Age | Commit message (Collapse) | Author |
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cannot find them in mesa tree
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- revert context/dispatch order, similar to glapi.c
- stray GL_GLEXT_PROTOTYPES
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Use likely() macro, as this is what most projects use.
Drops GL_CALL define, cannot find it in mesa tree.
Also, whitespace cleaunps in glthread.h
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Signed-off-by: Francisco Jerez <currojerez@riseup.net>
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Signed-off-by: Francisco Jerez <currojerez@riseup.net>
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Signed-off-by: José Fonseca <jfonseca@vmware.com>
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Add back an assert that was removed in commit
cd5f167353f16fb4f5b349002625b704f3e23778.
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Previously we'd use the current renderbuffer.
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This chunk fell through the cracks when I rebase the EGLImage patch series.
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The rb->InternalFormat field will be set by the caller if the allocation
succeeds. Until then, this field's value can't be used. Fixes a failed
assertion with FlightGear.
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This reverts commit ead22e6a328e7d7b7c0b52af4705634e989e4d69.
This headers are not unnecessary on windows.
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GL_EXT_texture_array is different from the existing GL_MESA_texture_array
support in that the former is only supported for GLSL, not fixed-function.
The shadow compare versions of the sampler functions haven't been tested
yet. The non-shadow versions have been tested with a new piglit test.
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My units still hang when doing this if the VS is enabled.
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