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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2009-04-10
intel: added screen->dri2.loader null pointer check in intel_flush()
Brian Paul
2009-04-10
gallium: remove pipe_texture::compressed field
Brian Paul
2009-04-09
swrast: remove some unneeded CHAN_TYPE!=GL_FLOAT code
Brian Paul
2009-04-09
i965: re-org of some of the new constant buffer code
Brian Paul
2009-04-09
i965: new SURF_INDEX_ macros
Brian Paul
2009-04-09
intel / DRI2: Accept fake front-buffer from loader
Ian Romanick
2009-04-09
intel / DRI2: Track and flush front-buffer rendering
Ian Romanick
2009-04-09
st: remove another unneeded 'is compressed' comparison
Brian Paul
2009-04-09
st: remove unneeded "is compressed" check
Brian Paul
2009-04-09
st: rearrange some code to be a little more clear
Brian Paul
2009-04-09
gallium: remove unneeded compressed=0 assignment
Brian Paul
2009-04-09
st: remove comp_byte parameter to st_texture_create()
Brian Paul
2009-04-09
st: consolidate format->usage computation
Brian Paul
2009-04-09
st: add const qualifiers, use GL types
Brian Paul
2009-04-09
st: make loops over 3D texture slices a litte more intuitive
Brian Paul
2009-04-09
st: reformatting and clean-ups in texture code
Brian Paul
2009-04-09
mesa: fix potential recursive locking deadlock in _mesa_HashWalk()
Brian Paul
2009-04-09
i965: free shader's constant buffer in brwDeleteProgram()
Brian Paul
2009-04-08
i965: set BRW_MASK_DISABLE flag in "send" instruction in brw_dp_READ_4()
Brian Paul
2009-04-08
i965: clean-ups, debug code in brw_wm_glsl.c
Brian Paul
2009-04-08
i965: init current_const[i].index = -1
Brian Paul
2009-04-08
i965: move the fetch_constants() call before setting conditional mod state
Brian Paul
2009-04-08
mesa: minor datatype changes in optimization code
Brian Paul
2009-04-08
Mesa: allow suppression of debug messages in a debug build
Robert Ellison
2009-04-08
gallium: when using gl_PointCoord ensure we use the correct attribute.
Alan Hourihane
2009-04-08
mesa: Don't attempt to free the dummy program.
José Fonseca
2009-04-07
st: implement glCopyTexImage() for GL_DEPTH24_STENCIL8 internal format
Brian Paul
2009-04-07
st: implement GL_DEPTH_STENCIL format for glReadPixels and DrawPixels()
Brian Paul
2009-04-07
mesa: add another special/optimized case in _mesa_unpack_depth_span()
Brian Paul
2009-04-07
swrast: fix point rendering function selection
Brian Paul
2009-04-07
mesa: fix incorrect component ordering for sRGB8 texture fetch/store
Brian Paul
2009-04-07
glsl: enable the new linear scan register allocator code
Brian Paul
2009-04-07
glsl: don't optimize program if MESA_GLSL=nopt
Brian Paul
2009-04-07
swrast: restore !shader check around add_specular()
Brian Paul
2009-04-06
swrast: more texcombine clean-ups
Brian Paul
2009-04-06
swrast: asst. clean-ups in texcombine code
Brian Paul
2009-04-06
swrast: fix secondary color add for glBitmap
Brian Paul
2009-04-06
swrast: fix incorrect arithmetic for GL_ADD_SIGNED/GL_COMBINE4_NV mode
Brian Paul
2009-04-06
st: as with swrast, interpret texture border color according to texture format
Brian Paul
2009-04-06
st: rename a helper function
Brian Paul
2009-04-06
swrast: fix texture border color interpretation
Brian Paul
2009-04-06
mesa: Fix orientation adjustment for reading stencil pixels.
José Fonseca
2009-04-06
intel: Avoid dri2 GetBuffers round-trips for internal Viewport calls.
Eric Anholt
2009-04-06
i965: Use GTT maps when available to upload vertex arrays and system VBOs.
Eric Anholt
2009-04-06
intel: Clean up some a leftover from sedding of bufmgr context->screen move.
Eric Anholt
2009-04-06
radeon: Expose a 32 bit RGBA fbconfig even when the screen depth is 16.
Michel Dänzer
2009-04-04
gallium: Clean up driver clear() interface.
Michel Dänzer
2009-04-04
gallium: Add utility helper for packing combined depth/stencil values.
Michel Dänzer
2009-04-03
intel: #include texgetimage.h
Brian Paul
2009-04-03
mesa: move glGetTexImage(), glGetCompresssedTexImage() code into new file
Brian Paul
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