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2010-08-07r300c: do not advertise half float vertex on RV3xx, RS4xx, RC4xxMarek Olšák
Fixes a hardlock. NOTE: this is a candidate for the 7.8 branch, provided the half float vertex is really implemented there.
2010-08-06st/mesa: Remove unnecessary header.Vinson Lee
2010-08-06st/mesa: remove stray semicolonsBrian Paul
2010-08-06swrast: Reduce header file inclusion in s_aatriangle.h.Vinson Lee
Include mtypes.h for GLcontext symbol.
2010-08-06swrast: Reduce header file inclusion in s_aaline.h.Vinson Lee
Include mtypes.h for GLcontext symbol.
2010-08-05st/mesa: Clean up header file inclusion in st_program.h.Vinson Lee
st_program.h Remove p_shader_tokens.h Include st_context.h for st_context symbol. Include p_state.h for PIPE_MAX_SHADER_INPUTS symbol. Remove unnecessary forward declarations. st_cb_bitmap.c st_cb_clear.c Include p_shader_tokens.h now that st_program.h doesn't include it.
2010-08-05st/mesa: Only get debug option onceJakob Bornecrantz
2010-08-05st/mesa: Only get mesa mvp dp4 option onceJakob Bornecrantz
The correct for this is of course to do what comment says
2010-08-05st/mesa: Clean up header file inclusion in st_mesa_to_tgsi.h.Vinson Lee
st_mesa_to_tgsi.h Replace tgsi_ureg.h with a forward declaration. Include p_compiler.h for ubyte symbol. st_program.c Include tgsi_ureg.h directly.
2010-08-05st/mesa: Clean up header file inclusion in st_manager.h.Vinson Lee
Include mtypes.h for GLcontext, gl_buffer_index, and GLframebuffer symbols. Include p_compiler.h for boolean symbol. Include st_context.h in st_cb_eglimage.c as it previously included st_context.h indirectly through st_manager.h.
2010-08-05glsl: fix atan(0, -1)Brian Paul
Fixes fd.o bug 29388 NOTE: this is a candidate for the 7.8 branch.
2010-08-05r600c: tiling require drm 2.6.0, not 2.5.0Alex Deucher
2010-08-05r600: add support for getting the tiling config via drm ioctl (v2)Alex Deucher
Needed for the the 2D tiling span functions. v2: rebase on new kernel, mesa changes Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
2010-08-05r600: add new relocs for tiling supportAlex Deucher
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
2010-08-05r600: add span support for 2D tilingAlex Deucher
Requires tiling config ioctl support from the drm to use. kms only. Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
2010-08-05st/mesa: Remove unnecessary header from st_gl_api.h.Vinson Lee
2010-08-05mesa: Include missing header in st_get_mipmap.h.Vinson Lee
Include mtypes.h for GLcontext symbol. Add forward declaration for st_context.
2010-08-05st/mesa: Include missing headers in st_format.h.Vinson Lee
2010-08-05st/mesa: Add forward delcaration in st_extensions.h.Vinson Lee
2010-08-05st/mesa: Add missing headers to st_draw.h.Vinson Lee
2010-08-05intel: Check for a NULL src buffer prior to bltChris Wilson
This can only happen along a malloc failure path, but check anyway. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
2010-08-05intel: Check for region allocation failure.Chris Wilson
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
2010-08-04st/mesa: Add missing header in st_context.c.Vinson Lee
2010-08-04st/mesa: Add missing header in st_atom_pixeltransfer.c.Vinson Lee
2010-08-04st/mesa: Clean up header file inclusion in st_context.h.Vinson Lee
2010-08-04st/mesa: Add missing header in st_cb_xformfb.h.Vinson Lee
2010-08-04st/mesa: Clean up st_cb_viewport.h.Vinson Lee
Add inclusion guard. Add forward declaration.
2010-08-04st/mesa: Add missing headers in st_cb_texture.h.Vinson Lee
2010-08-05dri/nouveau: Don't try to validate uninitialized teximages.Francisco Jerez
2010-08-05dri/nv20: Fix some PGRAPH_ERRORs seen with DATA_CHECK enabled.Francisco Jerez
2010-08-05dri/nouveau: Fix up software mipmap generation.Francisco Jerez
2010-08-04st/mesa: Add forward declaration in st_cb_strings.h.Vinson Lee
2010-08-04st/mesa: Add missing header in st_cb_readpixels.h.Vinson Lee
Include mtypes.h for GLcontext symbol.
2010-08-04st/mesa: Clean up header file inclusion in st_cb_rasterpos.h.Vinson Lee
2010-08-04st/mesa: Add missing header in st_cb_program.h.Vinson Lee
Include mtypes.h for GLcontext symbol.
2010-08-04r300/compiler: Remove unnecessary header.Vinson Lee
2010-08-04intel: Remove unnecessary header.Vinson Lee
2010-08-04st/mesa: Add missing headers in st_cb_flush.h.Vinson Lee
Add forward declarations. Include p_compiler.h for uint symbol.
2010-08-04st/mesa: Clean up header inclusion in st_cb_feedback.h.Vinson Lee
Replace mtypes.h with forward declaration. Include compiler.h for INLINE symbol.
2010-08-04st/mesa: Add missing headers to st_cb_fbo.h.Vinson Lee
2010-08-04st/mesa: Clean up header file inclusion in st_cb_eglimage.h.Vinson Lee
Replace dd.h and mtypes.h with a forward declaration. Include compiler.h for INLINE symbol.
2010-08-04st/mesa: Clean up header file inclusion in st_cb_drawtex.h.Vinson Lee
Replace mtypes.h with forward declarations. Include compiler.h for INLINE symbol.
2010-08-04st/mesa: Clean up header file inclusion in st_cb_drawpixels.h.Vinson Lee
Replace mtypes.h with forward declarations. Include compiler.h for INLINE symbol.
2010-08-04st/mesa: Add forward declaration in st_cb_condrender.h.Vinson Lee
2010-08-04st/mesa: Add forward declarations in st_cb_clear.h.Vinson Lee
2010-08-04st/mesa: Include missing headers in st_cb_bufferobjects.h.Vinson Lee
Include compiler.h for INLINE symbol. Include mtypes.h for gl_buffer_object symbol.
2010-08-04st/mesa: Clean up header file inclusion in st_cb_blit.h.Vinson Lee
Replaced mtypes.h and st_context.h with forward declarations. Added compiler.h for INLINE symbol.
2010-08-04st/mesa: Clean up header file inclusion in st_cb_bitmap.h.Vinson Lee
Removed mtypes.h. Include compiler.h for INLINE symbol. Added forward declarations.
2010-08-04r600: relax stride/alignment requirements for verticesAndre Maasikas
seems hw can do unaligned accesses and unaligned strides removes extra conversion when using vbo's however I needed to switch 3 component byte format to 4 component formats for tests to pass. Somewhat sililar to GL_SHORT fix done earlier removes assert and gains +2 piglit especially draw-vertices
2010-08-03r300/compiler: Always unroll loops when doing loop emulation.Tom Stellard