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2007-01-04Hack indent flags for indirect_reqsize.h to eliminate extra diffs.Ian Romanick
2007-01-04Add missing files to server generation list.Ian Romanick
The files indirect_reqsize.c and indirect_reqsize.h were missing from the list of files to be generated for the server. Add them back to the list. Also, update the INDENT_FLAGS to prevent conversion of 'GLbyte *pc' to 'GLbyte * pc' in function prototypes.
2007-01-04r300: Correct bug introduced by fragprog rework.Jerome Glisse
Thx for Tilman who spoted the bugs.
2007-01-02Update spot light paramsPatrice Mandin
2007-01-02nouveau: bump drm patchlevel.Ben Skeggs
2006-12-31fix issue with i915tex advertising visuals it can't supportDave Airlie
This may not be the proper way to fix this but it does work easily.
2006-12-30Use the tiled flag in the sarea to determine region tiling.Haihao Xiang
This fixes mis-rendering if back/depth fail to get set up as tiled. While it probably won't ever be the case now that the pitch limits are loosened, this is still the right thing to do.
2006-12-27nouveau: Use bufferobj interface for fragment program uploadsBen Skeggs
2006-12-27nouveau: Initial buffer object supportBen Skeggs
2006-12-27nouveau: We'll need syncNotifier for NV_MEMORY_TO_MEMORY_FORMAT too.Ben Skeggs
2006-12-27nouveau: add nouveau_mem_alloc/free debuggingBen Skeggs
2006-12-27nouveau: record *actual* type of memory that was alloc'd, not the requested ↵Ben Skeggs
types.
2006-12-27nouveau: TypoBen Skeggs
2006-12-27nouveau: Add simple wrapper for NV_MEMORY_TO_MEMORY_FORMAT.Ben Skeggs
2006-12-26Deleted unused file which likely have be reintroduced during git move.Jerome Glisse
This file was deleted longtime ago, guess that git migration created it again.
2006-12-26nouveau: Make use of NOUVEAU_DEBUG for shader disasmBen Skeggs
2006-12-26nouveau: Make the notifier stuff actually work..Ben Skeggs
2006-12-26nouveau: Wait on notifier to check for completion of previous commands.Ben Skeggs
We can't wait on NV_PGRAPH_STATUS. We don't have the regs mapped, and there's no guarantee that we'll catch PGRAPH idle when multiple channels are active.
2006-12-26nouveau: Add notifier support functionsBen Skeggs
2006-12-25Rework r300 fragprog avoid using bitfield structure.Jerome Glisse
It seems that bitfield structure lead to some strange problem on 64bits arch, don't want to waste time debugging strange things like that so converted pfs_reg_t structure to a GLuint and use good old masking and shifting spell. (cherry picked from 2a7de9d095d8e60da12b11aaa1efe664b87b11d3 commit)
2006-12-24nouveau: Kill some compile warnings.Ben Skeggs
2006-12-24nouveau: Modify span routines to use nouveau_renderbuffer instead of ↵Ben Skeggs
driRenderbuffer
2006-12-23nouveau: maintain numClipRects/pClipRects in context.Ben Skeggs
2006-12-23nouveau: Don't fill nrb->dPriv for private buffersBen Skeggs
2006-12-23nouveau: get 16bpp workingBen Skeggs
2006-12-21Drop mesa wrappers for XFree86.George Sapountzis
2006-12-20Merge branch 'nouveau-import'Dave Airlie
2006-12-17Don't build passthrough shader on <NV40Ben Skeggs
2006-12-16Don't update span->array->z[] values from SLANG_FRAGMENT_FIXED_FRAGDEPTH.Brian
This restores the behaviour of Mesa 6.5.1, fixing a regression in 6.5.2. See bug 9345. Revisit someday...
2006-12-16don't allow fog when using a fragment shader (bug 9346)Brian
2006-12-16Get nv10_swtcl.c working enough for glxgears on NV40.Ben Skeggs
2006-12-15Fix copy-and-paste mistake in comment ("scaling" should read "translation").Gary Wong
Before _mesa_Translatef().
2006-12-15NV1x/2x hw_func stubs.Ben Skeggs
2006-12-14Merge branch 'master' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesaBrian
2006-12-14Replace __extension__ with LONGSTRING.Brian
2006-12-14Fix copy-and-paste-o of my e-mail address.Michel Dänzer
2006-12-14Avoid failing assertion in intel_miptree_set_image_offset() with cube maps.Michel Dänzer
Cube maps still aren't working quite correctly though.
2006-12-14Fix some corner cases in i945_miptree_layout_2d().Michel Dänzer
Based on a patch from Keith Whitwell, with some further fixes.
2006-12-14Share code to lay out >= 945 style 2D mipmaps between i915tex and i965 drivers.Michel Dänzer
Use the i965 version as it has some fixes over the i915tex version.
2006-12-14intel_finalize_mipmap_tree: Add more conditions for rebuilding mipmap trees.Michel Dänzer
These are taken from the i965 driver and fix corruption of some mipmap levels under some circumsances with 945 chipsets at least. Also flush the batchbuffer after copying data between trees, or some apps fail an assertion elsewhere.
2006-12-14intel_batchbuffer_flush: Don't assert cliprects when lock is not held.Michel Dänzer
This is a legitimate situation when copying texture data between mipmap trees.
2006-12-14intelTexSubimage: Fix last parameter for intel_miptree_image_map().Michel Dänzer
2006-12-14_mesa_swizzle_ubyte_image: Only use single swizzle_copy call when strides match.Michel Dänzer
This fixes texture data corruption with glTexSubimage (and probably glTexImage under some circumstances) with the texstore swizzle path.
2006-12-14Improve SwapBuffers a bit.Ben Skeggs
2006-12-140x4497 doesn't have NV30_TCL_PRIMITIVE_3D_NORMALIZE_ENABLEBen Skeggs
2006-12-14Some more voodoo to get 3D going with a minimal initial context.Ben Skeggs
2006-12-14submit vertex weights to make World of Warcraft maybe happy (bug 8250)Roland Scheidegger
submit the vertex weights to hw, which will enable broken vertex programs errorneously using them to work. Note however that this will only work if glWeight is used, there is no code in mesa at all to deal with weight vertex array (glWeightPointerARB).
2006-12-13Move all the code for computing ctx->_TriangleCaps into state.c.Brian
ctx->_TriangleCaps should probably go away altogether someday...
2006-12-12Bug 7260: mach64 texture memory mng cleanupGeorge Sapountzis
mach64 uses its own set of texture memory management routines which are buggy, running a second DRI client kills the first one. This patch ports mach64 code to the stock dri texture managment code.
2006-12-12Bug 7861: mach64 with render acceleration should restore texture stateGeorge Sapountzis
RENDER acceleration uses texturing, thus when RENDER acceleration is enabled, the mach64 DRI driver should restore texture state when acquiring the DRI lock.