Age | Commit message (Collapse) | Author |
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When an index VBO is bound, glDrawElement's indices pointer is really an
offset into the element buffer. Add that offset to the prims[i].start
value before calling pipe->draw_elements().
Fixes vbo.c conform test.
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This reverts commit 11ce6244a79106c592364b30434b6ddade3fd6bb.
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Contains the normalized fragment position within a point sprite.
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(for depth texture sampling)
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handling and branching support.
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now.
Cleanup some of the debugging output.
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glorious
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running shaders in llvm.
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Need to set the slot's bit in draw->vcache.referenced even when there was a
cache hit since flushing the primitive buffer will have cleared the bitfield
but not the cache's vertex indexes.
Fixes a bug found when drawing long triangle fans but could be hit by other
prim types as well.
An alternate fix would be to call draw_vertex_cache_invalidate() from
draw_vertex_cache_unreference().
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Also, assert that index is not too large before indexing array.
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instructions
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This was only needed to avoid out-of-bounds memory accesses with the
2x2 quad_read/write() functions which no longer exist.
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