Age | Commit message (Expand) | Author |
2008-01-10 | Cell: checkpoint: draw_vbuf code in place and works, but not enabled by defau... | Brian |
2008-01-10 | Additional parameters to vbuf_render->draw() | Brian |
2008-01-10 | Cell: initial implementation of vbuf code. | Brian |
2008-01-10 | Cell: call draw_compute_vertex_size() | Brian |
2008-01-10 | Cell: s/free/align_free/ | Brian |
2008-01-10 | Cell: clean-up cell_spu_exit() code | Brian |
2008-01-10 | bump CELL_MAX_VERTS to 240 | Brian |
2008-01-10 | comment about vertex data in emit_vertex() | Brian |
2008-01-10 | clean-up comments, code | Brian |
2008-01-10 | softpipe: Simplify texture memory layout. | Michel Dänzer |
2008-01-10 | Add glapi/ path for inclusion of glapioffsets.h. | Michel Dänzer |
2008-01-09 | Cell: initial implementation of tile status optimizations | Brian |
2008-01-09 | Cell: start using DMA tags in a more sensible way, move waits() later when po... | Brian |
2008-01-09 | move cliprect bounds, do trivial rejection triangle clipping | Brian |
2008-01-09 | Cell: remove some debug printfs, predicate others with Debug boolean | Brian |
2008-01-09 | Cell: implemement basic Z testing | Brian |
2008-01-10 | softpipe: map only once in softpipe_map_surfaces | Jerome Glisse |
2008-01-04 | gallium: Make texture target an enum for better debuggability. | Michel Dänzer |
2008-01-04 | llvm: if llvm is enabled don't even try to use sse for vs | Zack Rusin |
2008-01-04 | llvm: we need custom rules so had to redo the build a little bit | Zack Rusin |
2008-01-04 | llvm: update llvm sources the latest svn | Zack Rusin |
2008-01-04 | 965: fix various refcount issues | Keith Whitwell |
2008-01-04 | 965: use correct offset for constants vs immediates | Keith Whitwell |
2008-01-04 | 965: always perform SF parameter setup for position | Keith Whitwell |
2008-01-04 | 965: scan fs inputs to work out interpolation in setup program | Keith Whitwell |
2008-01-03 | clean-ups, silence warnings | Brian |
2008-01-03 | rename vars, clean-up formatting | Brian |
2008-01-03 | replace void * with struct draw_vertex_shader opaque type | Brian |
2008-01-03 | Cell: initial work for getting/putting Z tiles | Brian |
2008-01-03 | disable bbox code until glitches are fixed | Brian |
2008-01-03 | Cell: improve surface state code to replace some temporary code. | Brian |
2008-01-03 | asst changes in bbox code, dma tags, etc | Brian |
2008-01-03 | insert a temporary flush to fix missing triangles artifact | Brian |
2008-01-03 | pass surface format in cell_command_framebuffer struct | Brian |
2008-01-03 | better debug code | Brian |
2008-01-02 | make use of prim bounds box info | Brian |
2008-01-02 | only fetch as much vertex data as needed | Brian |
2008-01-02 | remove previous triangle test code | Brian |
2008-01-02 | Cell: basic triangle rendering works. | Brian |
2008-01-01 | Plug in more infrastructure for actual rendering. | Brian |
2008-01-01 | hack/fix pack_color() for correct ps3 format | Brian |
2008-01-01 | Clean-up, re-org some vertex/fragment shader state code. | Brian |
2008-01-01 | move SP_NEW_ #defines into sp_state.h | Brian |
2008-01-01 | fix vbo display list memleak upon context destruction | Brian |
2008-01-01 | unref buffer after drawing, fixes rastpos mem leak | Brian |
2008-01-01 | fix single-sided stencil test bug | Brian |
2008-01-01 | fix leak, fix refcount error | Brian |
2008-01-01 | fix a mem leak, document another existing leak | Brian |
2008-01-01 | unref const buffers during context destroy | Brian |
2008-01-01 | unref const buffers during context destroy | Brian |