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2010-09-23unichrome: Mostly revert my convolution removal changes.Eric Anholt
For this driver, the minimum pitch alignment stuff does appear to be necessary, so leave the separate munged width/height variable in place.
2010-09-23radeon: Remove copied minimum pitch alignment code.Eric Anholt
This is already covered by radeon_mipmap_tree.c, and my convolution cleanups broke in the presence of this code. Thanks to Marek Olšák for tracking down the relevant miptree code for me.
2010-09-23intel: Replace my intel_texture_bitmap code with _mesa_meta_Bitmap.Eric Anholt
The meta code is more general than mine, and appears to pass the same sets of tests (piglit + some oglconform).
2010-09-23intel: Remove unnecessary minimum pitch alignment to 32 bytes.Eric Anholt
This broke with the cleanup I did in convolution removal. It's unnecessary anyway since region_alloc_tiled adjusts pitches for us (64 byte alignment)
2010-09-23intel: Remove disabled stencil drawpixels acceleration.Eric Anholt
We still retain the fallback override for GL_STENCIL_INDEX, because the metaops version fails at oglconform.
2010-09-23mesa: Remove EXT_convolution.Eric Anholt
More optional code.
2010-09-23mesa: Remove SGI_color_matrix.Eric Anholt
Another optional ARB_imaging subset extension.
2010-09-23mesa: Remove SGI_color_table.Eric Anholt
Another optional ARB_imaging subset extension.
2010-09-23mesa: Remove EXT_histogram.Eric Anholt
This has always been optional, and not useful.
2010-09-23mesa: Remove the non-required ARB_imaging extension.Eric Anholt
Many of the EXT_ extensions in the subset have significant code overhead with no users. It is not a required part of GL -- though text describing the extension is part of the core spec since 1.2, it is always conditional on the ARB_imaging extension.
2010-09-23egl: fix build since 17eace581d25a626a7d75d9d1205d012cbb14a6eDave Airlie
looks like mesa st didn't get updated.
2010-09-22dri: Pass the __DRIscreen and the __DRIscreen private back to image lookupKristian Høgsberg
We will typically have a current context when we need to lookup the image, but the lookup implementation don't need it so drop it.
2010-09-22i965: Warning fix for vector result any_nequal/all_equal change.Eric Anholt
2010-09-22i965: Update expression splitting for the vector-result change to compares.Eric Anholt
Fixes: glsl1-precision exp2 glsl1-precision log2
2010-09-22i965: When splitting vector variable assignment, ignore unset channels.Eric Anholt
The new checks for sanity in ir_assignment creation got angry about this write_mask == 0. Fixes: glsl-fs-dot-vec2. glsl-fs-atan-2 glsl-fs-dot-vec2
2010-09-22i965: Fix the vector/expression splitting for the write_mask change.Eric Anholt
+113 piglits.
2010-09-22ir_to_mesa: Only compare vector_elements present for any_nequal/all_equalEric Anholt
Fixes: glsl-mat-from-int-ctor-03
2010-09-22glsl: Rework assignments with write_masks to have LHS chan count match RHS.Eric Anholt
It turns out that most people new to this IR are surprised when an assignment to (say) 3 components on the LHS takes 4 components on the RHS. It also makes for quite strange IR output: (assign (constant bool (1)) (x) (var_ref color) (swiz x (var_ref v) )) (assign (constant bool (1)) (y) (var_ref color) (swiz yy (var_ref v) )) (assign (constant bool (1)) (z) (var_ref color) (swiz zzz (var_ref v) )) But even worse, even we get it wrong, as shown by this line of our current step(float, vec4): (assign (constant bool (1)) (w) (var_ref t) (expression float b2f (expression bool >= (swiz w (var_ref x))(var_ref edge)))) where we try to assign a float to the writemasked-out x channel and don't supply anything for the actual w channel we're writing. Drivers right now just get lucky since ir_to_mesa spams the float value across all the source channels of a vec4. Instead, the RHS will now have a number of components equal to the number of components actually being written. Hopefully this confuses everyone less, and it also makes codegen for a scalar target simpler. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2010-09-22dri2: Make createImageFromName() take a __DRIscreen instead of __DRIcontextKristian Høgsberg
We can't expect to have a context when this is called, and we don't need one so just require a __DRIscreen instead. Reported by Yu Dai <yu.dai@intel.com>
2010-09-22intel: Fix GL_ARB_shading_language_120 commitKristian Høgsberg
Fix commit e7087175f8a04f777403366fb34b58edd00f4d60. Move the reference to GL_VERSION_2_1_functions to intel_extensions.c where it's available, don't try to enable a non-existing extension and advertise 1.20 for all intel chipsets, not just GEN4 and up.
2010-09-21mesa: don't advertise bogus GL_ARB_shading_language_120 extensionBrian Paul
Instead of using the invalid GL_ARB_shading_language_120 extension to determine the GLSL version, use a new ctx->Const.GLSLVersion field. Updated the intel and r600 drivers, but untested. See fd.o bug 29910 NOTE: This is a candidate for the 7.9 branch (but let's wait and see if there's any regressions).
2010-09-21i965: Track the windowizer's dispatch for kill pixel, promoted, and OQEric Anholt
Looks like the problem was we weren't passing the depth to the render target as expected, so the chip would wedge. Fixes GPU hang in occlusion-query-discard. Bug #30097
2010-09-21i965: Also enable CC statistics when doing OQs.Eric Anholt
This is required by the spec, so respect that.
2010-09-21i965: Share the KIL_NV implementation between glsl and non-glsl.Eric Anholt
2010-09-21Merge branch 'sprite-coord'Brian Paul
2010-09-20r300/compiler: Refactor the pair instruction data structuresTom Stellard
Use rc_pair_ prefix for all pair instruction structs Create a named struct for pair instruction args Replace structs radeon_pair_instruction_{rgb,alpha} with struct radeon_pair_sub_instruction. These two structs were nearly identical and were creating a lot of cut and paste code. These changes are the first step towards removing some of that code.
2010-09-21dri/nouveau: Fix software mipmap generation on 1x1 textures.Francisco Jerez
2010-09-21dri/nv10-nv20: Fix texturing in some cases after a base level change.Francisco Jerez
2010-09-21dri/nouveau: Cleanup more references to old FBOs and VBOs.Francisco Jerez
2010-09-21dri/nouveau: Remove unnecessary assertion.Francisco Jerez
2010-09-21dri/nv04: Use nvgl_wrap_mode().Francisco Jerez
2010-09-20Fix typos in comments and debug output strings.Timo Wiren
Bug #30208.
2010-09-20st/mesa: fix assertion failure in GetTexImage for cubemapsMarek Olšák
Can be reproduced with mesa/demos/src/tests/blitfb. NOTE: This is a candidate for the 7.9 branch.
2010-09-20mesa: don't call valid_texture_object() in non-debug buildsBrian Paul
This reverts commit c32bac57ed445e48856d74113364287ed6e5cdd4 and silences the warning differently. The _mesa_reference_texobj() function is called quite a bit and we don't want to call valid_texture_object() all the time in non- debug builds.
2010-09-17x86: Silence unused variable warning on Mac OS X.Vinson Lee
Silences the following GCC warning on Mac OS X. x86/common_x86.c:58: warning: 'detection_debug' defined but not used
2010-09-17mesa: Silence "'valid_texture_object' defined but not used" warning.Vinson Lee
2010-09-17ir_to_mesa: Remove unused member array_indexed from struct statevar_element.Vinson Lee
Fixes this GCC warning. warning: missing initializer for member 'statevar_element::array_indexed'
2010-09-17mesa: bump version to 7.10Vinson Lee
2010-09-17gallium: rework handling of sprite_coord_enable stateBrian Paul
Implement the pipe_rasterizer_state::sprite_coord_enable field in the draw module (and softpipe) according to what's specified in the documentation. The draw module can now add any number of extra vertex attributes to a post-transformed vertex and generate texcoords for those attributes per sprite_coord_enable. Auto-generated texcoords for sprites only worked for one texcoord unit before. The frag shader gl_PointCoord input is now implemented like any other generic/texcoord attribute. The draw module now needs to be informed about fragment shaders since we need to look at the fragment shader's inputs to know which ones need auto-generated texcoords. Only softpipe has been updated so far.
2010-09-17glsl2: Add flags to enable variable index loweringIan Romanick
2010-09-17dri/nv10: Fix the CLAMP texture wrap mode.Francisco Jerez
2010-09-16meta: Don't bind the created texture object in init_temp_texture().Francisco Jerez
This function is executed outside _mesa_meta_begin/end(), that means that e.g. _mesa_meta_Bitmap() clobbers the texturing state because it changes the currently active texture object. There's no need to bind the new texture when it's created, it's done again later anyway (from setup_drawpix/copypix_texture()). Signed-off-by: Brian Paul <brianp@vmware.com>
2010-09-16mesa: include mfeatures.h in formats.cBrian Paul
Otherwise, FEATURE_EXT_texture_sRGB was undefined. This is (part of?) the fix for fd.o bug 30177.
2010-09-16dri/nouveau: Cleanup references to the old FBOs on glMakeCurrent().Francisco Jerez
2010-09-16dri/nouveau: Don't reemit the BO state in nouveau_state_emit().Francisco Jerez
2010-09-16dri/nouveau: Don't request a fake front unnecessarily.Francisco Jerez
2010-09-16dri/nouveau: Fix glRenderbufferStorage with DEPTH_COMPONENT as internal format.Francisco Jerez
2010-09-16dri/nouveau: Add some more extensions.Francisco Jerez
2010-09-16dri/nouveau: Update nouveau_class.h.Francisco Jerez
2010-09-16dri/nv04: Fix provoking vertex.Francisco Jerez