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2009-02-13radeon/r200: fix set tex offset functionsDave Airlie
2009-02-13radeon: revert unneeded change to texturing codeDave Airlie
2009-02-13radeon: fix compressed texture upload on all radeonsDave Airlie
tested on r200, texcmp works. May need more verification
2009-02-13r200: update with changes from r100 driver for texture stateDave Airlie
2009-02-13r200: port over state emit fix from r100Dave Airlie
2009-02-13r200: fixup some CS emission sizesDave Airlie
2009-02-13r200: use correct finish interfaceDave Airlie
2009-02-13radeon: fixup include orderingDave Airlie
2009-02-13Merge remote branch 'origin/master' into radeon-rewriteDave Airlie
Conflicts: configure.ac src/mesa/drivers/dri/r200/r200_context.c src/mesa/drivers/dri/r300/r300_render.c
2009-02-13r300: fix warning about mesa_lock_context_textureDave Airlie
2009-02-12radeon: add stdint includeDave Airlie
2009-02-12radeon: add mminfo struct to wrapperDave Airlie
2009-02-12radeon: add defines for future bitsDave Airlie
2009-02-12r200: make build completeDave Airlie
2009-02-12r300: make r300 work with latest changesDave Airlie
2009-02-12radeon: make build without libdrm_radeon betterDave Airlie
2009-02-13radeon/r200/r300: make build again with tracker changesDave Airlie
2009-02-12radeon: remove depends on libdrm_radeon for now.Dave Airlie
will fixup makefiles later to detect and use libdrm_Radeon in proper places
2009-02-12radeon/r200/r300: make build with out libdrm_radeon installed for nowDave Airlie
2009-02-12r200/r300: get up to speed on renamed filesDave Airlie
2009-02-12radeon: renaming and headers cleanupDave Airlie
2009-02-12r100/r200: fix front rendering issue.Dave Airlie
2009-02-12radeon/r200/r300: another big merge upheavel.Dave Airlie
This merges lots of the hw state atom emission and firevertices code. it also removes a lot of the extra radeon crap from r300 and merge scissor
2009-02-11Fix an i965 assertion failure on glClear()Robert Ellison
While running conform with render-to-texture: conform -d 33 -v 2 -t -direct the i965 driver failed this assertion: intel_clear.c:77: intel_clear_tris: Assertion `(mask & ~((1 << BUFFER_BACK_LEFT) | (1 << BUFFER_FRONT_LEFT) | (1 << BUFFER_DEPTH) | (1 << BUFFER_STENCIL))) == 0' failed. The problem is that intel_clear_tris() is called by intelClear() to clear any and all of the available color buffers, but intel_clear_tris() actually only handles the back left and front left color buffers; so the assertion fails as soon as you try to clear a non-standard color buffer. The fix is to have intelClear() only call intel_clear_tris() with buffers that intel_clear_tris() can support. intelClear() already backs down to _swrast_Clear() for all buffers that aren't handled explicitly.
2009-02-11mesa: refactor MATH_SOURCES, remove Mesa x86 codegen from gallium buildBrian Paul
Omit math/m_xform.c from gallium builds since it's not used and it's the one place we were pulling in the Mesa x86 codegen which collides with gallium's x86 codegen. Can now omit ASM_C_SOURCES from gallium build too.
2009-02-11mesa: get rid of _math_init()Brian Paul
Only VBO uses the evaluator code so call _math_init_eval() there. Only TNL uses the transform/translate code so call _math_init_transformation() and _math_init_translate9) there. This is a step toward resolving some symbol collisions between Mesa's and gallium's x86 codegen. Have VBO and TNL modules call _math_init_transformation()
2009-02-11glsl: allow setting arrays of samplers in set_program_uniform()Brian Paul
Arrays of sampler vars haven't been tested much and might actually be broken. Will need to be revisited someday. Another fix for bug 20056.
2009-02-11glsl: raise GL_INVALID_OPERATION for glUniform(location < -1)Brian Paul
location = -1 is silently ignored, but other negative values should raise an error. Another fix for bug 20056.
2009-02-11glsl: rework _mesa_get_uniform[fi]v() to avoid using a fixed size ↵Brian Paul
intermediate array
2009-02-11glsl: fix glUniform() array bounds error checkingBrian Paul
If too many array elements are specified, they're to be silently ignored (don't raise a GL error). Fixes another issue in bug 20056.
2009-02-11glsl: fix incorrect size returned by glGetActiveUniform() for array elements.Brian Paul
Fixes one of the issues in bug 20056.
2009-02-11r300: disable assert that firesDave Airlie
2009-02-11radeon: unmap in case of two dma regions being used for one cmdbufDave Airlie
2009-02-11radeon: cleanup cmdbufferDave Airlie
2009-02-11r300: fix front buffer rendering properly fixes tests in gleanDave Airlie
2009-02-11r200: fix buildDave Airlie
2009-02-11mesa: Use the stdio wrappers.José Fonseca
snprint symbol does not exist in Windows.
2009-02-11mesa: Move statements after declarations.José Fonseca
2009-02-10intel: Add x8r8g8b8 visuals to DRI1 fbconfigs alongside a8r8gb8.Eric Anholt
This involved fixing driConcatConfigs to not return const (which had made a mess of a previous patch too).
2009-02-10sis: fix signedness warningsEric Anholt
2009-02-10trident: Fix signedness warning.Eric Anholt
2009-02-10tdfx: Fix begin/endquery for current API.Eric Anholt
2009-02-10intel: Don't do the extra MI_FLUSH in flushing except when doing glFlush().Eric Anholt
Everything other than "make sure the last rendering ends up visible on the screen" doesn't need that behavior.
2009-02-10intel: Speed up glDrawPixels(GL_ALPHA) by using an alpha texture format.Eric Anholt
2009-02-10intel: Fix some state leakage of {Client,}ActiveTexture in metaops.Eric Anholt
Found while debugging cairo-gl.
2009-02-10intel: don't crash when dri2 tells us about buffers we don't care about.Eric Anholt
2009-02-10Merge commit 'origin/gallium-master-merge'Brian Paul
This is the big merge of the gallium-0.2 branch into master. gallium-master-merge was just the staging area for it. Both gallium-0.2 and gallium-master-merge are considered closed now. Conflicts: progs/demos/Makefile src/mesa/main/state.c src/mesa/main/texenvprogram.c
2009-02-10Merge commit 'origin/gallium-0.2' into gallium-master-mergeBrian Paul
2009-02-10mesa: remove the unused _mesa_UpdateTexEnvProgram() functionBrian Paul
2009-02-10mesa: another fix for program/texture state validationBrian Paul
This fixes a regression introduced in 46ae1abbac6837d051c10b2e8b57eab3d4958ff4 Break program validation into two steps, do part before texture state validation and do the rest after: 1. Determine Vertex/Fragment _Enabled state. 2. Update texture state. 3. Determine pointers to current Vertex/Fragment programs (which may involve generating new "fixed-function" programs). See comments in the code for more details of the dependencies.