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2009-10-27mesa: debug code for glBlitFramebuffer()Brian Paul
2009-10-27via: silence unused var warningsBrian Paul
2009-10-27intel: minor clean-up, commentsBrian Paul
2009-10-27intel: use _mesa_get_current_tex_unit() helperBrian Paul
2009-10-27mesa: s/Bilt/BlitBrian Paul
2009-10-27mesa: more texture debug code changes, improvementsBrian Paul
2009-10-27mesa: minor code clean-up in client_state()Brian Paul
2009-10-27mesa: avoid redundant state setting in glClientActiveTextureBrian Paul
Plus add code for verbose/debugging.
2009-10-27intel: fix comment, formattingBrian Paul
2009-10-27intel: fix src offset bug in do_copy_texsubimage()Brian Paul
Use src->draw_offset intead of zero. Zero usually worked, except when the src renderbuffer is actually a texture mipmap level higher than zero. Fixes progs/test/blitfb.c test.
2009-10-27glsl: fix memory leakBrian Paul
A slightly modified version of a patch from Vinson Lee.
2009-10-27i915: Fix driver for the miptree x/y offset changes.Eric Anholt
Bug #24734.
2009-10-27i965: be clear that the Fallback field is a boolean, not a bitfieldBrian Paul
2009-10-27Revert "i965: fix hacked Fallback usage in brw_prepare_vertices()"Brian Paul
This reverts commit 8810b8f67135185d1044746bb861fe2ff997626c. It turns out the i965 driver uses the intel->Fallback field as a boolean, not as a bitmask. The intelFallback() function is a no-op in the i965 driver. It would have been nice if there were some comments about this. I'll fix that next...
2009-10-27intel: fix GL state bugs in intel_texture_bitmap()Brian Paul
Need to push texture state and polygon state too. Fixes rendering glitches seen in progs/demos/engine when changing the rendering mode (wireframe, texture modes). This makes bitmap rendering a little slower, unfortunately.
2009-10-27intel: fix src offset bug in do_copy_texsubimage()Brian Paul
Use src->draw_offset intead of zero. Zero usually worked, except when the src renderbuffer is actually a texture mipmap level higher than zero. Fixes progs/test/blitfb.c test.
2009-10-27glsl: fix memory leakBrian Paul
A slightly modified version of a patch from Vinson Lee.
2009-10-27i915: Fix driver for the miptree x/y offset changes.Eric Anholt
Bug #24734.
2009-10-27i965: be clear that the Fallback field is a boolean, not a bitfieldBrian Paul
2009-10-27Revert "i965: fix hacked Fallback usage in brw_prepare_vertices()"Brian Paul
This reverts commit 8810b8f67135185d1044746bb861fe2ff997626c. It turns out the i965 driver uses the intel->Fallback field as a boolean, not as a bitmask. The intelFallback() function is a no-op in the i965 driver. It would have been nice if there were some comments about this. I'll fix that next...
2009-10-26intel: fix GL state bugs in intel_texture_bitmap()Brian Paul
Need to push texture state and polygon state too. Fixes rendering glitches seen in progs/demos/engine when changing the rendering mode (wireframe, texture modes). This makes bitmap rendering a little slower, unfortunately.
2009-10-26mesa: Add remap.c to SConscript.Chia-I Wu
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-10-25mesa: choose texture format in core mesa, not driversBrian Paul
Call the ctx->Driver.ChooseTextureFormat() function from core Mesa's _mesa_[Copy]TexImage functions instead of in the driver functions. One less thing for drivers to do.
2009-10-25mesa: remove _mesa_compressed_texture_size_glenum() stubBrian Paul
2009-10-25mesa: remove _mesa_compressed_row_stride()Brian Paul
2009-10-25mesa: remove calls to _mesa_compressed_row_stride()Brian Paul
2009-10-25glide: remove _mesa_compressed_row_stride() callsBrian Paul
And fix incorrect first parameter.
2009-10-25mesa: remove _mesa_compressed_row_stride() callsBrian Paul
2009-10-25mesa: begin removing _mesa_compressed_row_stride() callsBrian Paul
Use equivalent _mesa_format_row_stride() function instead.
2009-10-25mesa: simplify texture_row_stride() helperBrian Paul
2009-10-25mesa: fix-up error checking related to compressed texture block sizeBrian Paul
2009-10-25mesa: clean-up, simplify compressed texture size checkingBrian Paul
2009-10-24mesa: remove _mesa_compressed_texture_size()Brian Paul
Use _mesa_format_image_size() instead.
2009-10-24mesa: remove ctx->Driver.CompressedTextureSize() hookBrian Paul
It always just called _mesa_compressed_texture_size() anyway.
2009-10-24mesa: change compressed texture size callsBrian Paul
Replace calls to ctx->Driver.CompressedTextureSize with calls to _mesa_format_image_size. The former always called the later.
2009-10-24mesa: minor clean-ups in _mesa_store_compressed_texsubimage2d()Brian Paul
2009-10-24mesa: simplify _mesa_compressed_row_stride(), _mesa_compressed_image_address()Brian Paul
_mesa_compressed_row_stride() can go away soon. _mesa_compressed_image_address() can be generalized and moved to formats.c
2009-10-24mesa: s/GLuint/gl_format/Brian Paul
2009-10-24mesa: move assertion after declarationBrian Paul
2009-10-24mesa: remove hard-coded block sizesBrian Paul
2009-10-24mesa: added _mesa_get_format_block_size()Brian Paul
2009-10-24mesa: added _mesa_get_format_name()Brian Paul
2009-10-24mesa: additional comments in format codeBrian Paul
2009-10-23Merge branch 'mesa_7_6_branch'Brian Paul
2009-10-23mesa: simplify att->CubeMapFace assignmentBrian Paul
2009-10-23mesa: refactor, new print_shader_info()Brian Paul
2009-10-23mesa: rework error checking code for glGetCompressedTexImage()Brian Paul
Do all error checking in new getcompressedteximage_error_check() func. Move some additional PBO checks out of the driver fallbacks into the error checking functions.
2009-10-23mesa: remove misplaced VERBOSE_TEXTURE testsBrian Paul
2009-10-23mesa: more detailed error messages in fbo codeBrian Paul
2009-10-23mesa: remove FBO texture depth/stencil testBrian Paul
The texture format should not be checked until validation time since the format might be changed by a subsequent glTexImage() call.