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2006-11-05fix vp lockups due to incorrectly set up / emitted attrib inputs.Roland Scheidegger
2006-11-05fix using VERT_ATTRIB_WEIGHT instead of VERT_BIT_WEIGHT when assigning vp ↵Roland Scheidegger
inputs.
2006-11-05reindentBrian Paul
2006-11-05Add sin instruction to fragment program.Jerome Glisse
There is a bug somewhere in fragment program. tri-cos and tri-sin show the bug. Also we should not emit multiple time the same constant. for sin,cos,lit have to fix that.
2006-11-04Add cos instruction and remove left over debug.Jerome Glisse
2006-11-04Fix for glGetVertexAttribfvNV, bug 8883Brian Paul
2006-11-04fix error msgBrian Paul
2006-11-04fix for glGetVertexAttribfvARB, bug 8883Brian Paul
2006-11-03#define _glapi_Dispatch _mglapi_Dispatch when USE_MGL_NAMESPACE is set.Brian Paul
2006-11-03Fix _mesa_IsProgram() and _mesa_IsShader()Brian Paul
2006-11-03check for USE_MGL_NAMESPACEBrian Paul
2006-11-03implement _mesa_GetShaderiv()Brian Paul
2006-11-03implement _mesa_GetProgramiv()Brian Paul
2006-11-03Simplify GET_CURRENT_LINKED_PROGRAM() macro and calling code.Brian Paul
2006-11-03Use inlined uniform() helper function in all the glUniform*() function toBrian Paul
reduce duplicated code. Finish up _program_ReadUniform() for non-float types. Implement _mesa_GetUniformivARB(). Simplify the _program_WriteUniform() function a bit.
2006-11-03plug in 2.0, 2.1 functionsBrian Paul
2006-11-03Added OpenGL 2.1 entrypoints.Brian Paul
2006-11-03Set DO_DEBUG=0Brian Paul
2006-11-03only enabled memcpy timing if DO_DEBUG=1Brian Paul
2006-11-03replace CONFIG_H with MESA_CONFIG_H_INCLUDEDBrian Paul
2006-11-03Added OpenGL 2.1 glUniformMatrix* functions.Brian Paul
Refactor the _mesa_UniformMatrix() functions to use a helper function. Implement GetUniformfv function (might need more work someday).
2006-11-03reformat comments in Doxygen styleBrian Paul
2006-11-03reindentBrian Paul
2006-11-03Minor changes to get ready for OpenGL 2.1.Brian Paul
2006-11-03enable generic arrays for r200 hw vertex programs by assigning unused color ↵Roland Scheidegger
and texture inputs to them. Not widely tested yet. This should eliminate all fallbacks due to vertex programs, except writes to back facing colors, or when exceeding a hw limit (12 temps, 12 attribs etc.).
2006-11-03remove setting some driver funcs explicitly to NULL, as they are no longer ↵Roland Scheidegger
set up later. Thix fixes a segfault in _mesa_Bitmap().
2006-11-02Update gl_API.xml with OpenGL 2.0 functions, regenerate derived files.Brian Paul
2006-11-02minor change in _mesa_ResizeBuffersMESA()Brian Paul
2006-11-02include utils.h to silence warningBrian Paul
2006-11-02s/GLuint/int/ to silence warningsBrian Paul
2006-11-02casting, type changes to silence warningsBrian Paul
2006-11-02s/GLint/GLuint/ to fix sign warningsBrian Paul
2006-11-02fix typo, silence warningsBrian Paul
2006-11-02Fix GL_EXT_packed_depth_stencil crash, but shadowtex still brokenBrian Paul
2006-11-02comment about a valgrind errorBrian Paul
2006-11-02s/GLchan/GLubyte/ in debug codeBrian Paul
2006-11-02init SecondaryRasterColorBrian Paul
2006-11-02Added GL_STENCIL_BACK_WRITEMASKBrian Paul
2006-11-02check for shader extensions for OpenGL 2.0Brian Paul
2006-11-02Undo some of yesterday's ATI_separate_stencil changes. The ATI extensionBrian Paul
doesn't exactly match OpenGL 2.0.
2006-11-02Fix fragment program fog problems found with Glean.Brian Paul
1. add PROGRAM_CONSTANT to switch() in src_vector(). 2. use _mesa_append_fog_code() to handle fog options in i915ProgramStringNotify(). 3. Re-enable some vertex attribute emit code that was previously disabled in i915ValidateFragmentProgram().
2006-11-02Call _mesa_problem() from i915_program_error() so we get a nice error message.Brian Paul
2006-11-02Add requested size to r300RefillCurrentDmaRegion.Jerome Glisse
This way we no longuer have the fixed RADEON_BUFFER_SIZE. Anyway function calling AllocDmaRegion should check if this succeed and fail gracefuly if not (see bug 8348).
2006-11-02remove GetBufferSize = NULL; assignmentBrian Paul
2006-11-02Fixes Glean vertex/fragment test failures. Those tests never calledBrian Paul
glViewport so the viewport was 0 by 0 pixels.
2006-11-02remove GetBufferSize codeBrian Paul
2006-11-02always load frag prog state params for now (see comments)Brian Paul
2006-11-02remove unneeded extern declaration of lockMutexBrian Paul
2006-11-02bump driver dateBrian Paul
2006-11-02Use RGBA_LOGICOP_ENABLED() instead of ctx->Color._LogicOpEnabled since we oftenBrian Paul
need to check for this condition before the later field has been computed. Fixes logicop bug #8860.