Age | Commit message (Collapse) | Author |
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fixes fdo bug 25679
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
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use correct number of vertex inputs
fix not running pipeline in case of edgeflags
changes to mesa to tgsi translation still very broken
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See bug 25663.
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See bug 25663.
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See bug 25663.
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This prevents the mystery blank window if, for example, glxgears is
resized larger than 2048 wide on 915. Since the Intel drivers in Mesa
7.6 lack GTT mapped fallbacks, the performance is a slideshow at
best. On Mesa 7.7 and later the performance is much better.
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this keeps branch targets correct.
glsl/trirast works correctly now afaics
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at least i think this is how it was meant to work
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wpos.y seems inferted to what opengl expexts, so calculate correct
value from window dimension and replace references in fragmentprog
with calculated value
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fixes, cleanups, etc.
not working yet
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The 0 value is correct for I8 format.
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Need to properly setup colorbuffer when dst pitch != dst width.
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This file has been modified in master and removed in feature branch.
This gave a merge conflict I couldn't resolve by removing and git adding
it to index.
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Conflicts:
progs/perf/drawoverhead.c
progs/perf/teximage.c
progs/perf/vbo.c
progs/perf/vertexrate.c
src/mesa/shader/slang/library/slang_common_builtin_gc.h
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