Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-02-10 | intel: Fix some state leakage of {Client,}ActiveTexture in metaops. | Eric Anholt | |
Found while debugging cairo-gl. | |||
2009-02-10 | intel: don't crash when dri2 tells us about buffers we don't care about. | Eric Anholt | |
2009-02-10 | Merge commit 'origin/gallium-master-merge' | Brian Paul | |
This is the big merge of the gallium-0.2 branch into master. gallium-master-merge was just the staging area for it. Both gallium-0.2 and gallium-master-merge are considered closed now. Conflicts: progs/demos/Makefile src/mesa/main/state.c src/mesa/main/texenvprogram.c | |||
2009-02-10 | Merge commit 'origin/gallium-0.2' into gallium-master-merge | Brian Paul | |
2009-02-10 | mesa: remove the unused _mesa_UpdateTexEnvProgram() function | Brian Paul | |
2009-02-10 | mesa: another fix for program/texture state validation | Brian Paul | |
This fixes a regression introduced in 46ae1abbac6837d051c10b2e8b57eab3d4958ff4 Break program validation into two steps, do part before texture state validation and do the rest after: 1. Determine Vertex/Fragment _Enabled state. 2. Update texture state. 3. Determine pointers to current Vertex/Fragment programs (which may involve generating new "fixed-function" programs). See comments in the code for more details of the dependencies. | |||
2009-02-10 | intel: minor reformatting, comments | Brian Paul | |
2009-02-10 | mesa: s/_IMAGE_NEW_TRANSFER_STATE/_MESA_NEW_TRANSFER_STATE/ to be more ↵ | Brian Paul | |
consistant with other flags | |||
2009-02-10 | mesa: fix/change state validation order for program/texture state | Brian Paul | |
Program state needs to be updated before texture state since the later depends on the former. Fixes piglit texgen failure. The second time through the modes (press 't' three times) we disable the fragment program and return to conventional texture mode. State validation failed here because update_texture() saw stale fragment program state. | |||
2009-02-10 | Missing: tgsi: Fix build -- rename Size to NrTokens. | Patrice Mandin | |
2009-02-10 | mesa: Compare formats using nominal bytes per pixel. | José Fonseca | |
This is a temporary fix which works for the formats we care so far. The real fix would be abandon the concept "nominal bytes per pixel" entirely in Mesa, and use macropixels instead, as done in gallium interfaces already. | |||
2009-02-10 | gallium: Fixups for driCreateConfigs MSAA support. | Michel Dänzer | |
Add the MSAA samples array or make sure its contents are initialized. | |||
2009-02-09 | mesa: add x86/rtasm/x86sse.c to fix linux-x86 build | Brian Paul | |
2009-02-09 | mesa: fixes for srgb formats | Roland Scheidegger | |
swizzling in fetch/store srgba/sargb functions fixed (consistent with equivalent non-srgb formats now). | |||
2009-02-09 | fix _mesa_get_teximage for srgb textures | Roland Scheidegger | |
2009-02-09 | mesa: avoid setting texObj->_Complete = GL_FALSE when there's no state change | Brian Paul | |
Avoid a little bit of unneeded state validation and fixes a bug where the texture complete flags was set to false, but we didn't signal _NEW_TEXTURE. Fixes piglit tex1d-2dborder failure. | |||
2009-02-09 | mesa: add no-change testing for a few more texture parameters | Brian Paul | |
2009-02-09 | swrast: use ASSIGN_4V() macro | Brian Paul | |
2009-02-09 | mesa: replace _mesa_unreference_framebuffer() with _mesa_reference_framebuffer() | Brian Paul | |
2009-02-09 | mesa: replace _mesa_unreference_framebuffer() with _mesa_reference_framebuffer() | Brian Paul | |
2009-02-09 | i965: need to disable current shader, if any, in intel_clear_tris() | Brian Paul | |
Fixes bad background in all the progs/glsl/ tests. | |||
2009-02-09 | re-add MSAA support | Brian Paul | |
(cherry picked from commit f7d80aa00611917bc8ce637136d982b151b8f44f) This also involved adding the new MSAA fields to driCreateConfigs(). Also, re-add prog_instructions->Sampler field for i965 driver. Will have to revisit that. | |||
2009-02-09 | mesa: build/use libmesagallium.a for gallium builds | Brian Paul | |
This contains the core mesa code but excludes things not needed for gallium such as tnl/, swrast/, swrast_setup/, etc. | |||
2009-02-09 | mesa: added new linux-gallium and linux-gallium-debug configs | Brian Paul | |
Also, remove gallium-related things from configs/default. They're in linux-gallium now. So the default builds are the same as they have been for Mesa/master. | |||
2009-02-09 | mesa: prefix #includes with main/ | Brian Paul | |
2009-02-09 | swrast: fix typo: s/drapix/drawpix/ | Brian Paul | |
2009-02-09 | mesa: remove old 'sources' file in favor of 'sources.mak' | Brian Paul | |
2009-02-09 | mesa: merge gallium-0.2 into gallium-master-merge | Brian Paul | |
Merge commit 'origin/gallium-0.2' into gallium-master-merge Conflicts: Makefile docs/relnotes-7.4.html docs/relnotes.html src/mesa/drivers/dri/i965/brw_wm.h src/mesa/main/imports.c src/mesa/main/mtypes.h src/mesa/main/texcompress.c src/mesa/main/texenvprogram.c src/mesa/main/version.h src/mesa/vbo/vbo_exec_api.c src/mesa/vbo/vbo_save_draw.c | |||
2009-02-09 | mesa: rework _mesa_reference_framebuffer() to look like ↵ | Brian Paul | |
_mesa_reference_renderbuffer() _mesa_unreference_framebuffer() is deprecated since _mesa_reference_framebuffer(ptr, NULL) can be used instead. | |||
2009-02-07 | mesa: minor fixes to incomplete texture debug code | Brian Paul | |
2009-02-07 | mesa: debug code for printing info about textures, writing teximages to disk | Brian Paul | |
2009-02-07 | mesa: code refactoring: move texcombine code into update_tex_combine() | Brian Paul | |
2009-02-07 | mesa: minor clean-ups, remove unneeded conditional | Brian Paul | |
2009-02-07 | mesa: fix logic error in computing enableBits in update_texture_state() | Brian Paul | |
If we had a vertex shader but no fragment shader (i.e. fixed function) we didn't get the right enabled texture targets. Fixes blank/white texture problem. | |||
2009-02-06 | mesa: fix tnl->render_inputs_bitset setup for fragment program texcoords | Brian Paul | |
Handle the case where there's no per-vertex texcoords but the fragment shader needs texcoords. Fixes piglit shaders/fp-generic/dph test. | |||
2009-02-06 | swrast: return (0,0,0,1) when sampling incomplete textures, not (0,0,0,0) | Brian Paul | |
Fixes piglit shaders/fp-incomplete-tex test. | |||
2009-02-06 | glsl: new MESA_GLSL env var for GLSL debugging features | Brian Paul | |
Replaces the VERBOSE_GLSL, VERBOSE_GLSL_DUMP flags which only worked in debug builds. MESA_GLSL will work both in debug and non-debug builds. Also add facility to dump glUniform() calls to stdout. | |||
2009-02-06 | mesa: tweak output of _mesa_write_shader_to_file() | Brian Paul | |
Enclose GPU code in comments to the file can be re-fed back into GLSL compiler. | |||
2009-02-06 | Revert "mesa: meaningless whitespace change to see if git's working (ignore)" | Brian Paul | |
This reverts commit b2e779988eeb595187933fe2122d86f8ccfe059c. I didn't mean to push this stuff yet. I'm having a bad git day... | |||
2009-02-06 | mesa: meaningless whitespace change to see if git's working (ignore) | Brian Paul | |
2009-02-07 | radeon: remove include that breaks build in !OLD_PACKET path | Dave Airlie | |
this path isn't enabled by default in any case. | |||
2009-02-04 | glsl: use _slang_var_swizzle() in a few places to simplify the code. | Brian Paul | |
2009-02-04 | glsl: remove unused prototype | Brian Paul | |
2009-02-04 | glsl: replace assertion with conditional in _slang_pop_var_table() | Brian Paul | |
We were hitting the assertion when we ran out of registers, which can happen. Also, add some additional assertions and freshen up some comments. | |||
2009-02-04 | mesa: more info in error messages | Brian Paul | |
2009-02-04 | swrast: add minor comments | Brian Paul | |
2009-02-04 | mesa: make Xlib glXIsDirect() always return True | Brian Paul | |
2009-02-04 | mesa: minor error msg improvement | Brian Paul | |
2009-02-04 | intel: Decode MI operands using specific length masks | Chris Wilson | |
The MI opcodes have different variable length masks, so use an operand specific mask to decode the length. | |||
2009-02-04 | intel: Correct decoding of 3DSTATE_PIXEL_SHADER_CONSTANTS | Chris Wilson | |
A couple of minor typos that proclaimed an error in the wrong command, and failed to offset the mask. |