Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-01-22 | mesa: added _mesa_fprintf() wrapper | Brian Paul | |
2009-01-22 | mesa: master is open for new development, eventually will be Mesa 7.5 | Brian Paul | |
2009-01-22 | mesa: set version to 7.3 | Brian Paul | |
2009-01-21 | i915: Add decode for PS in batchbuffers. | Eric Anholt | |
2009-01-21 | i965: Remove gratuitous whitespace in INTEL_DEBUG=wm output. | Eric Anholt | |
2009-01-21 | i965: Use _mesa_num_inst_src_regs() instead of keeping a copy of its contents. | Eric Anholt | |
2009-01-21 | [intel] Remove remaining references to intel_wait_flips(). | Kristian Høgsberg | |
Oops. | |||
2009-01-21 | swrast: fix redundant texture application in affine_textured_triangle(). | Brian Paul | |
This function does simple texture mapping so disable normal texture mapping before we call _swrast_write_rgba_span() so that we don't do it twice. | |||
2009-01-21 | mesa: add some debug assertions to detect null current texture object pointers | Brian Paul | |
See bug #17895. These assertions could be removed when this is resolved. | |||
2009-01-20 | [intel] Go back to using the typedef for the sarea struct | Timo Aaltonen | |
The upstream linux kernel headers and libdrm kernel headers disagree on the tag name for the sarea struct: _drm_i915_sarea vs drm_i915_sarea. They both typedef it to drm_i915_sarea_t though, so just use that. | |||
2009-01-20 | Remove intel pageflipping support in its entirety. | Owain G. Ainsworth | |
It's been broken and deprecated for a while, so it's time to die. This has the wonderful benefit of cleaning up the code a fair amount; making it marginally less twisty. I'm unsure if the for loops in IntelWindowMoved are still needed. | |||
2009-01-20 | glsl: silence unused var warnings | Brian Paul | |
2009-01-20 | mesa: silence uninitialized var warnings | Brian Paul | |
2009-01-20 | mesa: silence compiler warning at -O2 | Brian Paul | |
2009-01-20 | mesa: bump version to 7.3-rc3 | Brian Paul | |
2009-01-20 | Add a comment about _tnl_emit_indexed_vertices_to_buffer. | Thomas Hellstrom | |
2009-01-20 | tnl: Add a utility to emit indexed vertices to a DMA buffer. | Thomas Hellstrom | |
This utility is useful for hardware that doesn't support HW index buffers. It's a bit inefficient but appears to give a substantial performance gain, as we can emit tri strips that would otherwise be split into triangles. | |||
2009-01-20 | Fix store texel for argb4444. | Thomas Hellstrom | |
2009-01-20 | Fix store texel for argb8888_rev. | Thomas Hellstrom | |
2009-01-20 | Add RGBA4444 and RGBA5551 texture formats. | Thomas Hellstrom | |
2009-01-20 | dri1: Add a macro to validate two dri drawables in one go. | Thomas Hellstrom | |
Dri drivers often may validate first a write drawable and then a read drawable ("readable"). However, the hardware lock may be unlocked when validating the readable, causing the write drawable status to be stale. Drivers should use this macro instead when validating two drawables. | |||
2009-01-19 | mesa: fix build of stand-alone glslcompiler driver | Brian Paul | |
2009-01-16 | i965: fix polygon culling bug when rendering to a texture/FBO | Brian Paul | |
Since we use an inverted viewport transformation for render to texture, that inverts front/back polygon orientation. Now glCullFace(GL_FRONT / GL_BACK) works correctly. | |||
2009-01-16 | intel: added intel_rendering_to_texture() helper function. | Brian Paul | |
When we're rendering to textures we have to invert the viewport transformation. This helper cleans up that test and can be used elsewhere... | |||
2009-01-16 | mesa: remove GL_DEPTH_TEST + no depth buffer test | Brian Paul | |
One could enable depth testing before binding an FBO that has a depth buffer so this test is no longer useful or correct. | |||
2009-01-16 | glsl: fix broken sampler assignments | Brian Paul | |
2009-01-16 | i915: fallback on transfer mode | Xiang, Haihao | |
2009-01-15 | windows: updated mesa.def file | Karl Schultz | |
2009-01-15 | glsl: use _mesa_sprintf() | Brian Paul | |
2009-01-15 | glsl: move declaration before code | Brian Paul | |
2009-01-15 | mesa: check frambuffer complete status before rendering | Alan Hourihane | |
2009-01-14 | mesa: bump version to 7.3-rc2 | Brian Paul | |
2009-01-14 | glsl: fix comment | Brian Paul | |
2009-01-14 | glsl: minor clean-up for rect sampler test | Brian Paul | |
2009-01-14 | r300: work-around FRAG_BIT_FOGC warning/error | Brian Paul | |
See bug 17929. Fog doesn't actually work, but the often complained about warning is silenced. | |||
2009-01-14 | i965: asst. fixes, work-arounds for FBOs and render to texture | Brian Paul | |
OpenGL allows mixing and matching depth and stencil renderbuffers in framebuffer objects while the hardware really only supports interleaved depth/stencil buffers. This makes for some tricky buffer management. An extra wrinkle is the situation where the user allocates a 16bpp depth texture or renderbuffer then tries to render to it along with a stencil buffer. We'd have to promote the 16bpp Z values to 24-bit Z values and mix in the stencil values to setup the depth/stencil renderbuffer. There's no support for that now, so always allocate 32bpp depth textures/ renderbuffers for now. | |||
2009-01-14 | i965: fix incorrect renderbuffer DataType assignment | Brian Paul | |
2009-01-14 | i965: fix some FBO depth/stencil assertions | Brian Paul | |
2009-01-14 | intel: SW fallback maps texture images, not texture coordinates | Ian Romanick | |
2009-01-14 | glsl: propagate pragma info down into compiler from preprocessor | Brian Paul | |
2009-01-14 | glsl: simplify IR storage for samplers | Brian Paul | |
Don't overload the Size field with the texture target, to avoid confusion. | |||
2009-01-14 | mesa: fix incorrect transformation of GL_SPOT_DIRECTION | Brian Paul | |
This was changed between GL 1.0 and 1.1. Mesa still had the 1.0 behaviour. | |||
2009-01-14 | Treat image units and coordinate units differently. | Ian Romanick | |
Previously MaxTextureUnits was used to validate both texture image units and texture coordinate units in fragment programs. Instead, use MaxTextureCoordUnits for texture coordinate units and MaxTextureImageUnits for texture image units. Fixes bugzilla #19468. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com> | |||
2009-01-14 | glsl: fix regression from sampler arrays commit | Alan Hourihane | |
2009-01-14 | i965: indentation fixes | Brian Paul | |
2009-01-14 | i965: allow larger AA points on fallback path | Brian Paul | |
2009-01-14 | i965: fix indentation | Brian Paul | |
2009-01-14 | i965: comment for emit_kil() | Brian Paul | |
2009-01-14 | mesa: put _NV suffix on a few opcodes | Brian Paul | |
2009-01-14 | i965: fix indentation | Brian Paul | |