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2009-03-24radeon: actual format is rgba8Dave Airlie
2009-03-24radeon: fix typoDave Airlie
2009-03-24radeon: setup pipes for r300Dave Airlie
2009-03-24radeon: stupid mesa extension failDave Airlie
2009-03-23radeon: fixup wrapper bo nameDave Airlie
2009-03-23Merge branch 'radeon-fbo-hacking' into radeon-rewriteDave Airlie
2009-03-23raedon/r200/r300: mega-FBO commits.Dave Airlie
Re work depth issues. Do a lot more FBO abstactions fixup depth/stencil buffer interactions
2009-03-22radeon fbo: add draw offset calcsDave Airlie
2009-03-22radeon/r200/r300: add support for new tfp interfaceDave Airlie
also fixup old interface, gets rid of white boxes in compiz
2009-03-22Merge remote branch 'origin/master' into HEADDave Airlie
2009-03-22radeon: use mipmap fns in FBO codeDave Airlie
2009-03-22radeon: add miptree offset functionsDave Airlie
2009-03-21r200: fix for sureDave Airlie
2009-03-21radeon/r200: oops make correct fbo init callsDave Airlie
2009-03-21radeon: add xRGB span functionsDave Airlie
same as ARGB need to add a parameter to get ptr32
2009-03-21radeon: dri2 is hooked up elsewhere nowDave Airlie
2009-03-21radeon/r200: add fbo initDave Airlie
2009-03-21radeon/r200: add fbo state changesDave Airlie
2009-03-21r300: fix viewport inversion for FBOsDave Airlie
2009-03-21gallium: remove remaining references to origin_lower_leftKeith Whitwell
2009-03-21st: Silence compiler warnings.Michal Krol
2009-03-21radeon: align FBO pitchDave Airlie
2009-03-21radeon: fixup last missing x_off/y_offDave Airlie
2009-03-21radeon: add cpp/pitch to rrbDave Airlie
2009-03-21radeon/fbo: add x_off and y_off in correct placesDave Airlie
2009-03-21radeon: dPriv handling is now in cliprects codeDave Airlie
2009-03-21radeon: fixup span code for FBOsDave Airlie
2009-03-21r300: hw clear buffer 0 hopefullyDave Airlie
2009-03-21radeon: fix up span function settingDave Airlie
2009-03-20gallium: remove use of origin_lower_leftBrian Paul
This was used to indicate OpenGL's lower-left origin for fragment window coordinates for polygon stipple and gl_FragCoord. Now: - fragment coordinate origin is always upper-left corner - GL polygon stipple is inverted and shifted before given to gallium - GL fragment programs that use INPUT[WPOS] are modified to use an inverted window coord which is placed in a temp register. Note: the origin_lower_left field still exists in pipe_rasterizer_state. Remove it when all the drivers, etc. no longer reference it.
2009-03-20mesa: add new internal state var for window sizeBrian Paul
Actually, window width - 1, height - 1
2009-03-20mesa: linear scan register allocation for shader programsBrian Paul
This is a check-point commit; not turned on yet. Use the linear scan register allocation algorithm to re-allocate temporary registers. This is done by computing the live intervals for registers and reallocating temps with that information. For some shaders this dramatically reduces the number of temp registers needed. For the time being we give up on a few cases such as relative-indexed temps and subroutine calls (but we inline most GLSL functions anyway).
2009-03-20Fix DRI2 accelerated EXT_texture_from_pixmap with GL_RGB format.Eric Anholt
This requires upgrading the interface so that the argument to glXBindTexImageEXT isn't just dropped on the floor. Note that this only fixes the accelerated path on Intel, as Mesa's texture format support is missing x8r8g8b8 support (right now, GL_RGB textures get uploaded as a8r8gb8, but in this case we're not doing the upload so we can't really work around it that way). Fixes bugs with compositors trying to use shaders that use alpha channels, on windows without a valid alpha channel. Bug #19910 and likely others as well. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2009-03-20r300: init fbosDave Airlie
2009-03-20more fbo fillinDave Airlie
2009-03-20r300: enable FBO for a testDave Airlie
2009-03-20radeon: some more fbo workDave Airlie
2009-03-20slang: Use _mesa_snprintf() wrapper.Michal Krol
2009-03-20radeon: initial couch code copy from radeonDave Airlie
2009-03-20Merge remote branch 'main/master' into radeon-rewriteDave Airlie
Conflicts: src/mesa/drivers/dri/r300/r300_cmdbuf.c src/mesa/drivers/dri/r300/r300_state.c src/mesa/drivers/dri/r300/r300_swtcl.c src/mesa/drivers/dri/r300/radeon_ioctl.c src/mesa/drivers/dri/radeon/radeon_screen.c
2009-03-19slang: initialize the contextAlan Hourihane
2009-03-19slang: support uniform arraysAlan Hourihane
2009-03-19glslcompiler: added new options to override debug/optimization pragmasBrian Paul
2009-03-19glsl: change GLSL #pragma initializationBrian Paul
Initialize the shader's pragma settings before calling the compiler. Added pragma "Ignore" fields to allow overriding the #pragma directives found in shader source code.
2009-03-19glsl: when debug pragma is on, emit comments about function calls/inlinesBrian Paul
BTW, the debug pragma syntax is "#pragma debug(on)"
2009-03-19mesa: check renderbuffer is defined before use.Alan Hourihane
2009-03-19radeon/r200/r300: cleanup some of the renderbuffer codeDave Airlie
2009-03-19radeon: fix up locking like the intel driver for pageflip/swapsDave Airlie
2009-03-19st/gl: Only transfer needed parts in st_TexSubimageJakob Bornecrantz
2009-03-19slang: if/else/break & if/else/continue work for unrolled loopsAlan Hourihane