last parameter for intel_miptree_image_map().Michel Dänzer
2006-12-14_mesa_swizzle_ubyte_image: Only use single swizzle_copy call when strides match.Michel Dänzer
This fixes texture data corruption with glTexSubimage (and probably glTexImage under some circumstances) with the texstore swizzle path.
2006-12-14submit vertex weights to make World of Warcraft maybe happy (bug 8250)Roland Scheidegger
submit the vertex weights to hw, which will enable broken vertex programs errorneously using them to work. Note however that this will only work if glWeight is used, there is no code in mesa at all to deal with weight vertex array (glWeightPointerARB).
2006-12-12Bug 7260: mach64 texture memory mng cleanupGeorge Sapountzis
mach64 uses its own set of texture memory management routines which are buggy, running a second DRI client kills the first one. This patch ports mach64 code to the stock dri texture managment code.
2006-12-12Bug 7861: mach64 with render acceleration should restore texture stateGeorge Sapountzis
RENDER acceleration uses texturing, thus when RENDER acceleration is enabled, the mach64 DRI driver should restore texture state when acquiring the DRI lock.
2006-12-12Bug 7790: Polygons incorrectly clipped by mach64 driverGeorge Sapountzis
un-break strict-aliasing rules
2006-12-09i965: Fix a crash with wine by not allocating >1MB on the stack.Eric Anholt
2006-12-08fix bug#9237Xiang, Haihao
2006-12-08fix bug#9045Xiang, Haihao
2006-12-07i915tex: Recalculate viewport related hardware state in intelWindowMoved().Michel Dänzer
This fixes vertically displaced rendering with some apps like Google Earth. Simplify other parts of the function somewhat.
2006-12-06Make git ignore some more generated files.Michel Dänzer
2006-12-06Make git ignore files only generated at build time.Michel Dänzer
2006-12-06Re-generate options.h with Swedish translations.Michel Dänzer
2006-12-06Swedish translation of driconf options.Daniel Nylander
2006-12-02Structure CopyPixels similarly to i915 do_texture_copypixels, to ease future ↵Gary Wong
unification.
2006-12-01Be aware that the surface storage can change between locks.Claudio Ciccani
2006-12-01Remove DirectFBGL header from Mesa bacause since 1.0.0 DirectFB installs its ↵Claudio Ciccani
own header. Updated to the current DirectFBGL interface (i.e. added GetProcAddress()).
2006-12-01Fix an infinite loop error that may occur when many contexts are boundThomas Hellström
to the same drawable in a multithreading environment. This one slipped out of the texman merge.
2006-12-01Fixed compilation errors/warnings.Claudio Ciccani
Duplicate destination surface to avoid saving/restoring the rendering state during each Clear.
2006-11-30the following improvements to linux-fbdev:Sean D'Epagnier
1. updated makefiles to build libOSMesa as well as libGL these are improvements to fbdev-glut 1. mouse cursor will timeout and be invisible if not being used 2. do not restore colormaps to truecolor targets, this causes problems at exit on my g450 3. fixed a crash when cleaning up from failure by munmaping what had not yet been mmaped 4. Resize event handling is improved, the resize function is not invoked from a signal handler now. 5. The main loop can detect if it is running very fast (greater than 2khz) 6. keyboard up and special up events are generated from stdin input mode and if it is also not redrawing, it sleeps 7. corrections in escape sequences for function keys for stdin input
2006-11-30fix mixed conventional / generic vertex arrays which caused a wrong array ↵Roland Scheidegger
order leading to very bogus rendering (for instance WoW intro screen mentioned in #8250).
2006-11-29check for target instead of program->Target in _tnl_program_string, avoids ↵Roland Scheidegger
segfault if program is NULL
2006-11-29fix a bug in the sanity code when outputting vertex progsRoland Scheidegger
2006-11-29call Driver.ProgramStringNotify if a ati_fragment_shader changes and pick up ↵Roland Scheidegger
the change in the r200 driver accordingly.
2006-11-29Add accelerated CopyPixels for non-overlapping, 1:1 blits.Eric Anholt
Submitted by Gary Wong <gtw@gnu.org>
2006-11-28indent, comments, etcBrian Paul
2006-11-28Update miniglx support for new memory managerDave Airlie
2006-11-27commentsBrian Paul
2006-11-27remove assertions to match i915tex code (bug 8726)Brian Paul
2006-11-27replace check for XFree86LOADER and IN_MODULE with XFree86Server (bug 9144)Brian Paul
2006-11-26Bug #6044: actually delete the texture object in mgaDeleteTextureTilman Sauerbeck
2006-11-24call slang_variable_construct() inside slang_variable_scope_grow()Brian Paul
2006-11-24new slang_variable_scope_grow() functionBrian Paul
2006-11-23const correctness, clean-upsBrian Paul
2006-11-23indentBrian Paul
2006-11-23fix several program-related bugs (bug 9136)Brian Paul
2006-11-23Haihao Xiang's edgeflag patch.Keith Whitwell
2006-11-23Haihao Xiang's pointsize initialization patch.Keith Whitwell
2006-11-23realign some of the i830 code from the i915Dave Airlie
2006-11-23s/ource/source/Brian Paul
2006-11-23move commentsBrian Paul
2006-11-23indentBrian Paul
2006-11-23fixup draw/depth region handling in i830 along lines of i915Dave Airlie
2006-11-23clean-up, commentsBrian Paul
2006-11-22indentBrian Paul
2006-11-22decrease the current vertex count by 1 if an uneven number of vertices is ↵Roland Scheidegger
copied by _tnl_copy_vertices. Otherwise, since in this case it will copy an extra vertex to avoid problems with vertex order in the new buffer, one triangle will be drawn twice. This fixes bug #9062.
2006-11-22const correctnessBrian Paul
2006-11-22new commentsBrian Paul